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Instructions: How to play the Japanese version

Sort of a FAQ... menus, options etc

Discuss the latest SRPG in the Shining Series, available now for Nintendo DS!

Instructions: How to play the Japanese version

Postby Moogie » Thu Mar 05 2009 11:16am

There should now be enough here to help you play the Japanese version of Shining Force: Feather, however I will be adding further info if I discover more :)



Ok, first of all a little disclaimer to say that I don't understand most of the Japanese so these aren't translations as such and may not be entirely accurate as I've not tried to master the game yet - am waiting for my official cart to arrive before I really knuckle down and learn it all. So, I may be missing things that other people have unlocked or know about. Anyone feel free to add to this topic if I've missed something :)

Also note that some options are not available from the start and will be unlocked during the course of the game.



Onboard the Airship

Notes:
  • For most sets of options, the last option is Help for that area. I can't translate these but the info I give you on the other options should be enough!
  • Currency is Mithril (M)
  • Use A to select
  • Use B to cancel, it also skips through text more quickly
  • Hold B while moving to move more quickly
  • While roaming on the ship the bottom screen displays the name of the current room, the level of the other rooms, amount of Mithril you have and how many points. Alongside this is a picture of Alfin and what costume she is currently wearing.
Press START for General Options
- Status
- Items
- Config


Status Menu:
Use the D-pad to highlight a character, their stats and image will be displayed on the bottom screen, and attacking sprite shown on the top screen.
Press A for the following options:
- Manage Equipment
- Manage Skills
- All Skill Data


Manage Equipment:
You can use L&R to scroll through your characters here, much like in Shining Tears.
The character's weapon is shown at the top of the list with the number preceeding it being their Weapon Rank. More on that later. Below are 3 item slots and to the right you'll see a green diamond, sometimes with a hole in the middle or with a red circle in the middle. This is to do with how equipment works.

Essentially you can have as much equipment as it takes to fill your diamond - sounds strange I know. Equipment, as you'll see from the list at the bottom of the top screen, each has an icon beside it, either a full green diamond, a diamond with a hole in the middle, a half diamond, a half diamond with a hole, or a red circle. You can equip either one piece of equipment with a whole diamond, 2 half diamonds, a diamond with a hole and a piece of equipment with a red circle, or 2 half diamonds with holes & a piece of equipment with a red circle. So for example if a piece of armour has a diamond with a hole in it, you can equip that and also say a ring which has a red circle icon. If you have a piece of armour with is a solid diamond, you'll not be able to equip anything else. You'll see what you can and can't equip by it being greyed out or not.

Accessories are all shown with Ring icons, Armour either has a grey armour icon or brown depending on whether it's metal or light style armour.

To the right of the item names are numbers, eg 00/02, 01/01 etc. The second number is how many of that item you are holding, and the first being how many are currently equipped. The same is displayed when you are buying or selling items, so you know how many you have spare.

The bottom screen will display the details of any selected item, in the form of your current stats next to what your stats will be if you equip the item. Stats which are increased will show in blue with an up arrow, decreased in red with a down arrow. Below the stats box is info about the item, but in Japanese of course. It's worth looking at this even if you don't speak Japanese as it may give you an idea of any extra bonuses from that item, some of them for example will increase Force gains by a percentage. 'Force' is quite an easy word to learn to recognise, we see it often enough in the series ;)


Manage Skills:
Again, you can use L&R to scroll through your characters.
The first list on the top screen is preceded by ABXY and so as I'm sure you'll guess is how you assign attack skills to the various buttons. Select which skill slot you want to assign a skill to (if you have learned more skills) and you'll be able to scroll through the list of skills below to pick which one you want.

On the list of skills those which are assigned to a button have a little fist icon next to them. After that is an icon representing the element of the skill.
Yellow Circle = Normal (no element)
Red = Fire
Purple = Thunder
Green = Wind
Blue = Water
Yellow Star = Light
There are other icons too, representing status effect skills and the like. This kind of skill does not have a level beside it but you can figure out what it is by looking at the bottom screen. For example there's a Poison skill, Heavy, Force Damage, Bind and so on. They do damage as well as causing an effect.
You'll see the Force cost (F) listed to the left of the skill (and its level). I'll go into this more in the battle instructions.

So, assign the skills you want to the buttons you want. It can be helpful to ensure characters have skills of matching Force points on the same buttons, so you know all B button attacks cost 20FC for example. You'll find out why this is helpful later on in battle.

The bottom screen will display details of the selected/highlighted skill, showing its Element, Type (Set or Field), Force (FRC) required to use it, Base Power (POW), and how many turns its status effect (if any) lasts for (TURN). There's also some Japanese text about the skill from which you may be able to decipher some katakana.

All Skills List:
L&R scroll through the characters.
This time you've got a full list of all the characters skills on the top screen - both SET (attack) and FIELD (in essence, spells). Much of the data is repeated from the previous menu as that displayed your SET skills. The bottom screen will display the some format of data as on the Assign Set Skills menu.

Here you can view all the Field Skills for the characters too, which is essentially the same as Magic in the older games. These are accessed differently in battle and here you can see the stats for these skills, including their Range, the Area they cover and how many turns any effects last.

Force Max attacks are also listed here and you'll recognise them by their "F" icon and the fact that their Force points cost is listed as ALL. I'm starting to think I should write a bit of a character FAQ too!



