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SHINING FORCE - BROTHERS MOD *v2.2 just released!*

Now with some Jogurt action! Come out and play!

Discussion about the original classic Genesis/Mega Drive game. Posts about the GBA remake belong in the forum below.

Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby Lobo » Tue Dec 29 2015 1:46pm

Hello, guys!

It's December 29th of 2015, more than 3 and 1/2 years since the original launching of this mod.

I remember back then I was having a hard time fixing little issues prior to the launching, besides other life demanding tasks, like having a son.
Meanwhile, Rubix got really productive on the editor, releasing updates at a pace I couldn't keep up.
I always wanted to test some of those features on this mod, but couldn't find the time or will to make it for a long time.

Well, I did it lately.
Brothers Mod v2.0 has some nice features that could have been there since the begining. But I'm glad it was not, for now I have such nice add-ons to present:


Jogurt Levels! :excited:
That's right!
I've used that awesome feature from rubixcuber's editor to make Jogurt into a fully playable character.
He gains levels. He has growth curves. He has attack animation. (Thanks to rbahamut!)
Give him a spot in your party and watch how far he gets!


Fixed Land Effect :thumbsup:
Ever noticed the Land Effect didn't work right? Neither did I.
Thanks to rubixcuber's and katgirlfeli's researches, we all got to know that.
And thanks to them again, we can now have it fixed and working properly.


Automatic Item Passing :)
Ever got tired of passing items around in those rooms filled with chests?
Now the game does it automaticaly, just like in Shining Force II and III.
(Note: this feature doesn't work in battle maps.)


EXP overflow :shifty:
Once a character gains a level, experience is not reseted to 0 anymore.
Instead, it's subtracted by 100, just like in Shining Force II and III.


Fixed maps ;)
Some minor glitches in maps have been fixed.
The bottom-left spot in the room above Cave of Darkness is an example.
The walkable wall at Bustoke is another one.


Re-rebalanced economy :blush:
After lots of complaining about force bankrupting, the economy system has been revised.
Enemies give away more money.
Weapons and items are more expensive.
Reviving and curing cost the same, so they are proportionally cheaper.
Also, there's more gold inside chests, so, hopefuly one should be able to revive the whole force after a tough battle.


Minor stats changes :confused:
Some enemies got a bit stronger. (Specially bosses.)
Hans got stronger.
Minor changes in guys like Ken, Luke, Gort, Vankar, Domingo and some others.
Characters Critical stat revised.


Minor text changes


Well, I hope this is enough to make it worthy to replay and to inspire those who never gave it a try to finaly go for it.
And, most of all, hope all the players can enjoy it and have a good time around!


Link to Shining Force Brothers Mod v2.0 ips file:
https://drive.google.com/file/d/0By8C3i ... sp=sharing


Link to the BR version (translated to portuguese) of the ips file:
https://drive.google.com/file/d/0By8C3i ... sp=sharing
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Re: SHINING FORCE - BROTHERS MOD *v2.0 just released!*

Postby DiegoMM » Sun Jan 03 2016 3:18am

Wow, its awesome!
Glad to see this update, i dont know yet if I will play it again soon, but next time I play shining 1, it will be with your mod.
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Re: SHINING FORCE - BROTHERS MOD *v2.0 just released!*

Postby Michael231 » Mon Jan 04 2016 7:50am

I have strong faith in this team to complete the game. :thumbsup:
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Re: SHINING FORCE - BROTHERS MOD *v2.0 just released!*

Postby Marionettetc » Thu Feb 25 2016 5:24am

Love the mod, sent you a PM concerning advice and only have one bug to report.

Gort is referred to as Gilius in game a few times, but his name remains Gort in the character sheet and in combat.

I assume that was a creative decision, which I like, just that you had forgotten to change his name.
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Re: SHINING FORCE - BROTHERS MOD *v2.0 just released!*

Postby Lobo » Thu Feb 25 2016 12:02pm

In fact, it goes the other way.
I once thought of changing it, but quit the idea before v1.0.
Must have uploaded and old text file for this v2.0. :blush:
I'll fix it in next version.

How have you found the game so far?
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Re: SHINING FORCE - BROTHERS MOD *v2.0 just released!*

Postby Marionettetc » Thu Feb 25 2016 12:24pm

Great so far! I really appreciate the 2-3 range for Archers, it's such a subtle change that I hadn't really thought of before. Out of the millions of times I've played SF1 I've always struggled to find a reason to use the archers when spear users/fliers/mages can generally do the same job.

I think the economy is fine, but I personally raised all the weapon costs by 50% and lowered all gold from monsters by around 20-30%. Like I said, I think your take on the economy is fine, but I found myself having gold with nothing to use it on. It seems like your gold is only really taxed when your party repeatedly wipes. Other than that all the HP changes, stat changes are all great. I only played up until the quarry but I was pleasantly surprised by the Abbey battle (!).

