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SF3Patch Version 18 Test Files Posted

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Re: SF3Patch Version 18 Test Files Posted

Postby alex_man » Thu Oct 27 2016 7:27pm

did anyone report something about the pets of pappets?
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Re: SF3Patch Version 18 Test Files Posted

Postby legalize freedom » Thu Oct 27 2016 11:22pm

MarauderEX encountered a problem with Wyverns on his LP in Sc2.
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Re: SF3Patch Version 18 Test Files Posted

Postby alex_man » Fri Oct 28 2016 4:24am

and in scenario 3? tell people to check my save :)
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Re: SF3Patch Version 18 Test Files Posted

Postby legalize freedom » Fri Oct 28 2016 6:25pm

I'm afraid there have been no volunteers to farm beasts as of yet.
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Re: SF3Patch Version 18 Test Files Posted

Postby Bulzome » Fri Oct 28 2016 9:13pm

I encountered an error with my Scenario 3 Beast Taming text, so I'll test the Official V18 Patch in SSF. I can report my findings here and get the info I need for my files. Two birds with one stone. :thumbsup:

EDIT: I've been taming and using beasts in battle like crazy in Scenario 3. So far, I haven't had any errors with the V18 Patch files. Harpy, Hydra, Killer Fish, Lizardman, Sting Worm and Minotaur haven't caused any issues. I've been recording footage of everything in battle, but the only battle I've tested is the Hero's Test. I'll compile a video of my findings upon collecting footage of all the beasts. Am I safe in assuming that the errors have been occurring in battle? I can test the HQ text too, if need be.
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Re: SF3Patch Version 18 Test Files Posted

Postby legalize freedom » Sat Oct 29 2016 5:03am

Bulzome wrote:I encountered an error with my Scenario 3 Beast Taming text, so I'll test the Official V18 Patch in SSF. I can report my findings here and get the info I need for my files. Two birds with one stone. :thumbsup:

EDIT: I've been taming and using beasts in battle like crazy in Scenario 3. So far, I haven't had any errors with the V18 Patch files. Harpy, Hydra, Killer Fish, Lizardman, Sting Worm and Minotaur haven't caused any issues. I've been recording footage of everything in battle, but the only battle I've tested is the Hero's Test. I'll compile a video of my findings upon collecting footage of all the beasts. Am I safe in assuming that the errors have been occurring in battle? I can test the HQ text too, if need be.


Thanks for the info!

Yes, the errors should happen in battle if they happen and even then it will just be the beast has the wrong name. No reduced files anymore with the new compressor :spliff:
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Re: SF3Patch Version 18 Test Files Posted

Postby Bulzome » Sat Oct 29 2016 7:03am

The new compressor is awesome! Everything up to (and including) the Chimera is fine. I'll post a complete list after I finish up.
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Re: SF3Patch Version 18 Test Files Posted

Postby alex_man » Sat Oct 29 2016 6:49pm

so sc2 is buggy, apparenly sc3 is safe :thumbsup:
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Re: SF3Patch Version 18 Test Files Posted

Postby RichterBelmont12 » Sun Oct 30 2016 12:06am

I've also Updated to the V18 will be using it for my Let's Play and some things I've seen in games that doesn't make sense.

Rollie's Special attacks Unicorn Buck and Unicorn Ray seem to have switch places I haven't tried it out but once I start recording we will see what happens, Also for Stampede me and Sonicheroes4ever think its better to change it to Unicorn Charge because it does make sense.

For Cyclops I want to know why there is two...TWO Dragon Rushes.....I honestly don't get it.

For Honesty, She still has Tail Bomb, I was thinking Queen Bee is a better name since her other move is Bee strike. also she doesn't have a Tail lol :P
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Re: SF3Patch Version 18 Test Files Posted

Postby BlueAnkylo » Sun Oct 30 2016 1:25am

Hey, been trying to patch up to V18 Test and I've been having some problems with the patcher, hoping someone's seen this before and can maybe point me in the right direction.

(I don't think this is unique to v18, I had the same type of problem with v17 that I never resolved sadly)

System Info:
Windows 10. Cpu: I5 3570k, 8GB Ram, Gpu: Radeon R9 280, HDD: 2TB free
Updated OS/drivers/directx

When I run SF3Patch, I can select scenario and begin patch, it copies the files correctly and begins patching, my RAM and virtual memory fill up like crazy, up to about 8 GB ram and 20 GB virtual memory, then my system hard crashes and restarts. It's difficult to troubleshoot, but happens reliably at approximately the same point regardless of which scenario I'm patching.