Top Room (Core Room)
Robot offers these options
- Ship Upgrades
- View Code Key
- Core Room Help


Ship Upgrades: the options are as follows:
- Lounge
- Battle Room
- Library
- Medical Room

The bottom screen displays a list of the areas on the ship, in the above order, with their current level (LV) and how much it costs (M = Mithril) to upgrade it to the next level. Above the list is a little box listing how much Mithril you have and how many Points you currently have. Points are used to buy outfits for Alfin.
Select one of the Rooms listed on the top screen to upgrade it. You will then be shown how many points this will give you (POINTS: Y->X , where Y is your current points and X is what the total will be with the upgrade). Beneath this is the name of the room you are upgrading and below that is your current amount of Mithril minus the cost of the upgrade, and the amount of Mithril you'll have left. The options below are OK and Cancel. If you OK it, you'll see the information on the bottom screen update to show the new level for that room and the cost to upgrade it.
EDIT - 09-Mar-09
Note that not all room upgrades will offer you new options, some will only change the appearance of the room. To get all the options you'll need to max out the levels for the rooms, the highest level being 6.

View Code Key:
You can look at how complete the Code Key is. This may not seem very useful but as you gather parts of the Code Key (I don't dare call it just "Key", Alfin seems to get quite upset when Jin calls it the Key, and corrects him each time!) you'll need to go and put them in place, ie use this option.


Main Room (Lobby)

Top Left Robot: SHOP!
- Buy Items
- Buy & Equip
- Sell Items
- Shop Help


Buy Items:
The options presented are:
- Equipment
- Items

but as you can swap between the two screens using L&R it doesn't really matter which you select!
The format of the item data is much the same as on the Equip screen:
Diamond sections, Item Type Icon, Item Name, Equipped/Owned, Cost (M)
Below the list is your total Mithril (M) and on the bottom screen you'll see the item data, showing the stats for that item (watch out for the minus "-" sign!).
Select an item to buy by pressing the A button and you'll be able to choose how many to buy (press UP or DOWN to increase or decrease the Quantity), followed by your total Mithril, the cost of the items and how much you'll have left after the purchase. Press A again when you've selected how many to buy (or B to cancel) and you'll be given the now-familiar OK & Cancel options.

ITEMS LIST
Blue Jar (100M) - Restore 100HP
Yellow bottle with Red Stripe (300M) - Restore 300HP
Yellow Powder (1200M) - Restore 1200HP
Blue Jug [Healing Water] (3000M) - Restore 3000HP
Pink Jug (5000M) - Restore 5000HP
Green Bottle (200M) - Cure Poison
Blue Bottle (200M) - Cure Bind
Yellow Bottle (200M) - Cure Heavy
Blueish Powder (1000M) - Cure Poison, Bind & Heavy
Orange Jug (1000M) - Revive fallen comrade in battle
Feather with Star (3000M) - Revive with 2000HP
Blueish Jug (10000M) - Revive with full HP
Blue Circles [Force Ampule] (1000M) - Restore 15FC
Full Blue Circle [Force Bottle] (2500M) - Restore 30FC


Buy & Equip:
The other method of buying items is to do it through this Equip menu - here you've got the standard Equip screen but instead of showing only the items you own, the items you can buy are listed too. You can select whichever combination of items here to fill your equip slots/diamond and beneath the list is your current amount of Mithril and then how much you'll have left if you buy that set of equipment.
To confirm the purchase, select the option below your 3 equipment slots (in the little cut-off-corner section at the bottom). You'll then receive the items already equipped to that character, and be charged accordingly.

In a way this method is preferable since you can see the way the equipment will affect an individual character's stats (shown on the bottom screen, as with the standard equip screen).

As usual you can use L&R to scroll between characters.

Sell Items:
The options presented are:
- Equipment
- Items

but as you can swap between the two screens using L&R it doesn't really matter which you select!

This works essentially the same as buying items, only some will be greyed out as they are equipped and can't be sold.
Select an item to sell, if you have more than 1 you can increase/decrease the quantity with UP/DOWN on the D-pad.
Below the quantity box you'll see how much Mithril you currently have, how much will be added from the sale and then the total you'll have. Press A again to get the OK/Cancel options to confirm the sale or drop out of it.


Top Right Robot: Weapons Rank/Class
I'll not post spoilers by saying when this option appears, but it won't take you very long before this robot's available for you. The options are:
- Weapon Rank Upgrade
- Weapon Rank Upgrade Help


Weapon Rank Upgrade
You'll see the standard character select screen, with stats on the bottom screen as usual.
On selecting a character, L&R will scroll you through them all.

The bottom screen displays the current character stats while the top screen shows the Weapon Rank path available to that character. You may find only one option available or you may find the path is split into 2 or 3 options, labelled A, B, C (some or all of those). You current rank is selected by default but move the cursor to one of the other options and you'll see the bottom screen now displays what your stats etc will change to if you upgrade to that rank.

Your rank will of course increase by one, but your ATK, INT, AGL will be affected differently and you may notice the 1st, 2nd, 3rd percentages change too.

Let me explain a little. If you've got more than one weapon rank path you'll probably notice how the weapon changes in appearance in A, B and C.

One is for ATK (or INT for magic users), AGL will suffer the most for this option
One is for BALANCE, ATK (or INT) increased but with less detriment to AGL.
One is for AGL, with only a relatively small ATK/INT increase.
I'd like to be able to say that each letter applies only to one type but on looking through my characters it seems some are different letters but the same type. Look at the stats & weapon style to tell them apart.

The percentages shown are for damage to multiple enemies. As you'll learn in the battle section, at full FC you can attack up to 3 enemies in one attack, at no extra cost to your FC. They'll all take damage from the attacks. The amount of damage given is the percentage shown. You'll find ATK/INT types can do 100% damage to 2 enemies, while BALANCE type will do 100/75/25% to 3 enemies respectively and AGI type will do 100/50/50.

Ranking up is not free, and once you have selected which path to take you'll be charged an increasing fee for each rank up. The price will be displayed for you on selection of your type and you'll be able to OK or Cancel it as usual.

