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SHINING FORCE - BROTHERS MOD *v3.3 is out now!*

Kane has joined the force! Now with Challenges!

Discussion about the original classic Genesis/Mega Drive game. Posts about the GBA remake belong in the forum below.

SHINING FORCE - BROTHERS MOD *v3.3 is out now!*

Postby Lobo » Tue Apr 17 2012 7:41am

Link to v3.3 ips file: https://drive.google.com/open?id=11KeGF ... mo64Jg82CU


########################################################


To boost the replaying value of the mod and to post a real challenge to hardcore players, I just thought of a set Challenges to be achieved.
Will post it here and update the first post for all to see.


SHINING FORCE BROTHERS MOD CHALLENGES SET:

1. On to Alterone: Win battle 3 with all Rune Knights still alive
2. Not to use Blaze inside: Win the chapel battle with Tao having a full MP bar
3. Band on the run: Win the Laser Eye battle with all your 12 characters and at least 1 Pegasus Knight still alive
4. A Hamster to rule them all: Defeat Elliott with Jogurt landing the last blow
5. Rest in peace: At Ring Reef, finish the Necromancer without killing any ghoul or skeleton
6. A brother for a father: Defeat Kane with Max, Anri and Mae alone on the upper plateau
7. Burning the Wires: Finish the battle by defeating Chaos and 2 other robots with a single Alef's Bolt 2
8. Head of the operation: Defeat Colossus central head before the other two
9. Frontal assault: Kill Darksol with at least 10 enemies still alive
10. Perfect score: Finish Dark Dragon seeing Max special animation and with a full 99 HP bar



Anyone who achieve a feat may post a picture here or send me by PM.

Good luck, guys! :) :thumbsup:



########################################################

It's been quite a long time and today - April 17th - I can finally launch my Brothers Mod! :excited:

I feel like I've been working on this one forever. Since I first got my hands on rubix's editor.

Then, Doomblade's Challenge Mod came out and became quite an inspiration, as I could not avoid using some of his ideas for names and pictures, specially on weapons and enemies.

Later on, as rubix kept developing the editor, I kept making changes to the mod. Battle editor, text editor, graphics/palettes editor...I made good use of them all.

But always tried to keep the main focus on this mod: It's not a new game at all. It's just the good and old Shining Force game, only with some minor adjustments.

If you're gonna play this one, you will have the same 30 characters going through the same 30 battles. The bosses are the same too.

And what has changed?

Well, the differences are everywhere. Items, spells, enemies, stats, chests contents... Only, I tried to make them subtile. Tao still casts Blaze and Ken still starts out with a spear. Guntz's still a tank and Torasu is likely to learn Aura 4 if you level him enough. But who knows which of them will learn a brand new spell? And who will get an unusual stat growth curve? ;)

Then, I must say the major changes were kept to the battles.
Though most of them still get the same kinds of enemies, their numbers and AIs will be much different. And this will make the game a lot harder than the standard one (which is not a surprise indeed).

I did playtest it at least four times. And twice since I made last major changes to battles.
Last time, I managed to get to chapter 8 without replaying any battle, so I know it's possible. But I must admit I abused savestates sometimes, as I did not have the time nor the will to get Max killed by a double hit at the end of a battle. :blush:

Well, I think that's it!
Here's the link to the IPS patch: https://docs.google.com/open?id=0B8Jrtq ... HpVbHVqNTA
Here's the link to v1.1 IPS patch: https://docs.google.com/file/d/0By8C3ij ... sp=sharing
Link to v1.2 IPS patch: https://docs.google.com/file/d/0By8C3ij ... sp=sharing
Link to Shining Force Brothers Mod v2.0 ips file: https://drive.google.com/file/d/0By8C3i ... sp=sharing
Link to the BR version (translated to portuguese) of the ips file: https://drive.google.com/file/d/0By8C3i ... sp=sharing
Link to v3.0 ips patch:
https://drive.google.com/open?id=1phvBF ... FcjRZtYkeX
Link to the v3.0.1 ips patch:
https://drive.google.com/file/d/100Oq8Z ... sp=sharing

Link to the v3.0.2 ips patch:
https://drive.google.com/open?id=1K1Crd ... kMQGJX3Sij


Hope you will all enjoy Brothers Mod.
Feel free to ask questions and post comments in this topic.


Thank you everybody, and special thanks to rubixcuber and Doomblade! :thumbsup:

############################################################

BROTHERS MOD v3.0 RELEASE!


WARNING: SPOILER!



############################################################


BROTHERS MOD v2.0 release!

WARNING: SPOILER!



############################################################

SHINING FORCE - BROTHERS MOD FEATURES:

WARNING: SPOILER!



