Welcome to the Shining Force Central Forums!
SFC Forums Index Shining Forums Shining Force III SFIII Translation Project
Register for your free forum account now or Login to remove this advert.

David's Classes

A place for those working on the Shining Force III Translation Patch.

Re: David's Classes

Postby legalize freedom » Sun Mar 10 2019 4:05pm

There have been two additional potential classes mentioned.

Battler
This should definitely be included for consideration. Defined as an underdog of sorts.

Brawler
A good class name, but doesn't quite fit David. Defined as a boisterous melee fighter.


The point of Ranger not fitting has been well taken. Removing Ranger from David's classes would keep in line with having Ranger be only for centaur archers and could be Justin's unseen starting class. This would be in line with the rest of the series. That is not to say we need to decide that way, but it does tilt the scales. I'm certainly warming to the non-Ranger options, but the options are robust either way.

I think we can go with Commando as the final class. It's mainly the first two that are in question, but I will include an interesting option with Striker as the final.


Options with Ranger

Ranger
Striker
Commando

Fighter
Ranger
Commando

Battler
Ranger
Commando

Ranger
Battler
Commando

Options without Ranger

Fighter
Striker
Commando

Fighter
Battler
Commando

Battler
Striker
Commando

Fighter
Battler
Striker


Thoughts or suggestions? I'd like to pare this down to around 3 options as to not water down the vote.
legalize freedom

User avatar
Shining Legend
Shining Legend
 
Posts: 1772
Joined: Sat Apr 29 2006 4:09am
Location: Texas, USA

Re: David's Classes

Postby Swalchy » Mon Mar 11 2019 12:21am

I like the option of:

Fighter
Striker
Commando

Fits well methinks.
The Way To Yahuweh
Dead Sea Scroll Images
Latest Update Post


Salibu: 20/08/10 wrote:You have all been Swalched.


Damn I've been here a long f*cking time...
The Way To Yahuweh
Dead Sea Scroll Images
Latest Update Post


Salibu: 20/08/10 wrote:You have all been Swalched.


Damn I've been here a long f*cking time...
Swalchy

User avatar
Shining Legend
Shining Legend
 
Posts: 10396
Joined: Thu Sep 16 2004 5:16pm

Re: David's Classes

Postby knight0fdragon » Mon Mar 11 2019 2:00am

Swalchy wrote:I like the option of:

Fighter
Striker
Commando

Fits well methinks.


Motion is seconded
knight0fdragon

User avatar
Shining Hero
Shining Hero
 
Posts: 1104
Joined: Fri Nov 05 2004 5:36am
Location: Good ol(Not Really) Pennsylvania USA

Re: David's Classes

Postby Medion » Thu Mar 14 2019 11:37am

Swalchy wrote:I like the option of:

Fighter
Striker
Commando

Fits well methinks.


I also vote for this one :thumbsup:
Medion

User avatar
Member
Member
 
Posts: 31
Joined: Wed Dec 01 2004 4:10pm
Location: Portugal

Re: David's Classes

Postby Stordarth » Thu Mar 14 2019 11:59am

I'm not a fan of fighter in this context, and also find ranger odd given sf rangers in the past.

I propose:

Striker
Skirmisher
Commando

Code: Select all
Dice Codes
Attack/Marked Target: /roll 8d100
Damage Variance (Rebels): /roll d26 [Everyone.]
Damage Variance (Emissaries): /roll d24 [Assassins with Katana], /roll d21 [MXC, TUM with Blade], /roll d26 [Any other case.]
Magic: /roll d26
Status Effects: /roll d100
Level-Ups (No MP): /roll 4d11
Level-Ups (Has MP): /roll 5d11

---
SFCW-A: Durandar
Sunken Castle: Fintan Kahn

Code: Select all
Dice Codes
Attack/Marked Target: /roll 8d100
Damage Variance (Rebels): /roll d26 [Everyone.]
Damage Variance (Emissaries): /roll d24 [Assassins with Katana], /roll d21 [MXC, TUM with Blade], /roll d26 [Any other case.]
Magic: /roll d26
Status Effects: /roll d100
Level-Ups (No MP): /roll 4d11
Level-Ups (Has MP): /roll 5d11

---
SFCW-A: Durandar
Sunken Castle: Fintan Kahn
Stordarth

User avatar
The L-Block Anomaly
Administrator
 
Posts: 16749
Joined: Thu Sep 16 2004 3:30pm
Location: The Midlands, Staffordshire, England

Re: David's Classes

Postby legalize freedom » Wed Mar 20 2019 12:39pm

Skirmisher is a good class name, but I'm not fond of the length. It's as long or longer than Commando, which is already too long. It legally fits, but makes the bar oddly long in that part of the game. It will work much better as the final promotion when all the bars are really long from HP.

Maybe I should have proposed Cocksman...
legalize freedom

User avatar
Shining Legend
Shining Legend
 
Posts: 1772
Joined: Sat Apr 29 2006 4:09am
Location: Texas, USA


Re: David's Classes

Postby knight0fdragon » Wed Mar 20 2019 6:17pm

Was Bombarder ever mentioned?
knight0fdragon

User avatar
Shining Hero
Shining Hero
 
Posts: 1104
Joined: Fri Nov 05 2004 5:36am
Location: Good ol(Not Really) Pennsylvania USA

Re: David's Classes

Postby legalize freedom » Wed Mar 20 2019 6:32pm

No, I trust you mean bombardier. Again, pretty long and implies explosives.
legalize freedom

User avatar
Shining Legend
Shining Legend
 
Posts: 1772
Joined: Sat Apr 29 2006 4:09am
Location: Texas, USA

Previous

Return to SFIII Translation Project

Who is online

Users viewing this topic: No registered users and 0 guests