I struggled to choose my types because each kind has its benefits and the weapons all look awesome!!


Lower Robot: SAVE/LOAD
- Save
-Load


Save
Select a save slot and OK it! If there's already a save there you'll get an OK/Cancel to overwrite the exsiting save. Current total play time and pictures of the characters you have so far are displayed with the save.

Load
Select a save game and OK it to load! Current total play time and pictures of the characters you have so far are displayed with the save to help you choose.


Medical Room NOT AVAILABLE FROM THE START
Top left circle. Icon: Pill bottle.
This is where you can immunise your characters against certain status effects. Options given are:
- Immunise individual
- Immunise whole team
- Medical Room Help


Immunise individual:
Select which character you wish to immunise and select them.
The next menu displays how much Mithril you have and the following options:
- Poison
- Bind
- Heavy


Select which to immunise against and then you can select how many times they can avoid the effects of the status effect by using UP/DOWN to increase or decrease the number. Eg, if you buy immunisation for Poison for 1 turn, one poison attack will not have effect but then the next time you are attacked with poison it will get you. Had you immunised against 2 attacks you'd still be fine but would be affected the next time... and so on.
You'll also see the familiar money calculations box showing your current total, the cost to be deducted for the services to be purchased and what you'll have left after. Press A again to OK or Cancel the purchase.
You can do this for as many characters as you want for whichever of the status effects you want to avoid.

Note that immunisation will remain until it has done its job. If you've immunised against poison but don't get any poison attacks, the immunisation remains until you've been poisoned beyond the length of immunisation.


Immunise whole team:
This is essentially the same as the above. You just don't select a character and instead just go straight to select which effect to immunise against and for how many turns etc. The cost is of course greater but will apply to the whole team. See above for more details on immunising.


Library NOT AVAILABLE FROM THE START
Top right circle, icon: open book. May not be 100% accurate about what all this is!
- Monster Data File
- Save Data File
- Chapter Summaries
- Break Battle
- Character File 1 (Library must be LV6)
- Character File 2 (Library must be LV6)
- Library Help


Monster Data File:
- Monsters by Chapter/Battle
- Monsters by Break Battle
- Monsters from Battle Room by Rank

Here you can choose to view monster stats, selecting the monsters in various ways. If you go by Chapter/Battle you'll get a list of each battle (the first Kanji is the chapter number - 1 to 3 are easy as they are one line, 2 lines, 3 lines... and the battle number is the 01 or 02 after it). Select any of these and you'll get a list of monsters you can scroll up and down through. On the top screen to the left you'll see their stats, the item they carry etc. The bottom screen shows their animation and some information.
It seems that Break Battles are the optional side-story battles you can play either during the main game or when you've completed it. All monsters encountered in these Break Battles are listed in this section if you browse by Break Battle.
Same again for the Battle Room Monsters. You'll get a list of the various Battle Room Ranks (LV5, LV10 etc...) and select one of these ranks to view the monsters you fought there.

Save Data File
Seems to be a list of the 5 Save Data slots in the game, with story summaries up to that point? Something like that anyway. Press A to select one and then use A to scroll through the various pages of Japanese text shown on the lower screen.

Chapter Summaries
Summaries for each chapter of the game, all in Japanese. Select a chapter with up and down on the D-Pad and view the text on the bottom screen of the DS.

Break Battle
Seems to be summaries for the side stories encountered in the Break Battles. Again, scroll through them with up and down, the text will be displayed on the bottom screen.

Character File 1 (Library must be LV6)
When the Library is at LV6 the last option on the menu will change and lead you to the new options, this one being the first on that page (you'll see the number 1 in English numerals to recognise it). Here you'll find character background info for the good guys. Scroll through them with up and down and their info will be shown on the lower screen. Press A to hear the character introduce him or herself.

Character File 2 (Library must be LV6)
When the Library is at LV6 the last option on the menu will change and lead you to the new options, this one being the second on that page (you'll see the number 2 in English numerals to recognise it). Here you'll find character background info for the bad guys. Scroll through them with up and down and their info will be shown on the lower screen. Press A to hear the character introduce him or herself.

After these options you'll find the Library Help and another option which returns you to the previous page of the menu.


Exit
The middle circle (icon: scroll & feather quill) is to continue the story/game.
You'll see the World Map on the bottom screen and a list of locations/events/battles on the top screen.
The first option (with the 'return' style arrow) is, unsurprisingly, to return to the ship.
Battles are marked with a crossed swords icon.
Story scenes are marked with an S (09-Mar-09 found out this is SUB STORY scenes).
Story scenes which lead to a battle and may contain sound/animation are marked with an M (09-Mar-09 found out this is MAIN STORY scenes)
You can go back and do battles again, but Story scenes etc seem to be a one-off from this menu (can be viewed later it seems through unlockable options elsewhere).
EDIT - 09-Mar-09
Seems like the battles you can go back to actually change and have more pieces of side-story with them. You can either play them while playing the main story through or leave them until you complete the game. Their sword icons will go blue when they are completed and will not change again (but can be replayed).
Note that not all battle goals are the same - some require you to do something other than beating all the enemies, such as protecting a certain character or being first to get to a chest etc.


Battle Room
Bottom left circle, icon: red lance. Options are:
- Free battle
- Force Practice
- Tutorial
- Battle Room Help


Free Battle:
Build up your levels, mithril etc in the free battles. The menu when you select this option will offer you various levels of monsters to fight against, eg, LV5, LV10, LV15 etc. To unlock more levels you'll need to upgrade the Battle Room by talking with the robot in the Core Room.
Select which battle to face and you'll be taken straight to it as with any battle. Before you can begin you'll get 2 options, the bottom one (Start Battle) is greyed out, so use the top option to select and set up your Force (the usual 3 options are here - Add to Force, Manage Equipment, Manage Skills). When you've added enough Force members (ie, At least 1), hit B to return to the battle and then press start to get the original 2 options back, you can now select to Start Battle (2nd option) and away you go! I'll go into more detail on battles later on.
Note all the options in the battles are the same as in a normal battle, with one exception. When you press Y to free-roam the cursor around the battle, if you press start the set of options that appears has a different 4th option - in this case it is RETURN (ie, leave the Free Battle) rather than RETRY (as in normal battles).

