Shining Force: SF1 Editor
Updated 7/4/18 v3.4.5
Moderator: Shining Moderators
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rubixcuberShining Hero
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SF1 Editor
Editor Download: Download v3.4.4 (7/5/18)
Getting somewhere?
Link to the Music Editor
ROM Map for those who are interested: View Thread
Getting somewhere?
Link to the Music Editor
ROM Map for those who are interested: View Thread
Last edited by rubixcuber on Tue Dec 03 2019 2:31am, edited 137 times in total.
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RustyShining Legend
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sulfuroxpLost Shining Purple
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FlygonPowered by Jets
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Re: SF1 Editor
You most importantly need to download the Shining Force ROM, if you are unable to find it I suggest adding me on AIM or MSN..
If that is not the problem, than I shall be able to help you by means on instant chat.
If that is not the problem, than I shall be able to help you by means on instant chat.
The hexman of #sf2hack
#sf2hack @ irc.darkmyst.org wrote:Lord_Oddeye: GET TO THE CHOPPER
Destructiox:
* Wiz has quit (Exit: Quitte)
Flygon: Oh, now look what you did
Destructiox: ;_;
Flygon: Wiz actually got in the chopper
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sulfuroxpLost Shining Purple
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Re: SF1 Editor
I edited some things yesterday, only The Force, but when I attack or attacked, the game stop and turn in black
and in the Enemy page of the editor, the names of monsters mixed in the firsts lines and i cant see well >__>
and the monsters name in game its a chaos U__U
and in the Enemy page of the editor, the names of monsters mixed in the firsts lines and i cant see well >__>
and the monsters name in game its a chaos U__U
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FlygonPowered by Jets
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Re: SF1 Editor
You're hacking the wrong ROM.
Add my MSN/AIM and I will send you the correct one.
That, or you are using the VERY VERY early Jan/Feb edition of the force editor, in which case, download the most recent editor.
Add my MSN/AIM and I will send you the correct one.
That, or you are using the VERY VERY early Jan/Feb edition of the force editor, in which case, download the most recent editor.
The hexman of #sf2hack
#sf2hack @ irc.darkmyst.org wrote:Lord_Oddeye: GET TO THE CHOPPER
Destructiox:
* Wiz has quit (Exit: Quitte)
Flygon: Oh, now look what you did
Destructiox: ;_;
Flygon: Wiz actually got in the chopper
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tggrng123Member
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- Location: Roseburg, OR
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Re: SF1 Editor
I got a problem with changing the palette; it always crashes when I change it when I fight the Rune Knight at the beginning. Hope it was helpful and thanks
PS: I didn't realize that the thread that I posted in before (the old one) was the old one so sorry
PS: I didn't realize that the thread that I posted in before (the old one) was the old one so sorry
I produce music. I can produce multiple genres, from hip-hop/ rap, r&b, rock, metal, jazz, trance, to orchestral and classic and many others. If you need any tracks just send me an email at puremadness_productions@live.com.
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SF1 Editor Thread
Renatob's Shining Force II NDS Tribute Remake Thread
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SF1 Editor Thread
Renatob's Shining Force II NDS Tribute Remake Thread
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rubixcuberShining Hero
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Re: SF1 Editor
Yeah, sorry the thread's been a little dead. I'm guessing, or at least hoping, that what happened is you tried to edit a third/fourth palette. I've got some enemies listed as having more palettes as they actually have in the game, and if you edit those palettes... it's not very happy.
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FlygonPowered by Jets
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Re: SF1 Editor
Guys, I repeat, and I insist, DO NOT EDIT THE PALETTES AT ALL.
I'm sorry rubixcuber, but even if you don't edit the 'extra' palettes, I have found the game crashing on me, the palette editor is just too buggy.
I'm sorry rubixcuber, but even if you don't edit the 'extra' palettes, I have found the game crashing on me, the palette editor is just too buggy.
The hexman of #sf2hack
#sf2hack @ irc.darkmyst.org wrote:Lord_Oddeye: GET TO THE CHOPPER
Destructiox:
* Wiz has quit (Exit: Quitte)
Flygon: Oh, now look what you did
Destructiox: ;_;
Flygon: Wiz actually got in the chopper
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tggrng123Member
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Re: SF1 Editor
Yeah I tried isolating which one it was but any palette I edit does the same thing. Great editor btw! I've been wanting a "Caravan" for SFI. Thank you sir!
I produce music. I can produce multiple genres, from hip-hop/ rap, r&b, rock, metal, jazz, trance, to orchestral and classic and many others. If you need any tracks just send me an email at puremadness_productions@live.com.
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SF1 Editor Thread
Renatob's Shining Force II NDS Tribute Remake Thread
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SF1 Editor Thread
Renatob's Shining Force II NDS Tribute Remake Thread
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katgirlfeliShining Member
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Re: SF1 Editor
how's the editor going? Its been a while since i've been here been sick and dying and stuff :3c
I really should start a project soon on this.
