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Scenario 1: Weird music glitch

Encountered a glitch in the background music in Scen. 1 (Patch 17, PAL)

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Scenario 1: Weird music glitch

Postby Jon » Thu Aug 04 2016 10:23pm

Hello all!

I'm one of those lurker-turned-poster types, coming to you with one of the weirdest problems I've ever encountered.

So it's been more than a decade since I last played through all scenarios of SF3, and that was back on my actual Saturn console. Recently, I've been inspired to revisit the game, mainly to show some of my friends how great that gem really is. The plan: Play the English version, record it and put it on Youtube for my friends to watch. Since I want to play the English version (of Sc2+3 as well) and I lack the capabilities of recording console footage, I decided to make use of the SSF-emulator and record it using ShadowPlay. (Disclaimer: I own original copies of all three scenarios and a Saturn console, can post photo proof if necessary. Using the emulator simply for ease of recording.)

Now patching worked fine - even though I had the same problem on Windows 10 as some others in this forum, but that's another topic. Used my older laptop and it worked as intended. The game plays smoothly, recording works, everything's great. BUT...

While playing, I noticed an incredibly irritating problem with the background music. For some reason, the higher pitched parts of certain songs - or the "flute" parts, I actually don't know the deciding factor here - are ever so slightly distorted. Here, I'll post some examples:

Example 1 - Saraband / town theme - listen to that "flute" part in the background.
My game: https://www.youtube.com/watch?v=7sKqcBDjIzM
How it actually sounds: https://www.youtube.com/watch?v=Tz6Wk7J ... FqBXIFjzqi

Example 2 - Tavern theme - less severe here, but still there.
My game: https://www.youtube.com/watch?v=8DdsnxAGSuA
How it actually sounds: https://www.youtube.com/watch?v=elAkWp2 ... i&index=30

Please tell me I'm not the only one who hears that...
To my ears, the high, flute-like background melody is slightly lower in my videos than it should be, which distorts the whole harmony. And really, even if this sounds like a nitpick, distorted background music can really ruin the experience, especially since I love the SF3 soundtrack to death.

What baffles me even more is that seemingly not all songs are affected. Here's the intro in Gabriel's hut as a control example:

My game: https://www.youtube.com/watch?v=_U0WU3_xjMY
How it actually sounds (the same, imo): https://www.youtube.com/watch?v=JbwACC8 ... qi&index=3


Before you ask, this is not a problem of the recording software. I noticed the distortion while playing, and I even tested it afterwards without ShadowPlay in the background. Still the same.
Using the original game CD with my Saturn console, the music is completely fine, as expected. No problems there.

But now I'm kind of stuck. The problem lies either with:
- the emulator (I checked the audio options, no change)
- my PC (only 3 months old and more than capable of handling SSF)
- the patched ISO/CUE (most likely, I think?)
- the patch itself (?)

I haven't had the time yet to patch another ISO/CUE. Intuitively, I think this might be a possible solution to the problem - some weird hiccup in the patching process that, for whatever reason, only corrupted very specific parts of very specific songs in the background. However, I won't be able to check that until the weekend, earliest.

Still, I wanted to present the problem here in case somebody had a similar experience. I'm really just terribly confused at how such a particular glitch can come about.

Does anyone have any insights?
Jon

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Re: Scenario 1: Weird music glitch

Postby Swalchy » Fri Aug 05 2016 5:34am

Fault with the SSF Emulator.

Been known for a looong time now.

As the guy coding the emulator wants it to do practically everything using the CPU, any issues that would be easily sorted out by using the graphics or audio of the PC is unfortunately going to remain until the emulator creator sorts it out =/

So no, you're not going crazy :)
The Way To Yahuweh

Salibu: 20/08/10 wrote:You have all been Swalched.


Damn I've been here a long f*cking time...
The Way To Yahuweh

Salibu: 20/08/10 wrote:You have all been Swalched.


Damn I've been here a long f*cking time...
Swalchy

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Re: Scenario 1: Weird music glitch

Postby Jon » Fri Aug 05 2016 6:25am

Ah, wow, okay. To be honest, I was so convinced this was a problem with my patch, I didn't think to check the known SSF bugs. Feel a bit stupid for posting that wall of text now... ^^"

Anyways, thank you for clearing that up!

I'll do my research then how the other emulators handle this. I really don't want to listen to "SF3 Soundtrack: Middle School Big Band version" during the whole playthrough.

Thank you!
Jon

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Re: Scenario 1: Weird music glitch

Postby arkage » Wed Aug 10 2016 6:01am

The sound irritates me as well, though I still played through the whole 1st scenario with SSF. Ironically, today I decided to try to find a new emulator to use because of the sound quality and ended up coming across this thread. I tried using mednafen, which recently got Saturn support, but it hasn't been working for me, and since it has no frontend and I'm not fluent in command line crap I have no idea what the problem is. You're supposed to just be able to drag and drop the .cue file onto the mednafen.exe and it should do... something... but nothing happens. Might be because the new patch creates two .bin files? I have no idea, and don't want to fiddle around with the program more than I have already without an clear step-by-step guide.

But the good news is that Yabause seems to run the game with correct sound. Here's a youtube vid I found of one section with the flute in it, and you can hear it's in tune: https://youtu.be/YjGo39AhYqw?t=145

I can also confirm having played the first 10 or so minutes the sound is more pitch accurate than SSF. It also has a framerate uncap thing that lets me run the game at 2x speed, handy for pushing through battles quicker too.
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