Force Practice:
Here you can try out different attack combinations and set records for how well you do.
You'll see 3 options on the right and a box on the left with a number (0 the first time at least!) followed by a lower case m.
The options are:
- Single attack
- Union attack
- Connect attack

and allow you to practice the various methods of attacking. Each follows the same method to set up and execute the practice.
Whichever one you select, you'll then have 3 options with the third greyed out initially.
The first option lets you select your Force (for a single attack it's only one, for a union it's 2 and for connect it can be up to 5). When you select a character you'll get 3 options on the left to allow you to
- Select them for the practice
- Manage Equipment
- Manage Skills

you should be familiar with the Equip and Skills management by now so set them up however you want and add the characters as necessary with the first option.
When you have selected enough characters you should press B to return to the previous menu and select the second option to select a foe. Enemies are listed in the same categorised lists as in the Library, so browse through to whichever enemy you want to face and select them with A.
You'll then be back at the original menu where the third option is no longer greyed out. This is to begin the attack, and you'll get an OK/cancel before it begins. Now carry out your attack and enjoy :)
With some attacks, as you'll learn in battle if not here, you can perform finisher moves which will throw the enemy back ?? meters - this is what the 0m is all about and it will remember your record.


Tutorial:
Here you can view tutorials as to how to do different things in the game. Although they are in Japanese, it shows screenshots & highlights the relevant areas of the screen so you may well be able to follow these.
The options are:
- Attacking/being attacked
- Elements (which is strong vs which)
- Burst attack
- Field Skills (or magic as we'd know it)
- 100% Force (attacking multiple monsters)
- Union attack
- Connect attack & Finisher Moves
- Force Max

I'll try to cover these in the battle section further down.


Lounge
Bottom right circle, icon: face with speech bubble. Options are:
- Records
- Hints
- Sound Test (Lounge must be LV6)
- Gallery (Lounge must be LV6)
- Lounge Help


You can also talk to team members here and they all seem to have a lot of backstory and things to talk about. You'll sometimes find them elsewhere on the ship too and can talk there.

Records:
Not entirely sure on all of this. Jin's picture appears at the top with some information. I don't know if other characters will appear depending on how well they are doing? Throughout my game Jin was at the top.
The bottom screen shows what I believe are some kind of records/stats from your playthrough, I think they are:
- Enemies Killed
- Character who's killed the most
- Most damage done
- MVP ? - something to do with movement
- Deaths (confirmed!)

Hints:
I have 9 hints listed, there may be more. All in Japanese, they display in full on the bottom screen as you scroll to select a hint on the top screen.
Not much good unless you speak Japanese I guess!

Sound Test:
Available when the Lounge is at LV6.
You;ll be given a list of BGM (background music), select any and press A to play it. Some of the names are in English too :)

Gallery:
Selecting the Gallery will give you two options:
- Illustrations
- Movies


Illustrations
Scroll through the list and choose one with the A button. In some cases you'll see the lower screen displays the A button icon in the top right corner - you can press A to cycle through the next step of that illustration (some illustrations are used as sort of frames of an animation), or B to go back to the list.

Movies
Select a movie clip from the list and press A to view it. B will cancel and return to the menu if pressed during the movie.

Bottom Room (Bridge)

Alfin: Talking to Alfin will give you these options:
- Talk
- Dress Up
- Dress Up Pretty
- Dress Help


Talk:
Not entirely sure. This may be talk, might be advice? Basically you get a pretty picture of Alfin & she talks a lot.

Dress Up:
Here you can choose an outfit for Alfin to wear. I won't post spoilers by saying what they all are. When you start the game you'll just have the first option Default and 6 other options which are all ?? ?? ?? ??.
Try selecting an unknown outfit and it'll show you your current amount of Points minus the number of points needed to unlock the outfit. If you have enough Points (from upgrading the Ship through the Robot in the Core Room) you can unlock the outfit, and you've got an OK/Cancel option to unlock the outfit or not.
The various outfits have benefits to the Force when battling, such as increasing a particular stat. The descriptions on the bottom screen say what the outfits are for.
You may also notice the little C0/4 beside the outfit name on the bottom screen, this indicates how many accessories Alfin is wearing with the outfit, accessories seem to have some effect too but I don't know what they all are! You'll find out about accessories in a moment.
To change her outfit, select one of the outfits from the list and then select OK from the OK/Cancel box which follows.

Dress Up Pretty:
This is where you can buy accessories for Aflin's costumes.
You'll see the costume list again (with the Unknown outfits greyed out)
Select an outfit and you'll get a screen much like the one for equipping characters.
You can use L&R to scroll through her available outfits.

The first box has four lines in which you can equip accessories. Select an empty line with the A button and you'll be able to choose an accessory from the list below. No icons for the accessories, just the names followed by C and a number, then M and the cost. The C number seems to indicate how many accessory slots the chosen item takes up. So you could have 4xC1 accessories or 2xC2 accessories or 2xC1 and a C2 accessory.

Below the list of accessories you can buy it displays your current Mithril total and how much you'll have left after buying accessories.

Select whichever accessories you want for each slot and then scroll down to the little option (with the cut-off corner) at the bottom of her accessory slots to proceed with the purchase. You'll then be given the Mithril calculation box and the OK/Cancel options to finally confirm your purchase.




