Shining in the Darkness: Shining in the Darkness Editor + Very Alpha Map Editor
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DarkKoboldShining Member
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Shining in the Darkness Editor + Very Alpha Map Editor
Updated, version 5.
This is my last version in VB. If I start this project up again, it will be redone in C#.
Editor:
http://sites.google.com/site/darkkobold ... phav05.zip" onclick="window.open(this.href);return false;
Source:
http://sites.google.com/site/darkkobold ... Source.zip" onclick="window.open(this.href);return false;
To use:
Open the Rom first (*must be in .bin format*). Then, change item # or Enemy # in the box. Make changes, then hit update item, or update enemy. Finally, click 'write rom' and the file SitDnew.bin will be created in the same directory as your current ROM.
Currently, all Monster and Item edits will be saved after you press Update "Whatever." Even the unknown values.
Also, chest lists and maps can be loaded, but that is it.
Please let me know if this works for you.
Previous versions:
http://sites.google.com/site/darkkobold ... lpha02.zip" onclick="window.open(this.href);return false;
http://sites.google.com/site/darkkobold ... lpha03.zip" onclick="window.open(this.href);return false;
http://sites.google.com/site/darkkobold ... phav04.zip" onclick="window.open(this.href);return false;
This is my last version in VB. If I start this project up again, it will be redone in C#.
Editor:
http://sites.google.com/site/darkkobold ... phav05.zip" onclick="window.open(this.href);return false;
Source:
http://sites.google.com/site/darkkobold ... Source.zip" onclick="window.open(this.href);return false;
To use:
Open the Rom first (*must be in .bin format*). Then, change item # or Enemy # in the box. Make changes, then hit update item, or update enemy. Finally, click 'write rom' and the file SitDnew.bin will be created in the same directory as your current ROM.
Currently, all Monster and Item edits will be saved after you press Update "Whatever." Even the unknown values.
Also, chest lists and maps can be loaded, but that is it.
Please let me know if this works for you.
Previous versions:
http://sites.google.com/site/darkkobold ... lpha02.zip" onclick="window.open(this.href);return false;
http://sites.google.com/site/darkkobold ... lpha03.zip" onclick="window.open(this.href);return false;
http://sites.google.com/site/darkkobold ... phav04.zip" onclick="window.open(this.href);return false;
Last edited by DarkKobold on Tue May 31 2011 7:57am, edited 2 times in total.
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Flood]HatredWhacked with the Banstick
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Re: Shining in the Darkness Editor, Alpha v04
Looks good, I'm dling it to test it right now. Just wondering though. This is going to be a complete editor right? If it is how would a level editor work?
I'm about to get shut down by my host!
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DarkKoboldShining Member
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Re: Shining in the Darkness Editor, Alpha v04
Seeing as it's been a week, and there has been practically no interest, I'm not sure I'll really continue with it.
A level editor would be simple. a 30x30 Panel of Boxes, with fillable location types.
The biggest problem is determining where in the ROM the maps are.
A level editor would be simple. a 30x30 Panel of Boxes, with fillable location types.
The biggest problem is determining where in the ROM the maps are.
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Chaos WizardContemno Repletus
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Re: Shining in the Darkness Editor, Alpha v04
f**king sweet. When I have some spare time I'll be sure to fool around with this thing.
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BigNailCowShining Hero
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MXC1090
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Re: Shining in the Darkness Editor, Alpha v04
The issue with the SitD board is that it isn't really obvious that there is a new message in it.
Every other board lights up like a Christmas Tree.
Ironic how nothing shines when there is a new post here
Anyway, this is neat. I'd love to edit maps
Every other board lights up like a Christmas Tree.
Ironic how nothing shines when there is a new post here
Anyway, this is neat. I'd love to edit maps
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Doomblade66Shining Hero
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Re: Shining in the Darkness Editor, Alpha v04
Yeah - this is cool stuff, Dark Kobold !
I had asked about the possibility of such an Editor Program for SiTD a long time ago - but to see the foundations being made here is definitely encouraging !
My biggest issues with the game - and the things I'd want to have the most control over Editing, are the Enemies - their stats - their spells - special attack effects - etc
The main thing would just be access to the enemy Attack / Defense / HP / Agility values - if you think about it - cause I find those to be the most lacking as the game goes along.
The game is plenty challenging up to the point (IMHO) where you get the ALMIGHTY Light Blade. I think the designers made it WAY too powerful with letting it cast Bolt-3 - for MASSIVE damage to the enemy party. This non-breakable effect basically makes winning almost EVERY battle from that point till the 5th Floor, final areas - a simple exercise:
Pyra (Hex Whip hit)
Milo (Blast 4)
Hiro (Use the Light Blade)
LASH ! WHOOSH ! BOOM ! - Hiro's Party stands victorious !
One key thing to "fix" this would be to make Light Blade's effect merely a Bolt-2 effect - similiar to the Sword of Light from Shining Force.
Another which would help even more would be the ability to modify the fairly low enemy HP values, particularly end-game.
