DomingoRules! wrote:No Peter. Even disregarding all the other rules you have set, it sounds rough. Unfortunately, I can't really offer up any tips since I've only ever played through Super once.
Doh042 wrote:I'm wondering about the letter vs spirit of the law here.
"No Peter" is quite clear, and while he's a strong unit, I find it amusing to single him out. I'd say "No Healers" is harder, and "No Slade" would make me more sad than losing Peter...
But Does "no egress" actually change much?
I mean, does that also mean "Not letting Bowie die to reset the level on purpose"? You lose half your gold, but you could always buy things and sell it back to lose a little less gold, if that's all that mattered.
So rather than "No Egress" should it be "No level grinding?". Because even without using Egress ever, if you make sure to always use up all of your healer's MP on cures / buffs every map and "Farming" levels for them, you'll make the game easier on you.
kiwi1202935 wrote:DomingoRules! wrote:No Peter. Even disregarding all the other rules you have set, it sounds rough. Unfortunately, I can't really offer up any tips since I've only ever played through Super once.
Yeah it does sound rough, I was thinking of a way to make the game more challenging/interesting.
Jonesy_Pants wrote:Doh042, I've always found all of the archers to be very weak and very rarely use them.
Wulfunruh wrote:kill the King last on the chess battle.
DomingoRules! wrote:I'm probably the one person in the world who's always preferred Vicars over Master Monks. Sure, their minuscule increase in MP pales severely compared to the vastly superior attack power of monks, but considering I never find myself attacking with them even when they are monks I don't ever get any benefit from their harder hits anyway.
DomingoRules! wrote:Wulfunruh wrote:kill the King last on the chess battle.
Let me just stop you right there with a big, heaping helping of nope. :lol:
greyskies wrote:DomingoRules! wrote:Wulfunruh wrote:kill the King last on the chess battle.
Let me just stop you right there with a big, heaping helping of nope.
I always kill the king last, because it's probably the only way to finish the battle without casualties
DomingoRules! wrote:Funnily enough, a while back I played through SF2 with a friend who had never played it before, and we totally wiped the floor in the chess battle. Keep in mind I wasn't giving him any specific tips, and was letting him decide how best to approach things since I didn't want to break the game for his first time, so naturally we just moved into the fray. Yet despite how much I played up the battle as being super hard, we totally laid waste to it (as in killed only two or three other pieces before taking out the king) in just a few rounds without any casualties, and I was just like, "What just happened?"
greyskies wrote:DomingoRules! wrote:Funnily enough, a while back I played through SF2 with a friend who had never played it before, and we totally wiped the floor in the chess battle. Keep in mind I wasn't giving him any specific tips, and was letting him decide how best to approach things since I didn't want to break the game for his first time, so naturally we just moved into the fray. Yet despite how much I played up the battle as being super hard, we totally laid waste to it (as in killed only two or three other pieces before taking out the king) in just a few rounds without any casualties, and I was just like, "What just happened?"
You guys must have gotten really lucky oO
Then again, I have quite a few memories of big boss battles in all kinds of games when I almost won on my first attempt (mostly while running around like a headless chicken), only to get destroyed the next ten times when I actually knew what I was doing. I sometimes even wonder if games intentionally lower the difficulty on first attempts so you actually get to see what a boss does instead of getting smashed into the ground right away. Current games, mind you - such a level of sophistication is probably far beyond the Genesis era
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