Battle Mode

Basic battlefield controls:
  • A - select/bring up menu
  • B - cancel
  • Y - free cursor (to look around the screen), hold Y down while moving around to speed it up
  • A/X - While a character is selected this will display their movement & attack range (when setting up the battle, use X since A is used to move characters around)
  • L&R - (if a monster/character is highlighted) scroll through characters in turn order
  • SELECT - Zoom in/out of the map
  • START - Show menu
Top Screen:
The top screen displays the battlefield and along the bottom of the screen is the turn order for everyone in the battle, when a character is selected their turn icon is highlighted and displays their HP/FC.
During an attack all the action happens on the top screen, more details on that later.

Bottom Screen:
Displays:
- How many battle turns have elapsed
- A list of characters in the battle, with their LV, HP, FC, Status Effects & Immunisations
- Details of the current target selected
- WIN/LOSE battle info, I believe this is about what you can win and the requirements for doing so (eg, within X turns, kill certain enemy etc)

During an attack the information on the bottom screen changes, more on this in a bit.


Starting a Battle
Although some battles will start with certain characters in place, you may find you start with no members in place, or with members you'd like to change.
Press A if the 2-option menu doesn't appear...
- Select Force Members
- Start Battle


Select Force Members:
You'll probably be familiar with this screen by now. In a real battle it will how you how many members you can select at the top of the screen (eg: 0/3 - select 3 members). The three options to the right are the usual:
- Select this member
- Manage Equipment
- Manage Skills


I won't go into detail on these again as I've done so earlier when talking about the status menu. Refer back to the top of this post for full info.

Select your Force members (up to the amount specified, but you can use less if you want to make it harder) so they say "ENTRY" underneath them and press B to go back to the battlefield.

You can now move your characters around on their starting points. Move the cursor over a character and press A to select them, then move it to the character you want to swap them with (or empty starting space if you have any) and press A again to move them around.

When you've positioned them all as you want you can press START to go back to the original 2 options and opt to begin the battle.


Start Battle:
Hmm, what does this do? ;)
Time to fight :D


Battle Turns
In the old games, we were used to being able to move and then use an item, spell or attack and the turn would end. It's a bit more expansive than that now...

(cut'n'pasted somewhat from the other topic)
Movement is in a circular area centred around your current position. You have a maximum distance you can move per turn but you don't have to use it all at once. So you can move a little, attack, move a bit more, do something else etc until you're out of movement.

Attacks are based on your FC (ForCe points) and these charge by 30FC per turn or 40FC if you don't move or do anything. You can keep attacking/using skills (like spells) as long as you have FC, much like with movement. So you can move, attack, move, attack, move, attack until you are out of FC and movement, or you can save some FC and end your turn. You can also combine attacks with other characters either as a pair or as a group. At 100FC you have more options, such as using your Force Max skill (which in some cases is an uber attack or for other characters may be some form of boost etc - not to give any spoilers ) or being able to attack 2-3 enemies at a time with the first enemy receiving 100% of the damage dealt, the second taking a little less at 75% and the 3rd taking 25%... although these amounts vary depending on how you choose to develop your character.

In a normal attack you can perform several moves on a single enemy in a single attack if you have enough FC, eg you may have a LV1 normal attack at 15FC and be able to do it twice, usually resulting in slightly higher damage. You also have element based attacks, eg Jin has fire attacks so these deal more damage to water enemies. Combinations of attacks can be very effective and certainly very cool to watch. When you attack a little timer bar appears - attack when it's in the middle (red) for maximum damage. The timer keeps looping over and over for your first hit, but each subsequent hit has a timer bar that doesn't loop (ie, you have limited time in which to make each hit) and you'll need to time your hits just right to maximise the damage. It's really fun.

I haven't yet had any counter attacks, dodges etc, and I'm not expecting to now, but another nice feature is that when you are attacked you can press A or B to recover FC and HP respectively - time it just right with when the enemy hits you and get 5FC or 10% of the damage in HP. You can do this for each hit, so this can be very handy indeed.

If you're below a third of your HP a warning appears onscreen stating very clearly that you are in DANGER! During this DANGER phase if you try to restore HP using the B button when hit, you can recover up to 50% of the damage (or 10FC instead of 5FC)... if you're lucky ;) This can be a lifesaver on occasions.

Items: you can use one item per turn, at any point during the turn (and still continue to use as much of your movement or FC as you want). The items are not held by particular characters (except weapons, armour etc of course) but in I suppose a general storage area so any character can use items from the supply, and can use them on other characters if they are in range.


Battle Menus
Okay, so it's your turn to do something on the battlefield, but how do you do it?!
Bring up the menu with the A button:
- Attack
- Special Attack
- Skill
- Item
- Status
- Stay

(I don't know why they couldn't use the old 4-point menu system, Attack could have gone on to select Standard Attack, Union, Connect, Force Max... and so on... ah well, no problem... still love the game!)

Attack:
If an enemy is in range you'll be able to select to Attack it.
When you select it, you'll get a little box showing you how much FC each attack will take and roughly how much damage it will do to that enemy, and which button activates it - so you can plan out your attacks quite well.

I described this a bit earlier, but to re-iterate:
When you attack a monster you'll see a little timer bar alongside your character, it goes from green-blue-red (sometimes no green or sometimes no blue). You have to time your attack to maximise the damage, hitting one of your attack buttons while the timer is in the red zone does the most damage. If you have enough FC points to do several hits, you'll need to keep an eye out for the timer after your first hit and press an Attack button before the 2nd hit timer runs out. You can keep hitting as long as you have FC, or you can save some FC for the next turn or to attack another monster.