I could see the following changes being fair and able to increase the challenge quite a bit:
Brimstone- HP: 350
Centaurian- HP: 295
Chimera- HP: 305
Collossus- HP: 400
Death Paw- HP: 200
Demonesk- HP: 300
Dragon Fyre- HP: 395
Gargoyle- HP: 175
Kamiliun- HP: 325
Lok Jaw- HP: 275
Ragnarock- HP: 500
Ramiun- HP: 425
Serpi- HP: 335
War Horse- HP: 285
----------------------------
And just for the heck of it, I'd like:
Tortelyde: 300
Doppler: 325
Grim Wall: 350
Shell Beast: 850
Blackbone: 800
Dark Knight: 2750
Dark Sol (Sorceror): 3000 // Demon Breath / Bolt 4 / Freeze 4 / Desoul-1
Dark Sol (Demon): 5500 // Demon Breath 2 / Bolt 4 / Freeze 4 / Blaze 4/ Desoul-1
Twould' be a worthy challenge for the Shining Knight, ehh ?
Give me the tools, Dark Kobold, AND I'LL GIVE YOU THE WORLD ! (and a chance to experience a revived SiTD challenge !)
- thanks to Dark Sol's dying plea for inspiring the immediate above text
I had asked about the possibility of such an Editor Program for SiTD a long time ago - but to see the foundations being made here is definitely encouraging !
My biggest issues with the game - and the things I'd want to have the most control over Editing, are the Enemies - their stats - their spells - special attack effects - etc
The main thing would just be access to the enemy Attack / Defense / HP / Agility values - if you think about it - cause I find those to be the most lacking as the game goes along.
The game is plenty challenging up to the point (IMHO) where you get the ALMIGHTY Light Blade. I think the designers made it WAY too powerful with letting it cast Bolt-3 - for MASSIVE damage to the enemy party. This non-breakable effect basically makes winning almost EVERY battle from that point till the 5th Floor, final areas - a simple exercise:
Pyra (Hex Whip hit)
Milo (Blast 4)
Hiro (Use the Light Blade)
LASH ! WHOOSH ! BOOM ! - Hiro's Party stands victorious !
One key thing to "fix" this would be to make Light Blade's effect merely a Bolt-2 effect - similiar to the Sword of Light from Shining Force.
Another which would help even more would be the ability to modify the fairly low enemy HP values, particularly end-game.
I could see the following changes being fair and able to increase the challenge quite a bit:
Brimstone- HP: 350
Centaurian- HP: 295
Chimera- HP: 305
Collossus- HP: 400
Death Paw- HP: 200
Demonesk- HP: 300
Dragon Fyre- HP: 395
Gargoyle- HP: 175
Kamiliun- HP: 325
Lok Jaw- HP: 275
Ragnarock- HP: 500
Ramiun- HP: 425
Serpi- HP: 335
War Horse- HP: 285
----------------------------
And just for the heck of it, I'd like:
Tortelyde: 300
Doppler: 325
Grim Wall: 350
Shell Beast: 850
Blackbone: 800
Dark Knight: 2750
Dark Sol (Sorceror): 3000 // Demon Breath / Bolt 4 / Freeze 4 / Desoul-1
Dark Sol (Demon): 5500 // Demon Breath 2 / Bolt 4 / Freeze 4 / Blaze 4/ Desoul-1
Twould' be a worthy challenge for the Shining Knight, ehh ?
Give me the tools, Dark Kobold, AND I'LL GIVE YOU THE WORLD ! (and a chance to experience a revived SiTD challenge !)
- thanks to Dark Sol's dying plea for inspiring the immediate above text
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Lord Oddeye samaLegendary Greater Devil
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Re: Shining in the Darkness Editor, Alpha v04
Yeah, the "new message" icon isn't easy on the eye. It just blends with the greyed out version on this screen.
On-topic: I like the idea of a balance hack for this game, and why not a modified labyrinth layout... Yeah, an editor would be great.
On-topic: I like the idea of a balance hack for this game, and why not a modified labyrinth layout... Yeah, an editor would be great.
I despise berzerk attitude.
¿ ? The OddBlood ¿ ?
/ Because Life is Odd. \
Secretary of Odds and Ends, Rainblood Secessionists
Jinx unto ye!
¿ ? The OddBlood ¿ ?
/ Because Life is Odd. \
Secretary of Odds and Ends, Rainblood Secessionists
Jinx unto ye!
Do you like Shining Force 1? Do you like orchestral remixes? Then this is for you: http://forums.shiningforcecentral.com/v ... 51#p668069" onclick="window.open(this.href);return false;Wargasm @ Fri Apr 20, 2007 6:26 am wrote:Vous êtes tous douches. J'aime le monde des poissons bleus.
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DarkKoboldShining Member
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Re: Shining in the Darkness Editor, Alpha v04
Has anyone tried the current editor yet?
Is it working for anyone else?
Is it working for anyone else?
