Overall, the early game has a lot more exploration and some fun new cutscenes if you try searching for the renewal gem.
The full changelog can be found in the spoiler below.
Spoiler
==========
===Battle Stuff===
+Spells can now tint the cutscene.
+Spells now have a unique cast color.
+Battle cutscene screen shake.
+Spell flash can be called at any time.
+Freeze levels 1 and 2 now have an animation.
+Weapons added to battle cutscenes
+Projectiles can be 'explosive'
+Added explosion animation
+Foregrounds (platforms) in battle cutscenes.
+Search in battle
===Town Stuff===
+Church menu
+Raise (resurrect fallen team members)
+Cure (heal members of status ailments)
+Promote (Upgrade characters stat gains)
+Supports normal promotion, special promotion, and tiered promotions.
+Save and Load (Finally!)
+Advisor Menu
+Talk (Have a friendly chat with your advisor!)
+Join (Add people to your battle party)
+Leave (Remove characters from your battle party)
+Help (Transfers to Church Menu)
+Cave Map (Finally. You guys have been begging for it for a while now lol)
+Below Ship Map
+Can be accessed in town or if you egress from battle 2.
===Other===
+Looted chests now display as 'opened.' (So yall can stop reporting this 'bug')
+Cancel button can be used to automatically select 'no' to the yes/no menu
+Arrow keys now increase dialogue speed.
+Z button will increase dialogue speed AND auto advance.
+Persistent Cutscene Trigger Tiles (For recurring events)
+Interactable objects have a "hidden" option which bypasses the instant interact via Z button
+Search Menu officially added.
+More Options
+Can now change dialogue print speed
+Can now change status effect mode (chance to inflict on every hit or 100% to inflict but on crit only)
+Can now toggle perma death (Cant rez characters)
+Dynamic Lighting System
+Limited vision in caves
+Supports gradient / smooth lighting
+Supports multiple light sources
+Light source radius is variable
+Light source brightness is variable
+Background alpha is variable
+Light sources can be told to flicker. (variable/animated brightness for torches)
+New Secrets
+New Items
+Rope
+Carving Knife
+Renewal Gem
+Raw Meat
+Medical Herb (Apparrently, I removed this sometime ago. It's back now)
+Empty Ring (Currently not obtainable)
===Fixes===
-Optimized Main Menu
-You can no longer set 2 controls to the same key (If there's a conflict, it will now swap the two)
-Fixed issue with battle party initialization
-Fixed enemys not animating faster when walking.
-Cutscene 3 (Town Meeting) is now more interesting. (Hopefully. At least it's less of an exposition dump.)
-You can only talk to Jamie once.
-Jamie 'leaves' between room changes if you talk to her.
-Fixed issue with Moving NPC Objects in cutscenes.
-Tweaked Cutscene 4 (Ciera joins the party)
-Battle Cutscenes slowed down slightly
-Fixed issue with looting items from chests.
-Added potential custom script calls for interactable objects. (Overwrites default functions)
-Updated Advisor's Portrait
-Updated Karina's Portrait
-Fixed issue with using items in slot 2 in battle.
-Updated item use to reflect new naming conventions
-Chest in town now contains a medical herb instead of 30 gold.
-Added diagonal movement to MoveCharacter script for cutscenes.
https://drive.google.com/file/d/0B-F-g- ... sp=sharing" onclick="window.open(this.href);return false;
As always, if you encounter any errors, let me know how you managed to break my game. Send me a screenshot of any errors and if possible, hit F5 and send me the savestate that GM creates. (Not to be confused with the ones that the church menu creates).
Cheers!
~Chaos
Edit:
-Quick fix for medical herbs. Certain slots crashed the game and they also only restored 0 HP. These issues are now fixed and the link has been updated.