I really should start a project soon on this.
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rubixcuberShining Hero
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Re: SF1 Editor
Well, after the site moved and the thread restarted and kind of died I just ended up taking a break. Haven't really done anything other than what's listed at the beginning of the thread.
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katgirlfeliShining Member
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Re: SF1 Editor
Ah well that's no good. Maybe i should start a project then. Maybe that'll get things moving. I've been kinda at a slump of what to do lately in my free time. I have at least 10 PS2/PS3/Wii games to start/finish yet don't feel like doing that either xD. Started playing the PSP version of Star Ocean 2 and DJMAX: Black Square but maybe a project will keep me busy :3
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tggrng123Member
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Re: SF1 Editor
Yeah I'd love to see this project continue. Cause the editor is already very good and I think with your skills rubix; you could advance it pretty far.
I produce music. I can produce multiple genres, from hip-hop/ rap, r&b, rock, metal, jazz, trance, to orchestral and classic and many others. If you need any tracks just send me an email at puremadness_productions@live.com.
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SF1 Editor Thread
Renatob's Shining Force II NDS Tribute Remake Thread
---------------------------------------------------------------------------------------------------------------
SF1 Editor Thread
Renatob's Shining Force II NDS Tribute Remake Thread
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katgirlfeliShining Member
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Re: SF1 Editor
Well, we gotta give rubix a reason to continue. Back in august, i made a lot of suggestions and stuff which rubix was kind enough to look into and expand upon (last thing i was harping on was Area and Range modifications). I guess without any suggestions or things to look into from me, nothing continued xD (or i give myself too much credit :3c)
Well, if i start my own hack, then i'll certainly run into some things that could possibly get suggested xD
Well, if i start my own hack, then i'll certainly run into some things that could possibly get suggested xD
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tggrng123Member
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Re: SF1 Editor
Yeah I guess so but I was stating that it would be great! If you were to though, I think maybe being able to edit maps, sprites, battle sprites, animations, and the graphic stuff. With rubix's program there was also a problem with palettes. but that's just wishes XD.
I produce music. I can produce multiple genres, from hip-hop/ rap, r&b, rock, metal, jazz, trance, to orchestral and classic and many others. If you need any tracks just send me an email at puremadness_productions@live.com.
---------------------------------------------------------------------------------------------------------------
SF1 Editor Thread
Renatob's Shining Force II NDS Tribute Remake Thread
---------------------------------------------------------------------------------------------------------------
SF1 Editor Thread
Renatob's Shining Force II NDS Tribute Remake Thread
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katgirlfeliShining Member
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Re: SF1 Editor
I have a request
Now, i remember playing Flygon's hack and his did a nice job of setting the promotion level to 20 than the usual 10. I think forcing the cap to 20 is nice (which i'd like added to the editor), but another issue comes around...
Due to the way shining force works, Promoted Level 1 effective level is level 11. So problem is, once you promote, your characters get 10 easy levels of leveling up and can gain a lot of power in a short bit of time, making difficulty at certain points of the game an issue since your characters can get a huge bump up if they can get over that hurdle. My request then would be to find out where in the rom you can change the effective level of a promoted character from 10 + level to 20 + level so that such a fluctuation doesn't occur.
I think that's all I can think of for now while i figure out what i'm gonna change here lol
Now, i remember playing Flygon's hack and his did a nice job of setting the promotion level to 20 than the usual 10. I think forcing the cap to 20 is nice (which i'd like added to the editor), but another issue comes around...
Due to the way shining force works, Promoted Level 1 effective level is level 11. So problem is, once you promote, your characters get 10 easy levels of leveling up and can gain a lot of power in a short bit of time, making difficulty at certain points of the game an issue since your characters can get a huge bump up if they can get over that hurdle. My request then would be to find out where in the rom you can change the effective level of a promoted character from 10 + level to 20 + level so that such a fluctuation doesn't occur.
I think that's all I can think of for now while i figure out what i'm gonna change here lol
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Doomblade66Shining Hero
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katgirlfeliShining Member
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FlygonPowered by Jets
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Re: SF1 Editor
For all your level cap needs when promoted kat... and the location of the level requirement to actually promote is 01743E.Level cap (Promotion):
000229D1
NOTE: This changes the level of which the level advances to the cap.
000229D7
NOTE: This is the level cap.
00022C45
NOTE: This is the level level-up messages stop appearing.
You want all three addresses to be the same.
I haven't tested this extensively, but it should work.
I actually haven't hacked for a while, I've been busy working for TASVideos.
The hexman of #sf2hack
#sf2hack @ irc.darkmyst.org wrote:Lord_Oddeye: GET TO THE CHOPPER
Destructiox:
* Wiz has quit (Exit: Quitte)
Flygon: Oh, now look what you did
Destructiox: ;_;
Flygon: Wiz actually got in the chopper