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CrystalgateShining Member
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Re: Shining in the Darkness Editor, Alpha v04
Sorry, but I did not get it to work. Is there a difference between BIN and bin?
Anyway, what I would be the most interested in is rebalancing. In particular, I would like to make offensive spells better and probably compensate by making healing spells somewhat more expensive. Currently it's to much of an obvious choice to save your MP for healing spells. I would also like to look into some other spells that didn't seem particular useful.
One feature I do think the editor really needs is a "create patch" option. It's easier to distribute patches than the ROM itself.
Anyway, what I would be the most interested in is rebalancing. In particular, I would like to make offensive spells better and probably compensate by making healing spells somewhat more expensive. Currently it's to much of an obvious choice to save your MP for healing spells. I would also like to look into some other spells that didn't seem particular useful.
One feature I do think the editor really needs is a "create patch" option. It's easier to distribute patches than the ROM itself.
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BigNailCowShining Hero
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DarkKoboldShining Member
- Posts: 238
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Re: Shining in the Darkness Editor, Alpha v04
So, I've figured out how maps are loaded, and stored in the ROM. Problem is, I can't code worth a crap in Visual Basic (or Visual C++). So, I may just write all this info up in a document, and hope someone else implements the actual editor.
If BNC has any grand advice on how to implement a map editor, I'm all ears.
Also, I've found 3 things in the game are coded different than normal for enemies. Experience gains set higher than 4000 is set to 30,000 (gee I wonder why). Also, 1022 HP is 1200 HP, and 1023 HP is 2500 HP. They did this for reducing the # of bits to represent a monster.
I've built in a load function (finally). I'll release something new in a week or so.
If BNC has any grand advice on how to implement a map editor, I'm all ears.
Also, I've found 3 things in the game are coded different than normal for enemies. Experience gains set higher than 4000 is set to 30,000 (gee I wonder why). Also, 1022 HP is 1200 HP, and 1023 HP is 2500 HP. They did this for reducing the # of bits to represent a monster.
I've built in a load function (finally). I'll release something new in a week or so.
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BigNailCowShining Hero
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Re: Shining in the Darkness Editor, Alpha v04
I've only played SitD briefly, so I don't know exactly what all's in the maps, but could you just make some sort of command line utility that parses a text file containing the map layout?
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Doomblade66Shining Hero
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Re: Shining in the Darkness Editor, Alpha v04
Hey Dark Kobold - - - has any further progress been made on the editor ? Basically, the main functions I'd enjoy would be an enemy stats editor. That's really the major thing that would up the difficulty a bit - - - and really only the Level 4 and Level 5 monsters need it (because of the overpowered - WAY overpowered Light Sword Bolt-3 + Pyra Hex Whip hit + Milo Blast-4 = wipes out almost all enemy formations on the first turn Combo).
Making the Dark Knight and Darksol tougher in terms of HP/Hitting power/defensive strength, etc. would be great. Spell powers seem fine - but I'd like to modify Darksol's spell abilities, if possible - to give him Bolt-4 or Freeze-4 (or both !) instead of the "not that scary at the time you face him and given his stats" Bolt-3 he uses.
Anyways - update on progress ?
Making the Dark Knight and Darksol tougher in terms of HP/Hitting power/defensive strength, etc. would be great. Spell powers seem fine - but I'd like to modify Darksol's spell abilities, if possible - to give him Bolt-4 or Freeze-4 (or both !) instead of the "not that scary at the time you face him and given his stats" Bolt-3 he uses.
Anyways - update on progress ?
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DarkKoboldShining Member
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Re: Shining in the Darkness Editor, Alpha v04
I should probably at least release version .02, with the less silly load script.
Also, I believe there are programs out there that allow you to make IPS patches from
ROMs. That may be more reliable than me in the coming months.
The PhD work load just massively increased, so I doubt I'll make much or any progress on this till November.
Also, I believe there are programs out there that allow you to make IPS patches from
ROMs. That may be more reliable than me in the coming months.
The PhD work load just massively increased, so I doubt I'll make much or any progress on this till November.
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Doomblade66Shining Hero
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Re: Shining in the Darkness Editor, Alpha v04
Wow. PhD. Impressive, most impressive. No wonder you understand all this Hex / Code / stuff !
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AmelieLocal Dunce
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Re: Shining in the Darkness Editor, Alpha v04
I think.... I just got an erection.
*gets magnifying glass*
Yep!
Awesome stuff, man! I'm looking forward to the progress of this!
*gets magnifying glass*
Yep!
Awesome stuff, man! I'm looking forward to the progress of this!
Knight 019 wrote:We have G Duke trolling. This thread is complete
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Doomblade66Shining Hero
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DarkKoboldShining Member
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Re: Shining in the Darkness Editor, Alpha v04
Updated, now has some rudimentary Enemy modifications. Please test.
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Doomblade66Shining Hero
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Re: Shining in the Darkness Editor, Alpha v04
Great ! Thank D-Kobold. I'll test it and let you know how it works out.