When I run the new patcher it follows the same procedure until the program crashes, at least without crashing my system, so I could take a screenshot of the progress and error message.
https://postimg.org/image/fbfbbn8tn/
Same result will happen with the view increase unselected.

Not sure what's causing mkisofs.exe to fail to start, I've done some searching for it but I'm coming up a bit short on fixes, so any suggestions here would be greatly appreciated.

Thanks!
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Re: SF3Patch Version 18 Test Files Posted

Postby alex_man » Sun Oct 30 2016 3:29am

try the older one same happend to me :damnit:

SF3Patch.exe

at the ftp http://sf3transftp.shiningforcecentral.com/ but this works i use windows 7 64bits
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Re: SF3Patch Version 18 Test Files Posted

Postby Chinagonuk » Sun Oct 30 2016 3:33pm

There is a problem with Windows 10. The workaround on this thread worked for me

viewtopic.php?f=34&t=26683
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Re: SF3Patch Version 18 Test Files Posted

Postby BlueAnkylo » Sun Oct 30 2016 9:42pm

Awesome, thanks for the heads up, the cdrtools + copying to data directory for the patcher worked!
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Re: SF3Patch Version 18 Test Files Posted

Postby Bulzome » Sun Oct 30 2016 9:52pm

I've tamed and tested all of the following beasts in the "Hero's Test" with no issues.

-Arch Demon
-Bugbear
-Cerberus
-Chimera
-Durahan
-Griffon
-Harpy
-Hell Hound
-Hydra
-Killer Fish
-Lesser Demon
-Lizardman
-Minotaur
-Salamander
-Skull Fish
-Skull Warrior
-Slash Bat
-Sting Worm

Are there any that I'm missing?
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Re: SF3Patch Version 18 Test Files Posted

Postby alex_man » Sun Oct 30 2016 11:09pm

the ghoul,earth golem check this website

http://www.wolfgangarchive.com/sf3_new/index.html

the hero tomb
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Re: SF3Patch Version 18 Test Files Posted

Postby Bulzome » Mon Oct 31 2016 12:56am

Right. Thank you. I'll have a look at them.

EDIT:
Unfortunately, I was not able to tame them.
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Re: SF3Patch Version 18 Test Files Posted

Postby alex_man » Mon Oct 31 2016 3:52am

You got them all :thumbsup: remids me Pokemon lol :) the Ghoul is like a zombie,Earth Golem remember in that battle of 3 is always a bad character and the dragons are for Cyclops.
Then I realize both don't got a BRAIN cuz one is made of stone, and the other is DEAD, so tecnically they aren't monsters you can tame. :)
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Re: SF3Patch Version 18 Test Files Posted

Postby legalize freedom » Mon Oct 31 2016 1:09pm

RichterBelmont12 wrote:I've also Updated to the V18 will be using it for my Let's Play and some things I've seen in games that doesn't make sense.

Rollie's Special attacks Unicorn Buck and Unicorn Ray seem to have switch places I haven't tried it out but once I start recording we will see what happens, Also for Stampede me and Sonicheroes4ever think its better to change it to Unicorn Charge because it does make sense.

For Cyclops I want to know why there is two...TWO Dragon Rushes.....I honestly don't get it.

For Honesty, She still has Tail Bomb, I was thinking Queen Bee is a better name since her other move is Bee strike. also she doesn't have a Tail lol :P


You may have had some errors in the patching process. Please double check you are using the new files.

I can't reproduce these issues. Are they happening in a particular area or everywhere?
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Re: SF3Patch Version 18 Test Files Posted

Postby jmjohnson85 » Mon Nov 14 2016 4:37pm

BlueAnkylo wrote:Awesome, thanks for the heads up, the cdrtools + copying to data directory for the patcher worked!


Here's the V18 patcher with updated cygwin and mkisofs files - tested and working on Windows 10 x64:

https://mega.nz/#!5NhjFIBL!U0MVzd53eANp ... nWtD66v25w

or

https://www.mediafire.com/?5pbr8iuhddt48ry
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