Galm's Red Text

PostPosted: Thu May 31 2018 9:23pm
by Chinagonuk
Personally i'm not a fan of the newly added red text that is used for Galm's dialogue in the latest patch. It could just be my TV but i find the text rather blurry or unsharp and more difficult to read than some of the other colours. I havn't yet tested it on my crt using my Saturn hardware, only on SSF through my TV.

But on the plus side i find the colour changing text used for his name very cool lol

I've uploaded a pic but the quality is low as i can't upload big files.

Re: Galm's Red Text

PostPosted: Sat Jun 02 2018 1:58pm
by legalize freedom
It is a little more difficult to read, but it really depends on what colour your background is.

I wanted to give him coloured text, but finding a colour that works with all the backgrounds was difficult. I experimented with all reasonable options...

The red is a bold move, but it seemed appropriately sinister looking and certainly makes the encounter more impactful. I probably wouldn't have done it if he had more lines, but he's really only in a couple of scenes.

Re: Galm's Red Text

PostPosted: Mon Jun 04 2018 10:15am
by Chinagonuk
I understand. I actually, totally forgot that i was using a different colour blue in this screenshot, so it might look better with the standard dark blue. I often change the background colour for each scenario when I play, just so it feels like a different game each time.

Re: Galm's Red Text

PostPosted: Tue Jun 05 2018 6:30am
by DomingoRules!
Is implementing impact really worth it though if doing so can inconvenient the player? Even if the color can add character to the dialogue, I feel like whenever something is harder to read, one can become more self-aware that they're reading text rather than experiencing dialogue due to the increased effort disrupting a smooth flow, which can wind up hurting immersion. At least that's how I feel, but I'm not sure if others are the same.

Keep in mind that these two cents are coming from somebody who hasn't played the latest patch, so I can't judge the quality of the text myself if it is indeed a new addition. I'm just going purely on what's been posted here.

Re: Galm's Red Text

PostPosted: Tue Jun 05 2018 12:39pm
by legalize freedom
That's part of what needs to be considered here and truthfully, I'm gauging the reaction to it before making the final decision and that will continue to happen over time. I have seen positive reactions as well. In fact, I think this thread is the first negative reaction I've seen. Granted the sample size isn't large as of yet.

If I didn't think it was worth it, I wouldn't have put it in, because there was a bit of effort to hunt down all his lines and test different colours.

Its a work in progress so by all means experience it for yourself or in the many LPs out there and give your opinion. It is appreciated!

Re: Galm's Red Text

PostPosted: Tue Jun 05 2018 8:02pm
by knight0fdragon
Personally not a fan of colored text. Color should be used to make a word more bold and noticable. Entire dialogs in different colors may cause a strain on peoples eyes. Anybody remember the mess that was AIM lol

Re: Galm's Red Text

PostPosted: Tue Jun 12 2018 4:38am
by DomingoRules!
legalize freedom wrote:That's part of what needs to be considered here and truthfully, I'm gauging the reaction to it before making the final decision and that will continue to happen over time. I have seen positive reactions as well. In fact, I think this thread is the first negative reaction I've seen. Granted the sample size isn't large as of yet.

If I didn't think it was worth it, I wouldn't have put it in, because there was a bit of effort to hunt down all his lines and test different colours.

Its a work in progress so by all means experience it for yourself or in the many LPs out there and give your opinion. It is appreciated!

I would, but unfortunately it's going to be some time before I play the game again. The entire game (by which I mean all three scenarios) is way too huge to just pick up and play on a whim, and I usually have enough difficulty as is justifying revisiting previously beaten games that are only 20 hours. By time I do revisit it, you'll probably have already made your final decision.

Of course, I'm not trying to belittle the effort that went into making the change. Although I've never done any rom hacking before, I have been an on-and-off user of RPG Maker ever since the PS1 title, so I know full well how much effort can go into something that looks to the player like it would've only taken five minutes.