Shining Force: Shining Force Graphic Upgrade v4.0 Released 05/07/22

Updated Character and Weapon sprites

Discussion about the original classic Genesis/Mega Drive game. Posts about the GBA remake belong in the forum below.

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Erikin84
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Re: Shining Force Graphic Upgrade v2.0 Released 4/26/18

Post by Erikin84 »

Runesamurai wrote:Okie Dokie. Glad I could help. And have you considered making Balbazak's weapon?
I could try, but given the editor getting unstable with all my edits(had to reduce the amount of weapon sprites to 19 because of corruption) if I do make one I may just upload it to the Shining Force Mods website as a resource for those who want to utilize it in their games. We'll see :)
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Re: Shining Force Graphic Upgrade v2.0 Released 4/26/18

Post by Runesamurai »

That's too bad. And Okie Dokie. :) Did I mention I love what you've done with the swords? Especially the legendaries. Now they look like actual lightsabers as they should instead of fruit flavored fun pops lol.
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Re: Shining Force Graphic Upgrade v2.0 Released 4/26/18

Post by acsound »

For some reason, Luke (Lug) is overpowered; he has a Great Axe instead of a hatchet. As a result, he's OHKO'g enemies.

Observe:

Image

Perhaps our young dwarf stole the Guardiana weapons seller's axe and *that's* why he doesn't want to sell weapons to Max at the start.
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Re: Shining Force Graphic Upgrade v2.0 Released 4/26/18

Post by Runesamurai »

acsound wrote:For some reason, Luke (Lug) is overpowered; he has a Great Axe instead of a hatchet. As a result, he's OHKO'g enemies.

Observe:

Image

Perhaps our young dwarf stole the Guardiana weapons seller's axe and *that's* why he doesn't want to sell weapons to Max at the start.
LOL I just applied the patch and found this as well when I used the editor.
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Re: Shining Force Graphic Upgrade v2.0 Released 4/26/18

Post by Erikin84 »

Must’ve been a mistake during testing, I’ll correct it tonight
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Re: Shining Force Graphic Upgrade v2.0 Released 4/26/18

Post by Marionettetc »

Erikin84 wrote:Must’ve been a mistake during testing, I’ll correct it tonight
I don't know if it's just me, but I've noticed a few bugs with the patch.

Hans' critical animation is no arrow and he doesn't perform the animation, just the sound
Gort's mouth goes into his beard when he talks at the beginning of the game
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Re: Shining Force Graphic Upgrade v2.0 Released 4/26/18

Post by Erikin84 »

Marionettetc wrote:
Erikin84 wrote:Must’ve been a mistake during testing, I’ll correct it tonight
I don't know if it's just me, but I've noticed a few bugs with the patch.

Hans' critical animation is no arrow and he doesn't perform the animation, just the sound
Gort's mouth goes into his beard when he talks at the beginning of the game
I’ll look into it
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Re: Shining Force Graphic Upgrade v2.0 Released 4/26/18

Post by Marionettetc »

Erikin84 wrote:
Marionettetc wrote:
Erikin84 wrote:Must’ve been a mistake during testing, I’ll correct it tonight
I don't know if it's just me, but I've noticed a few bugs with the patch.

Hans' critical animation is no arrow and he doesn't perform the animation, just the sound
Gort's mouth goes into his beard when he talks at the beginning of the game
I’ll look into it
Thank you for the all the work on the patch by the way, i'm really enjoying the fresh feel it gives SF1.

Edit - I forgot to mention these issues occurred with the combined brothers/graphics patch 2.0.
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Re: Shining Force Graphic Upgrade v2.0 Released 4/26/18

Post by Lock It Lynx »

Made it to the Kane battle im a bit excited tbh lol
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Re: Shining Force Graphic Upgrade v2.0 Released 4/26/18

Post by Erikin84 »

An issue with archers not having an animation during critical or "deadly" attacks, has been fixed. It appears when I made the new battle sprite layout, the game didnt like the archers/lyle being moved around. After putting them back in their normal slot in the layout, they resumed their animation during those attacks...weird. And the portrait with Gort was fixed, just missed updating the animation side of the portrait when I imported it.
I have also tweaked Hans' hair color to be closer to his portrait, and the promoted BWMS sprite has been tweaked too in battle sprite color. If you run into anything else let me know :)
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Re: Shining Force Graphic Upgrade v2.0 Released 4/26/18

Post by acsound »

Another possible issue: Hans is now Lv. 10 on the first battle. Please note below:

Image

I'm fairly sure his starting stats should be something else.