Basically, I really enjoy the mod because the changes are subtle and intelligent. It's harder without resorting to HP bloat and the tone the changes set is consistent with the intent of vanilla.
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Re: SHINING FORCE - BROTHERS MOD *v2.0 just released!*

Postby ResidentLeever » Thu Oct 27 2016 3:44pm

Sounds like a really cool mod! I'd like to ask you, I will try it out in full eventually, but have you considered making a mod with just these fix type changes and releasing it here and at RHDN? I think it would be appreciated by a lot of people.

Jogurt Levels! :excited:
Fixed Land Effect :thumbsup: - What was wrong about it, btw?
Automatic Item Passing :)
EXP overflow :shifty:
Fixed maps ;)
Re-rebalanced economy :blush: - Unless this is specifically for this mod.
 
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Re: SHINING FORCE - BROTHERS MOD *v2.0 just released!*

Postby Lobo » Thu Oct 27 2016 4:13pm

ResidentLeever wrote:Sounds like a really cool mod! I'd like to ask you, I will try it out in full eventually, but have you considered making a mod with just these fix type changes and releasing it here and at RHDN? I think it would be appreciated by a lot of people.

Jogurt Levels! :excited:
Fixed Land Effect :thumbsup: - What was wrong about it, btw?
Automatic Item Passing :)
EXP overflow :shifty:
Fixed maps ;)
Re-rebalanced economy :blush: - Unless this is specifically for this mod.


I don't know if I undestood your request.

Except for the 're-rebalanced economy', the items you listed above are just checkboxes on the editor. Anyone can make this mod with ease.

The rebalanced economy for this mod is basicaly making items cheaper and less gold coming from monsters, so that reviving becomes a lot more expensive. The main idea was to make people think of retiring a fallen character instead of paying for his revival whenever there are good options waiting for a chance to fight. Or maybe, on the other hand, to make people being more careful not to get characters killed.

Take a chance on this mod and place here you're comments! :)


P.S.: What's RHDN?
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Re: SHINING FORCE - BROTHERS MOD *v2.0 just released!*

Postby ResidentLeever » Thu Oct 27 2016 4:30pm

Oh cool, didn't know that. I will make such a patch myself then.
Edit: But is this the case for Jogurt, including the animation?

RHDN=Romhacking.net, http://www.romhacking.net/?page=hacks&game=872
As you can see from that page, the hacks posted about here are missing.

I'll definitely try your mod later, but I haven't played SF1 in like.. 9 years, so I want to replay the regular version first (but with those fixes :)).
 
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Re: SHINING FORCE - BROTHERS MOD *v2.0 just released!*

Postby Lobo » Thu Oct 27 2016 5:10pm

Jogurt animation is made apart through the animation section of the editor.
You can use the one in this mod if you want.
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Re: SHINING FORCE - BROTHERS MOD *v2.0 just released!*

Postby ResidentLeever » Thu Oct 27 2016 7:34pm

Edit: Nevermind, here's the RHDN submission: http://www.romhacking.net/hacks/3168/

Exactly which rom should be used for these hacks and the editor?

Please post MD5, CRC32 and size info.
 
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Re: SHINING FORCE - BROTHERS MOD *v2.0 just released!*

Postby Lobo » Thu Nov 17 2016 9:33pm

Updated with v2.2, which corrects an animation issue with promoted Guntz and some text issues stated above. :thumbsup:

Here's the link: https://drive.google.com/open?id=0By8C3 ... TFxa1BKS00
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Re: SHINING FORCE - BROTHERS MOD *v2.2 just released!*

Postby Lord Kane » Mon Jul 31 2017 7:19pm

Just a short question: As far as I read, a remedy cures poison like normally an antidote or detox spell does. So what is the difference between an antidote and a remedy in this mod? :confused:
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Re: SHINING FORCE - BROTHERS MOD *v2.2 just released!*

Postby monkbarron » Fri Aug 04 2017 5:07pm

Not bad, definitely of of the better SF1 Hacks.
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Re: SHINING FORCE - BROTHERS MOD *v2.2 just released!*

Postby Lobo » Fri Aug 04 2017 6:56pm

Lord Kane wrote:Just a short question: As far as I read, a remedy cures poison like normally an antidote or detox spell does. So what is the difference between an antidote and a remedy in this mod? :confused:


It has the effect of Detox2, which heals other effects, such as Sleep.
Can't remember if it heals Muddle and Silence too. Would have to test it.
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Re: SHINING FORCE - BROTHERS MOD *v2.2 just released!*

Postby Lord Kane » Sat Aug 05 2017 8:34pm

Ah, OK. Thank you!
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