####################################################################

Link to Shining Force Brothers Mod v2.2 ips file:
https://drive.google.com/open?id=0By8C3 ... TFxa1BKS00

Link to the BR version (translated to portuguese) of the ips file:
https://drive.google.com/file/d/0By8C3i ... sp=sharing


Link to v3.0.2 ips patch:
https://drive.google.com/open?id=1K1Crd ... kMQGJX3Sij

Link to BR v3.0.1 ips patch:
https://drive.google.com/open?id=12jkU5 ... o3GU_oQedn
Last edited by Lobo on Sat Oct 27 2018 12:16pm, edited 31 times in total.
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby acsound » Tue Apr 17 2012 8:07pm

I liked the opening, with the minor change to Simone's chatter.

Minor glitch: Max can walk through walls at the Force HQ.

Major glitch: Max and Ken cannot move or fight.

Observe:


Do you think it might be an issue with Land Effect, which is unusually high for Max and Ken?

I'll start over from my save state at Guardiana (GSX) and keep you posted.

UPDATE: It looks like the others (Tao, Luke, Lowe, and Hans) are moving about normally on battle 1, with normal Land Effect changes (15% on grass tile, 30% on rocks, 0% on the standard floor in the Gate). All Max can do is Egress out; Ken can't do anything at all. Max and Ken are stuck on their starting positions in the grass (79%/Max, 46%/Ken).

I haven't done anything out of the ordinary when I patched the ROM, or saving it.

I do notice that you have a sixth Goblin at the battle. Could he have thrown off something?

The way this is working now, I have two options:

    Arrange the team on the grass and have the Force stand their ground there, waiting for the enemies to come to them.

    Leave Max and Ken on the grass and focus on leveling the charas that can move.

The first option's problem is that it leaves Max open to dying. The second option will leave Max and Ken underleveled. Neither of these options will fix the underlying issue, and I'm concerned that it may follow throughout the game.

Please advise.
Last edited by acsound on Tue Apr 17 2012 8:38pm, edited 1 time in total.
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby Lobo » Tue Apr 17 2012 8:20pm

:shock:

Well, think I already know what it is.

I worked the game with my portuguese text all the time, as I was doing both projects at once, and then yesterday I reinserted the english text just before releasing.

It just happens that when text inserted for enemies' names exceeds some limit, it just cracks Max's movement.
It will be an easy fix and tonight I'll upload the fixed version.

Thanks, acsound! :thumbsup:



EDIT:

It should be fixed now. :thumbsup:
I already updated the link in the initial post of the topic.

Shining Force - Brothers Mod v1.0001.gif


Well, just tell me if you find any other issue.
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby acsound » Wed Apr 18 2012 1:11am

OK.

Please disregard my PM response, then; I'll download this patch now.

NEW QUESTION (in spoilers for new players):
WARNING: SPOILER!


I'm in Chapter 2: the ever-hated* Rindo chapter.

* note: By me, anyway. First is the Desert of DELIGHT, then the Cavern of WONDERS, then Mishaela's MUPPET SHOW, and finally, Darksol's CHAPEL OF THE UNDEAD. Add to that the fact that the mayor won't simply give the Force his last ship, that the townsfolk are fickle with poor taste in theater, and the fact that Mishie incinerates your team's hard-earned ship in an awkward cutscene.... I hate Chapter 2.
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby Lobo » Wed Apr 18 2012 6:48pm

WARNING: SPOILER!


I always liked chapter 2.
And if nothing else, I always liked the theater and the chapel of undead. :)


Have you enjoyed chapter 1?

And how are you doing in battles so far?
Too easy? Too hard? Fair challenge?
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby Thoth92 » Wed Apr 18 2012 7:01pm

Have been trying this out, just finished the first chapter. Really liking it so far. I Like the higher levels for new characters joining, I always hated having to work on new characters, making them do all the work etc. Doesnt seem much more difficult yet, although chapter 2 will probably be the gauge of that.
Is level 10 promoting still possible as I always prefer that, or will that make later battles really hard?
"One fine morning, I awoke to discover that, during the night, I had learned to understand the language of birds. I have listened to them ever since. They say: 'Look at me!' or: 'Get out of here!' or: 'Let's f**k!' or: 'Help!' or: 'Hurrah!' or: 'I found a worm!' and that's all they say. And that, when you boil it down, is about all we say. (Which of those things am I saying now?)"

http://jrobsonphotography.com/
"One fine morning, I awoke to discover that, during the night, I had learned to understand the language of birds. I have listened to them ever since. They say: 'Look at me!' or: 'Get out of here!' or: 'Let's f**k!' or: 'Help!' or: 'Hurrah!' or: 'I found a worm!' and that's all they say. And that, when you boil it down, is about all we say. (Which of those things am I saying now?)"

http://jrobsonphotography.com/
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby Lobo » Wed Apr 18 2012 7:16pm

Thoth92 wrote:Have been trying this out, just finished the first chapter. Really liking it so far. I Like the higher levels for new characters joining, I always hated having to work on new characters, making them do all the work etc.