On the bright side: Luke's OP status seems to be fixed.
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Re: Shining Force Graphic Upgrade v2.0 Released 4/26/18

Post by Runesamurai »

Just wanted to take a moment to say please disregard what I said earlier about having Kane keep Promoted Max's attack animation. The Dual Wielding style you gave him in Lobo's Mod is PERFECT. :) This one actually completely fits the attack animation he had when he was masked. Couldn't be better.
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Re: Shining Force Graphic Upgrade v2.0 Released 4/26/18

Post by Erikin84 »

Runesamurai wrote:Just wanted to take a moment to say please disregard what I said earlier about having Kane keep Promoted Max's attack animation. The Dual Wielding style you gave him in Lobo's Mod is PERFECT. :) This one actually completely fits the attack animation he had when he was masked. Couldn't be better.
Well, it wasnt really me, It was Steve's/Dan's original work. I merely just tweaked it to what Lobo needed.

As far as hans being lvl 10, that was just me in a rush testing the fix. (facepalm) correcting it now
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Re: Shining Force Graphic Upgrade v2.0 Released 4/26/18

Post by Runesamurai »

Alright anyway I have one suggestion now. I think you should consider changing Gong's attack animation. This is just me but I always thought Unpromoted Gong looked more like he was grabbing and squeezing something instead of throwing a punch.
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Re: Shining Force Graphic Upgrade v2.0 Released 4/26/18

Post by stefanos2k10 »

any more to come or is this final version?
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Re: Shining Force Graphic Upgrade v2.0 Released 4/26/18

Post by Erikin84 »

stefanos2k10 wrote:any more to come or is this final version?
I'll probably release another small update in the near future. Probably just little things like colored icons and such. After that there probably wont be an update on it for a little while. With the editor getting harder to manage with issues like limits and such.

I'll probably release 2.1 in the near future.
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Re: Shining Force Graphic Upgrade v2.1 Released 5/10/18

Post by stefanos2k10 »

thanks for head up :D
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Re: Shining Force Graphic Upgrade v2.1 Released 5/10/18

Post by Runesamurai »

Thank you so much! :) Sucks that I can't have Kane on my team anymore...It's not the same without him... :(
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Re: Shining Force Graphic Upgrade v2.1 Released 5/10/18

Post by stefanos2k10 »

shame about kane getting removed but good work
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Re: Shining Force Graphic Upgrade v2.1 Released 5/10/18

Post by Runesamurai »

There was a simple solution if you wanted to keep Gort as a sword user and Luke as an axe user. You actually could've just edited the bookshelf to say "Sword Techniques" and "Hunt for the Sword of Legend" instead of "Hand Axe Techniques" and "Hunt for the Axe of Legend."

But now that I think about it this was a good idea. I like how Gort's and Luke's Map Sprites have been altered since Luke starts with a sword and Gort starts with an axe.

I do have a few more suggestions:

1. Personal weapon for Balbazak.
2. Please try to re-add the Imperial Mace. It was a great idea. It always annoyed me how they said Ramladu was wielding a Holy Staff when it was clearly a Mace.
3. Please add the Levanter. It looks too awesome not to include.
4. Some Force Members get their own personal weapons as well like in Fire Emblem. I picture Anri having a scepter. The Power Staff looks like a scepter and she comes equipped with it so I think I know where they were going with this. I think Anri's personal weapon should be called "Royal Scepter" .
5. More Weapons from Shining Force 2 because why not?

EDIT: Also you said you edited the Chaos Breaker for consistency with Shining Force 2 but I don't think the Chaos Breaker and The Force Sword are the same weapon. Correct me if I'm wrong though.
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