- really digging second and third battle musics
- music looping could be improved
- the personalities of the different characters are distinct and consistent; well done
- also love the multi-team battles
- funny glitch: the archers that accompany you in the fourth fight can move outside of their move outline to end their turn within their move outline
- "And learned the DETOX spell" line of text was a little too long to fit into the the text box border
- you got the aliied archers to be able to use items on the force and Ciera able to heal allied archers: cool
- small quality of life things: when there are simple messages with only one outcome (to move past the message) such as the message "Not enough magic!" the back button could also move past the message and back button could speed text similar to the select button
- awesome end of chapter 1
Shining Fanwork: The Legend of Syro (Fan Game)
Chapter 1 now available!
Moderator: Shining Moderators
-
MorathMember
- Posts: 23
- Joined: Sat Sep 23 2006 2:43pm
- Status: Offline
Re: The Legend of Syro (Fan Game)
Ok, I played beta 1.0.2 to the end of chapter 1; here are some notes:
-
Chaoswizard98Shining Member
- Posts: 250
- Joined: Thu Apr 24 2014 2:54pm
- Status: Offline
Re: The Legend of Syro (Fan Game)
Yeah, my version of GameMaker doesn't handle BGM very well. I cant use fade functions on MP3 files which is why you get a hard stop when changing the BGM. You did specifically mention looping though, which I have not noticed any issues with myself. If this is the case, I wonder if GM handles sound differently on different computers.Morath wrote: music looping could be improved.
Keeping the characters unique is definitely something that I'm trying to do. Hopefully I don't run out of ideas before I'm done lol.Morath wrote: The personalities of the different characters are distinct and consistent; well done.
o.O I thought I fixed that issue ages ago... The definitely SHOULDNT be doing this. I'll take a look at it lol. Thanks for the heads up!Morath wrote: funny glitch: the archers that accompany you in the fourth fight can move outside of their move outline to end their turn within their move outline
I probably forgot to throw it in the word wrap function first. I'll get that fixed.Morath wrote: "And learned the DETOX spell" line of text was a little too long to fit into the the text box border
Oh yeah, I added support for multiple factions. Each faction has its own unique relationship with the other factions, meaning you can also create 1 sided relationships. Battle 4 contains 5 unique factions (Player, Hunters, Monsters, Wolves, Gerbits). You'll notice that the wolves will hunt down the Gerbits, but the snakes and bats will ignore them completely. The hunters consider you allies and the monsters and wolves their enemies, so they will attack members of those factions, and heal themselves and the player.Morath wrote:you got the aliied archers to be able to use items on the force and Ciera able to heal allied archers: cool
Noted. I will get that fixed when I get the chance.Morath wrote:small quality of life things: when there are simple messages with only one outcome (to move past the message) such as the message "Not enough magic!" the back button could also move past the message and back button could speed text similar to the select button
Heh yeah, that cutscene took ages to make lol. Glad you enjoyed it!Morath wrote:awesome end of chapter 1
I'm surprised it actually ran for you while in the zip folder. Normally it tells me to extract it first and refuses to run at all while in the zip folder.Morath wrote:Also, a piece of advice for others: I was stupidly running the game from inside the .zip file and was losing my save when relaunching the game (probably it was being saved in some temp folder); if you extract the .zip to somewhere then saves work fine.
You're welcome! Glad you enjoyed it! I'll see you in chapter 2!Morath wrote:Overall this was a nice chill way to spend a saturday morning, thank you ChaosWizard98!
(Unless of course you spend next Saturday trying to beat the 6vs66 challenge battle in the options menu. lol)
Creator of the GameMaker Shining Engine and "The Legend of Syro" Fan Game. (WIP)
http://forums.shiningforcecentral.com/v ... 14&t=26022" onclick="window.open(this.href);return false;
http://forums.shiningforcecentral.com/v ... 14&t=26022" onclick="window.open(this.href);return false;
-
Alexander_13Shining Member
- Posts: 271
- Joined: Sun Mar 27 2005 2:55pm
- Status: Offline
-
stefanos2k10Member
- Posts: 97
- Joined: Wed Jul 13 2011 12:34pm
- Status: Offline
Re: The Legend of Syro (Fan Game)
its not a hack hes made it from the ground upwardsAlexander_13 wrote:nice hack
-
bum_199Shining Member
- Posts: 240
- Joined: Thu Jan 20 2005 3:47am
- Status: Offline
Re: The Legend of Syro (Fan Game)
hey i started playing the latest version and its great. im sad to report though i found a bug. after the boat crashed on the new continent i did the next battle and it was fine. the battle after that one had problems though. i dont know what caused it but the screen went completely white after an attack. it didnt freeze. pushing z took me to another white screen almost like it flashed.
-
Chaoswizard98Shining Member
- Posts: 250
- Joined: Thu Apr 24 2014 2:54pm
- Status: Offline
Re: The Legend of Syro (Fan Game)
Yeah, I'm aware of this but I'm not entirely sure what the cause is. It's got something to do with the application surface not being updated and it happens randomly. I'll try purging the surface data occasionally and see if that fixes the issue.
Creator of the GameMaker Shining Engine and "The Legend of Syro" Fan Game. (WIP)
http://forums.shiningforcecentral.com/v ... 14&t=26022" onclick="window.open(this.href);return false;
http://forums.shiningforcecentral.com/v ... 14&t=26022" onclick="window.open(this.href);return false;
-
RedArcherMember
- Posts: 63
- Joined: Wed Aug 25 2010 8:14pm
- Status: Offline
Re: The Legend of Syro (Fan Game)
Played the last demo yesterday. Really enjoyed it . Looking forward for more.
-
ExevaloNShining Member
- Posts: 426
- Joined: Tue Aug 05 2008 6:32am
- Location: Ohio
- Status: Offline
Re: The Legend of Syro (Fan Game)
Glad to know this project is still going strong, will have to check the demo out some time.