Although when you perform multiple hits you don't always have to use the same attack button, there are benefits to using the same type of attack (eg: all normal, or all fire etc) and building up the attack levels (eg, normal lv1, normal lv2) as you will charge up the meters displayed on the bottom screen with each similar attack and gain an attack bonus in the form of a 'Burst attack'. Lovely.

If you are at full FC when you attack, you will be able to select additional monsters to attack. This depends on your Weapon Rank. You may be able to attack 2 or 3 monsters, and they will all take varying degrees of damage from the attack. See the Weapon Rank information way back up this document for more info!

Special Attack
If you select Special Attack you will be given three options, some of which may not be available:
- Union
- Connect
- Force Max


Union:
In a Union attack you select another character to attack with. The Force points you have are shared equally between the characters and the character whose turn it was controls the action. You'll see the first character onscreen and select his or her attack button, and the second character will perform their action for that button too. Because of this it can be handy to make sure the skills you assign different characters are all of similar level/FC value for each button, so you know that a B button attack will use say 20FC and therefore can know what each Union attack will use up.

You'll no doubt find the benefits of these kind of attacks yourself, but for example you can allow a character to attack before it's their turn by pairing up with them (this may allow you to kill something which would otherwise get to them first), or give you more chance of a burst attack which otherwise the character would not have had enough FC for. You'll learn as you play it. Very handy though.

Connect:
It took me a while to figure out the benefits of this over Union and exactly how to trigger it. You can team up as many characters as are in reach of one another providing that they would have consecutive turns with no monsters inbetween. Check your turns list for a group of characters whose turns are one after the other, and they will be able to perform a Connect attack.

Assuming you have some friends in range and they are eligible to Connect attack together, you will then select the foe and go to the usual attack screen.

Here you'll see icons for each character in the Connect, and a prompting for the R button. Perform your attacks as usual with the first character and before time runs out, tag in the next character using R. Do their attacks, tag in the next and so on. In this way you can build up a lot of burst energy and also may find yourself in the wonderful position of being able to perform a FINISHER move - you'll be prompted onscreen and can press any direction on the D-pad to cause a special move with your last tagged-in Connect team mate.

There's probably more to it than that but I'm still learning myself :)

Force Max
If you have 100FC you can peform your Force Max skill, but only once per battle. This skill is different from character to character and uses up all your FC, usually effecting a large range. Some characters have an attack, some have a beneficial skill for the team. Experiment and find out. The animations are pretty cool, kinda remind me of SFIII.



Skill:
Ok, back to the menu... skills.
Select the Skill option on the menu and you'll be given a list of skills that character has (not their attack skills, these field skills are more like Ye Olde Shining Magic). The list shows the icon (which may help you figure out what each is, although a bit of Katakana knowledge does help) and how much FC it uses.

You then specify what level of the skill to use, in the form of an FC bar which you increase/decrease with left and right on the D-pad. As in the original games you may well find that increasing this will improve the range of the skill or the area it affects. The bottom screen will show you the stats for this skill and you can see how they vary based on the amount of FC you put into it.

When you're ready to cast...er, use your skill, just select who it is to be used on and press A. In some cases at this point it'll actually tell you something helpful in English, like that it's a HEAL and what your HP will be if you use it. Huzzah!

Watch the lovely animation and you're done.


Item:
This brings up your list of useful items, with an icon for each and the quantity you have in your possession. Thankfully the developers have thrown us a little bone with the icons, helps us figure out what they are. There are for example potion bottles in 3 colours, and the status effects they cure actually have matching colours (eg, green bubbles on a character for poison... cured by the green potion bottle). Select which item to use, select someone in range for it and press A. Done.


Status:
If you select this option, the bottom screen will now display the full stats for the current character and you'll have 3 options on the top screen:
- Equipment Data
- Set Skills Data
- All Skills Data


These three options show you all the data about the character's Equipment, Set Skills (eg the Skills that are bound to ABXY in battle) and All Skills (Set Skills, Field Skills, Force Max). You can't actually change anything through this menu, only look at what the current setup is!
You can use L&R to scroll through all your active characters here.


Stay:
End your turn. Note that if you Stay without performing any actions or moving, your FC incease at the start of the next turn will be higher.


Free Cursor Menu
When you're on Free Cursor mode (Y) the menu is accessed by pressing START is as follows:
- Skip Turn
- Save & Exit
- Config
- Retry


Skip Turn:
Characters in your team will not move or act for this turn. Monsters may still act as normal. Note that using this means all characters will get the higher FC increase at the start of the next turn.

Save & Exit:
Your battle progress is saved and you will return to the game's title screen.
Next time you play, select CONTINUE instead of LOAD, to resume from that point.
Note that when I tried this and wanted to reset and CONTINUE again from the same point, it wouldn't let me. Didn't get around to testing it since, but I imagine this is a feature to stop us resetting and retrying constantly. Therefore it seems a CONTINUE point can only be used once.

Config
Standard game config options as accessed from the title screen:
message speed
voice volume
sound effects volume
background music volume
movie volume



Retry
Start the battle again - you'll be prompted with an OK/Cancel before this.


After the Battle
Experience: experience isn't the old 100 per level anymore and on average you'll gain 1-2 levels per battle. All characters are offered the same amount of experience for the battle initially, but then they get a bonus based on their actions during the battle, for example if they've performed Union or Connect attacks etc. This is a percentage bonus, and I've seen as much as 65% bonus to the initial experience, and don't doubt you can double if it you play thoroughly.

