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Shining Force 2 Editor Release

Discussion about this classic Genesis/Mega Drive game.

Re: Shining Force 2 Editor Release

Postby SFJake » Thu Jul 12 2012 7:45pm

Yes, thanks a lot.
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Re: Shining Force 2 Editor Release

Postby VenomMagus » Fri Mar 02 2018 11:32pm

Hey, this has been dead ...years now, but is anybody still using this program and/or offering support? I downloaded fine, and the lists seem intact, but going to edit anything gives me an error :( :(

Hoping for some assistance, ...from somewhere.
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Re: Shining Force 2 Editor Release

Postby loveshining » Wed Jan 02 2019 9:14am

Convert smd to bin file then edit the bin file
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Re: Shining Force 2 Editor Release

Postby Space King » Wed Jan 09 2019 1:03am

VenomMagus wrote:Hey, this has been dead ...years now


I'm still alive, at least~

As loveshining said, we're trying to get away from interleaved Super Magic Drive files. This utility has a built in SMD -> BIN function in it, so you shouldn't have to even download anything else if that's causing your issue.
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Re: Shining Force 2 Editor Release

Postby Stordarth » Wed Jan 09 2019 1:08pm

Holy shit. Good to see you Space King. How goes it?

Code: Select all
Dice Codes
Attack/Marked Target: /roll 8d100
Damage Variance (Rebels): /roll d26 [Everyone.]
Damage Variance (Emissaries): /roll d24 [Assassins with Katana], /roll d21 [MXC, TUM with Blade], /roll d26 [Any other case.]
Magic: /roll d26
Status Effects: /roll d100
Level-Ups (No MP): /roll 4d11
Level-Ups (Has MP): /roll 5d11

---
SFCW-A: Durandar
Sunken Castle: Fintan Kahn

Code: Select all
Dice Codes
Attack/Marked Target: /roll 8d100
Damage Variance (Rebels): /roll d26 [Everyone.]
Damage Variance (Emissaries): /roll d24 [Assassins with Katana], /roll d21 [MXC, TUM with Blade], /roll d26 [Any other case.]
Magic: /roll d26
Status Effects: /roll d100
Level-Ups (No MP): /roll 4d11
Level-Ups (Has MP): /roll 5d11

---
SFCW-A: Durandar
Sunken Castle: Fintan Kahn
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Re: Shining Force 2 Editor Release

Postby FfuzzyLogik » Wed Jan 09 2019 7:43pm

Hello there !

As you're here for a new time Space King, I'd like to say you a "hello" because in few days I've read many things about your work...

If you came back and intend to continue to make it better, it shall be a very good new for the (few) modders are here. According to the things I read, I have a suggestion who may be of use for some modders. Would it be possible to change the limit of "3" for range to let your editor apply the range to higer rates (some mods make it possible but values can't be changed over the old limits with your tool if I'm right). Siel who looks a promising and efficient "hex editer" made some patches and with some accuracy. Some of his work could probably be placed on your editor as "options". These are just suggestions for sure !

If you just came to say hi, I'm pretty sure the old ones will be also pleased.
As a very newcomer here, I'd just thank you because your tool is "easy to use" and helps a lot for the beginners who wants to give a try to mod this old but very nice game.

I hope you enjoyed making it as much as I enjoy the discoveries of possibilities of your tool.
Have a nice day,
FfuzzyLogik.
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