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SF:LOTGI vs. SF:ROTDD

Pros and cons of both games

Here's the place to discuss the "Resurrection of the Dark Dragon" game for GBA. Note that the original Shining Force has a seperate forum.

Which is better?

Shining Force: Legacy of the Great Intention
35
71%
Shining Force: Ressurection of the Dark Dragon
14
29%
 
Total votes : 49

SF:LOTGI vs. SF:ROTDD

Postby Wetwille » Fri Aug 10 2012 10:27pm

I posted this in the LOTGI forum a few weeks (months?) ago and felt like I should make a topic in the ROTDD forum to see this side of the community's input on the topic. I've seen some disagreement on which is better: Legacy of the Great Intention or Resurrection of the Dark Dragon. Remember, this refers to VANILLA ONLY do not make references to mods you have played.

Personally, I'm a fan of the classic Genesis game. I first played it on Sega Smash Pack II when I was 6 and fell in love with it. I loved the gameplay and the storyline was easy to follow. With RotDD, the storyline has become garbled with the addition of Zukia, Narsha, and Mawlock. I hate the portrait changes, and I don't like the tile setup (rectangles that misjudge distance). I also dislike the spell progression, flipping the level 3 and 4 versions of a spell ruined the aspect of waiting to get that really powerful spell to OHKO an enemy which was great in the origional as it caused you to require patience. Also, I feel like the card system is really stupid as Sega tried to jump on the trading card bandwagon just as it began to go off a cliff.

Now that I've finished my rant, feel free to go off on your own and scream about how wrong I am.
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Re: SF:LOTGI vs. SF:ROTDD

Postby Drakonis » Sat Aug 11 2012 12:25am

As I said back in the LoGI forum:
RoDD had a lot of good ideas, though most of them where poorly implemented.

And then, there where a few things that are just straight up baffling.
Why do I need to select a character when their turn comes up?
Why do they give Max a voice if they take it away in the most bullshit cheesy way towards the end?
Why does Dark Dragon look like he's wearing a jester cap?
Why does every portrait have that biting yellow background?

It just all adds up, so I have to say that the original is just better. RotDD isn't horrible by any means, it just fucks up too many times.


There's also a lot more I could comment on, but I think that a lot of people might end up mentioning those.
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Re: SF:LOTGI vs. SF:ROTDD

Postby Wetwille » Sat Aug 11 2012 12:31am

Yeah, I just felt like it was a good idea to post this topic here, as there may be people who look at this forum and not the LOTGI forum
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Re: SF:LOTGI vs. SF:ROTDD

Postby Kcid » Mon Aug 13 2012 3:46pm

Wetwille wrote:Yeah, I just felt like it was a good idea to post this topic here, as there may be people who look at this forum and not the LOTGI forum


Honestly, I don't think that happens at all. This forum has very little activity, and I think it's mostly by people that are on the LOGI forum as well.
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Re: SF:LOTGI vs. SF:ROTDD

Postby spidey11588 » Tue Oct 02 2012 8:49pm

I really wanted to like ROTDD, but the starting difficulty is too easy. I've never really gotten myself to finish ROTDD. I definitely prefer LOTGI. I also prefer the Genesis graphics compared to the GBA.
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Re: SF:LOTGI vs. SF:ROTDD

Postby Dark Link » Sun Nov 04 2012 7:57am

Though I found ROTDD enjoyable, it just doesn't measure up to the original, IMO.
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Re: SF:LOTGI vs. SF:ROTDD

Postby mistagrimstreet » Wed Dec 26 2012 7:32pm

Well i am from the Genesis era. Played both SF1 & 2 on the original console
Then go SF on my pc in the smash pack as well. Then emulators and just started to play the gba game
It's ok so far but i love the classic.
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Re: SF:LOTGI vs. SF:ROTDD

Postby DomingoRules! » Tue Feb 26 2013 7:20am

I could never bring myself to play the game again after one playthrough simply because of the fact that after I promoted my characters (level 10), they tended to not learn any new spells following the promotion as they're supposed to, making magic users rather useless for a large portion of the game. I assume this is remedied by promoting late, which is something I would never do. That combined with how much EXP you gain after promotion made the game mindnumbingly easy. I later heard that there's a higher difficulty setting, but what good is that if the game can't first grab your attention enough to care?
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Re: SF:LOTGI vs. SF:ROTDD

Postby Wetwille » Thu Feb 28 2013 1:48am

i think he spell lapse was caused by the stupid switch of level 3 and 4 spells.
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Re: SF:LOTGI vs. SF:ROTDD

Postby Omega Entity » Thu Feb 28 2013 4:27am

That, and that the spell levels don't behave like they do in SF1 and SF2. It's actually better to delay promoting mages in RotDD, since if you're supposed to learn a spell at say, level 15, you'll only learn it at 15 unpromoted or 15 promoted, where it would be level 15 unpromoted or level 5 if promoted at level 10 - levels aren't cumulative when it comes to spells (i.e., where if a spell is learned at level 25 in SF2, you'll either learn it at 25 unpromoted or level 5 [with promotion at level 20] promoted).
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Re: SF:LOTGI vs. SF:ROTDD

Postby Kcid » Sat Mar 02 2013 7:42pm

Yea...that's one thing they REALLY messed up with the game. Tao is very useful, though, because she learns Blaze 3 pretty early (level 12 I think), so just get there before promotion then clean up for a while. Especially if you get Narsha's boost going. Once I grinded Alef to get Bolt 3, Narsha to Boost 3, and dealt over 80 damage to Dark Dragon in one shot. It was nice.
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Re: SF:LOTGI vs. SF:ROTDD

Postby metateen » Fri Dec 27 2013 3:54pm

I like RotDD to an extent though my biggest issue was collecting some of the Cards and the misplacement of characters funny enough there were only 2 missplaced and there Cards are where you get them in SF1...Shame...