You get a set of stat increases but also 2 bonus points per level up which you can apply to any of your main stats except HP. FC is set at a maximum of 100 (think of it as a percentage). So, characters will have a leaning towards particular stats but you can balance things out a little with the extra points.
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Re: Instructions: How to play the Japanese version

Postby Tarethen » Thu Mar 05 2009 11:50am

This will be very helpful if my copy from Play Asia ever fecking arrives.
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Re: Instructions: How to play the Japanese version

Postby Moogie » Thu Mar 05 2009 12:14pm

Hmm, Play-Asia are usually pretty good with shipping times, perhaps your parcel has been caught up in customs?
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Re: Instructions: How to play the Japanese version

Postby sulfuroxp » Thu Mar 05 2009 5:02pm

. You'll find ATK/INT types can do 100% damage to 2 enemies, while BALANCE type will do 100/75/50% to 3 enemies respectively and AGI type will do 100/50/50.


error XP

A Rank
100/100/---

B Rank
100/75/25

C Rank
100/50/50

- MVP ? - something to do with movement


i see very times, when you use the MAX Force, the exp ever go up to 20% in this part only...

Lounge
Bottom right circle, icon: face with speech bubble. Options are:
- Records
- Hints
- Lounge Help


and... the videos and image scenes???...
and the sound... (eee...) the soundtrack

Dress Up:


each dress cost 12 points... but when are only 2 left, its cost 16 points

and i think, the last cost 20 Points (plus all levels and dresss cost)

Ship Upgrades: the options are as follows:
- Lounge
- Battle Room
- Library
- Medical Room


each level have his points to gain
Level 1 gift 1 Point
Level 2 gift 2 Poinst
...
Level 6 gift 6 Points

You may also notice the little C0/4

first is only one... then 2, 3 and last 4

EDIT = and the start of the game options :p (New Game - Load - Continue - Config)

EDIT =

Jin has fire attacks so these deal more damage to icy enemies.
water?????

100% of the damage dealt, the second taking a little less at 75% and the 3rd taking 50%...


only 25%

hits you and get 5FC or a % of the damage in HP (10% I think).

yes, 5FC and 10% HP

in danger, is 10FC and 50% HP

Stay:
End your turn. Note that if you Stay without performing any actions or moving, your FC incease at the start of the next turn will be higher.

+10 FC

Experience:


i get 180%, 20% in each ... one ecepto one
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Re: Instructions: How to play the Japanese version

Postby Moogie » Thu Mar 05 2009 6:16pm

Thanks for that typo correction on the ranks, I'll sort it out in the original post!
Haven't read through it all again yet, just trying to cover as much as I can without giving too much away.

The ranking system may be a little different than we thought though, which is why I haven't named the types by ABC...
WARNING: SPOILER!



Like I said, I've not levelled up every area of the ship yet (I try not to do everything on my first playthrough :)) so don't know about any extra options I've not unlocked yet - but enough is in the guide to help new players get to grips with the main menus and controls :)

Similarly I haven't detailed exact points amounts, costs etc as that's part of playing the game. As long as they understand what it's all for I don't intend to nanny people through it all ;P
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Re: Instructions: How to play the Japanese version

Postby sulfuroxp » Thu Mar 05 2009 6:20pm

read my post again... ist edited again XP

thanx for the healing room use

EDIT =

To Burst 1, you need use 60FC,
to Burst 2 60GC more

--------------

- Enemies Killed
- Character who's killed the most
- Most damage done
- MVP ? - something to do with movement
- Deaths (confirmed!)


1.- Enemys death in total (confirmed)
2.- ??
3.- Most damage ... but in a MAX Force, only count 1 enemy
4.- MAX something... but i think who used it more times
5.- Death yeah!
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Re: Instructions: How to play the Japanese version

Postby Tarethen » Fri Mar 06 2009 1:20am

Game arrived. Such awesome timing as my day from hell ended and now I have nearly a week of slack off time!
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Re: Instructions: How to play the Japanese version

Postby Kaihaku » Fri Mar 06 2009 1:56am

Tarethen @ Fri Mar 06, 2009 8:20 am) wrote: Game arrived. Such awesome timing as my day from hell ended and now I have nearly a week of slack off time!

:D Good gaming. Let us know what you think.
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Re: Instructions: How to play the Japanese version

Postby Moogie » Fri Mar 06 2009 9:33am

Tarethen @ Fri Mar 06, 2009 1:20 am) wrote: Game arrived. Such awesome timing as my day from hell ended and now I have nearly a week of slack off time!

Enjoy it and kiss goodbye to your week, you'll be sucked into the game and playing constantly :D


sulfuroxp:
Thanks for the edit, I hadn't re-read it all yet and the stuff I pasted in from an earlier post needed a few changes but I forgot >.<;; Will fix them now!
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Re: Instructions: How to play the Japanese version

Postby Thousand » Fri Mar 06 2009 10:03am

wow, that's A LOT info, thank you very very much, love u moogie :love: :) :thumbsup:
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Re: Instructions: How to play the Japanese version

Postby Moogie » Fri Mar 06 2009 1:32pm

No problem dude :)
I had hoped something like this would exist already when I started playing rather than playing blind, so am glad to have been able to do this for others :D

Enjoy the game!
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Re: Instructions: How to play the Japanese version

Postby sulfuroxp » Fri Mar 06 2009 6:09pm

a little info...

to get a Burst Level 1 (and then 2), its use 60FC but, only if you gets hit with red in the timer...

and,
after the battle, you gets some items
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Re: Instructions: How to play the Japanese version

Postby Thousand » Sat Mar 07 2009 6:44pm

ok, one question. what exactly does upgrading the ship do? I just upgraded my lounge to level 2 and I can't see any difference from before (maybe it looks a bit different, but i'm not sure) has this any in-game effect or just a cosmetic one?
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Re: Instructions: How to play the Japanese version