Narshas side story was uncalled for but for the sake of content, it made it's point of interest.

I missed the original opening theme as it had a feeling of an ancient time that is long forgotten the one in ROTDD is now based off of the feelings being represented on the Screen.

I don't know if anyone has noticed but the Pegesis Knights in this version is broken in my honest opinion as in Counter attacking and secondary attacking and I hated facing them because of it.

ROTDD does have something I prefer over the original and that is discussion and backstories. I wasn't to fond of Khris' story about human suffering and children dying and I did have a good laugh at Anris story about her being an Artist. It does give a lot of characters certain personalities but since I'm also a heavy thinker when it comes to character development you could argue that SF1 had it's limitations and it's short lines per-character was there way of trying to give them a personality. We are certain of Novas,Misheals,Maes,Lowes,Dark Sols and Earnests personality's but they had a bit more screen time(Earnests was based on being built up) even so they lacked a background story and it hurts me to say that this is where I prefer ROTDD over LogI.

Max being a mute gave him a trait as a warrior a silent one at that, as silent warriors are the deadliest.(Has anyone ever tried to equip him with the Doom blade or Katana?) he talked way to much and I hated how self-centered he was, I understand about not knowing your past but do you need to mention it 95% of the time you open your mouth?Making him a mute at the last minute was decent and as a reward no more Egress...K~

I could go on and on but I'd rather not
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Re: SF:LOTGI vs. SF:ROTDD

Postby DomingoRules! » Fri Dec 27 2013 7:21pm

The misplacement of characters was horrible.
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Re: SF:LOTGI vs. SF:ROTDD

Postby Max20Characters » Fri Dec 27 2013 7:27pm

I voted for ROTDD for the simply fact that it corrected the only thing I didn't like about LOTGI. Which was the functions and speed of the game. Add more characters, stupid or not, just adds to the fun.
 
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Re: SF:LOTGI vs. SF:ROTDD

Postby Omega Entity » Fri Dec 27 2013 7:33pm

You can hardly think that requiring an additional button press just to select a character to move when it's their turn is speeding up the battles, or is an improvement.
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Re: SF:LOTGI vs. SF:ROTDD

Postby metateen » Fri Dec 27 2013 8:03pm

Perhaps I was being to hard on ROTDD...

Omega Entity wrote:You can hardly think that requiring an additional button press just to select a character to move when it's their turn is speeding up the battles, or is an improvement.


LOGI did it better which highlighted a character and bam move with ROTDD it felt clunky to me and I was always dragged down because of it~
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Re: SF:LOTGI vs. SF:ROTDD

Postby Max20Characters » Fri Dec 27 2013 10:10pm

I was referring to just pressing C to talk to people and that you can look at stats whenever you want. Selecting your character was weird at first but became unnoticeable after a while
 
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Re: SF:LOTGI vs. SF:ROTDD

Postby Helldhaz » Sat Dec 28 2013 2:38am

DomingoRules! wrote:The misplacement of characters was horrible.

Can you elaborate on this? Not played the GBA version for ages.
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Re: SF:LOTGI vs. SF:ROTDD

Postby DomingoRules! » Sat Dec 28 2013 6:48am

Helldhaz wrote:
DomingoRules! wrote:The misplacement of characters was horrible.

Can you elaborate on this? Not played the GBA version for ages.

Some of the characters (I remember Musashi being one, but I can't recall others off the top of my head) were obtained differently than in LOGI. Drove me nuts because of all the years I spent playing the original game, just to then approach an area and BAM! no character.
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Re: SF:LOTGI vs. SF:ROTDD

Postby metateen » Sat Dec 28 2013 9:52am

DomingoRules! wrote:
Helldhaz wrote:
DomingoRules! wrote:The misplacement of characters was horrible.

Can you elaborate on this? Not played the GBA version for ages.

Some of the characters (I remember Musashi being one, but I can't recall others off the top of my head) were obtained differently than in LOGI. Drove me nuts because of all the years I spent playing the original game, just to then approach an area and BAM! no character.


Getting Domingo you had to do a little extra to get his Egg. Musashi and Hanzou are misplaced and where you find them is earlier expected in the game then it needed to be,finding them in the same fashion and then having a really uncomfortable conversation.(Max asking what a Shinobi is rubbed me the wrong way but it also came to mind that Hanzou and Musashi are probably from another part of Rune then where Max and a vast majority of the SF are from,considering Hanzou knows who Musashi is as well)

Sorry if I'm going to deep and thinking to deep into this topic, force of habit of mine~
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