Postby sulfuroxp » Sun Mar 08 2009 2:15am

Thousand @ Sat Mar 07, 2009 2:44 pm) wrote: ok, one question. what exactly does upgrading the ship do? I just upgraded my lounge to level 2 and I can't see any difference from before (maybe it looks a bit different, but i'm not sure) has this any in-game effect or just a cosmetic one?

in this room
when is Level 1, the robot has a hint info

then, a ... lol, i dont remember XD

but 3 of the levels is to:
-soundtrack
-picturescenes
-anime (in the game) scenes
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Re: Instructions: How to play the Japanese version

Postby Silverwolf X » Fri Mar 20 2009 9:08am

You get MVP when that character is really active in the battle. Maximum bonus for experience total you can get is fixed at 200%, with Connect giving the most EXP % bonus. So if you want a good EXP boost, activate Connects while training. ^^

Also for battle, hitting the button for the attack skill you want to use when the indicator is dead center is only half correct. You want to hit it when the indicator is RED. Of course most of the time its at the center, but as your ATK goes higher, the red area increases. The reverse is also true and you will start seeing a blue area in the edges. To make things easier, when you press the button for your attack when the indicator is in:

RED = Critical + Mithril gain boost + Attack Gauge Boost+.
GREEN = Normal + Attack Gauge Boost
BLUE = HALVED!

Blue will always be on the extreme edges of the bar, green after it and red will spread out from the center. if your ATK is high enough and the enemy DEF is low enough, you will likely never see BLUE.

Next about Guarding, when in Critical condition, you will be able to recover more however provided your character has enough HP to withstand the attack before you pull off the Guard. This is due to the timing for you to execute Guard, to do so, you must press the Guard you want slight after your character has taken the attack.

This being so, if your character does not have enough HP to survive the attack, you won't be given the chance to do so even though a successful HP Guard normally meant you can survive.

To put it simply if enemy does 900 damage and you have 900HP left, you're a goner. If they deal 899HP, you can still Guard and negate part of the damage. So as long as you can take the blow, you can guard.

Oh and 2 types of Guards in case you all don't know. One allows you to recover Force while the other recovers abit of HP to allow you a higher chance to survive the next attack. Use the Guards depending on the situation. You will use the damage recovery one more often during Critical condition in hopes to survive. Of course, the above rule applies. If you can't survive the attack, you won't be able to attempt tor educe damage from recovery anyway. :p
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Re: Instructions: How to play the Japanese version

Postby sulfuroxp » Thu Jun 24 2010 4:47am

(too late xD)

in Config... the last option is, more config options ( On - Off )
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Re: Instructions: How to play the Japanese version

Postby Cupwalkerz » Tue Nov 06 2012 4:17am

Thanks for the info
It took me about an hour to sink all that info in, not including the rooms not available yet, cheering you guys on the translation :thumbsup: and hopes it gets released soon :)
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Re: Instructions: How to play the Japanese version

Postby Simpelicity » Wed Nov 07 2012 11:44pm

One thing I'm figuring these days : a lot of the extra EXP conditions involve doing union battles and connect battles. For the last couple battles I had 5 members : a tank, 2 phys dmg, the 1 mage, and the healer. They were all pretty much doing their thing. The way I organised myself, the 2 phys alternated the turns in which they attack, so they always attack at 60 FC. The mage usually just casts spells. Miriam does whatever. The game isn't that threatening yet. And the tank usually can attack every turn because he gets loads of FC.

That being said, on the bonus EXP front, I started only getting the first line. I'm almost certain that's the line for outright kills (it's bigger for those that got more... kinda obvious). The other lines suspiciously disappeared when I stopped using union/connect battles. So, I don't know if that part's been translated or not, but there's some hints for you. Maybe it could be helpful to mention in the OP? Or maybe not. It's not like I'm being very precise either. But I thought that was an interesting tidbit.

Also for those interested, the solution I'm thinking about to get the bonus EXP back is 1) Miriam usually doesn't have much healing to do, I can use her for union/connect with my dmg guys, just for the sake of it. 2) I recruited Flash (or whatever his name is... 6th character) so my rotation doesn't quite work anymore. I'll just work more union battling in there with that too.

EDIT : I just read Silverwolf's post up there and there is a mistake in it : it definitely isn't attack that determines how much red and green and blue there is in the attack bar. My highest attack guy and my tank most often have the smallest red bars. Those I noticed having the large red areas are actually the high AGI characters - something I'll admit I like. Makes AGI more than just a turn order thing.

2nd EDIT : Now that I'm reading this thread. I actually did the 2nd lounge upgrade after recruiting the mage (and Kittycat of course...). They weren't down there before. They were as soon as I upgraded it though.

3rd EDIT because I was reading another thread and it made me think of something I was thinking was happening. Turn order is mostly determined by AGI, everyone agrees? But there's some random to it. I think they take into account FC as well. On the theory level it makes sense if you see it as stamina. You don't have it, you slow. More importantly, here's what made me realize it. You know this one battle, the one with ennemies that were inspired of a certain ancient weapon of a certain much former Shining game? I'm trying to avoid spoilers much as possible. Anyways, in that battle, there's like 4 of them. They don't move until you get in range. I got in range of one. It unloaded its FC on me. And then all of a sudden that one ennemy was playing last of everything, while the other 3 of its kind were still at the same place as usual in the turn order.
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Re: Instructions: How to play the Japanese version

Postby sulfuroxp » Thu Nov 08 2012 1:41am

each class (and each weapon [A, B or C]) has its bar
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Re: Instructions: How to play the Japanese version

Postby Simpelicity » Thu Nov 08 2012 5:13am

sulfuroxp wrote:each class (and each weapon [A, B or C]) has its bar


Again, do you have a source for this, or is it a working theory? And if I may, let's keep the discussion to one thread (if discussion there be). I suggest this thread.
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