Me too.
Lv2 Khris and Lv3 Anri never made any sense to me.


Thoth92 wrote:Is level 10 promoting still possible as I always prefer that, or will that make later battles really hard?


Yes, it's possible and yes, it will make later battles really hard, but beatable, I hope.
I think you can play it the way like.
And if I'm wrong, you'll always be able to get help from late characters like Musashi, Hanzou, Adam, Alef and Torasu. :)
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby acsound » Wed Apr 18 2012 10:58pm

Lobo wrote:
WARNING: SPOILER!


Okay regarding the *SPOILER ITEM*.

I always liked chapter 2.
And if nothing else, I always liked the theater and the chapel of undead. :)

Have you enjoyed chapter 1?



And how are you doing in battles so far?
Too easy? Too hard? Fair challenge?


Really, it started with the Freeze 3-spamming Marionette. Chapter 2 is designed to crush you. :)

Chapter 1 was fine.

Hans is starting to fall behind (he only just reached Lv. 6); everyone else is at or approaching Lv. 7. The challenge is good so far.

UPDATE: Hans is caught up with most of the team, @ Lv. 8. Khris is a bit behind.

SPOILER NOTES:
WARNING: SPOILER!
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby Thoth92 » Thu Apr 19 2012 10:28am

I've run into a problem at the Cavern of Darkness. At the start of the battle the cursor goes over to the Skeleton but then it cuts out, the screen goes black and the music stops. Its probably because I've been playing it on my PSP? I figured if playing it on the PSP was going to be a problem there would have been problems earlier but everything seemed fine. I've tried saving in the church, and putting the srm file onto my computer but the problem is still there on Gens+. Guess I'll have to start over on my pc instead :(
"One fine morning, I awoke to discover that, during the night, I had learned to understand the language of birds. I have listened to them ever since. They say: 'Look at me!' or: 'Get out of here!' or: 'Let's f**k!' or: 'Help!' or: 'Hurrah!' or: 'I found a worm!' and that's all they say. And that, when you boil it down, is about all we say. (Which of those things am I saying now?)"

http://jrobsonphotography.com/
"One fine morning, I awoke to discover that, during the night, I had learned to understand the language of birds. I have listened to them ever since. They say: 'Look at me!' or: 'Get out of here!' or: 'Let's f**k!' or: 'Help!' or: 'Hurrah!' or: 'I found a worm!' and that's all they say. And that, when you boil it down, is about all we say. (Which of those things am I saying now?)"

http://jrobsonphotography.com/
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby Lobo » Thu Apr 19 2012 11:12am

acsound wrote:
WARNING: SPOILER!


WARNING: SPOILER!



thoth92 wrote:I've run into a problem at the Cavern of Darkness. At the start of the battle the cursor goes over to the Skeleton but then it cuts out, the screen goes black and the music stops. Its probably because I've been playing it on my PSP? I figured if playing it on the PSP was going to be a problem there would have been problems earlier but everything seemed fine. I've tried saving in the church, and putting the srm file onto my computer but the problem is still there on Gens+. Guess I'll have to start over on my pc instead


Sorry to read that.
Haven't tried it on PSP, but it worked fine for me on Gens, Fusion and even on MD.emu for Android.
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby acsound » Thu Apr 19 2012 3:06pm

As far as that SPOILER ITEM: No, I haven't found it yet. If it was in Chapter 2, I missed it before learning about "Zylo's" madness. (*using official US name to hide the SPOILER name change*)
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby Cullsoft » Thu Apr 19 2012 8:47pm

I'm probably doing something dumb with getting the patch to work, but after patching the IPS file and loading the ROM in Gens, nothing happens. The ROM works perfectly fine when unpatched.

I'm patching the ROM file with WinIPS 0.64, and playing it on Gens Plus v.0.0.9.61 (I wouldn't be surprised if these were sorely outdated versions of what's currently available).
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby katgirlfeli » Fri Apr 20 2012 9:29am

Something that's version 0.anything usually sounds like a beta to me. There's gotta be better emulators than that o.x

I tried patching it myself using LunarIPS v1.02 and playing it on Kega Fusion v3.64 and it works fine for me.

It might be more than likely a bad rom as well. The rom that you use needs to match the rom he used, and a bad dump of a rom will give you poor results. Try getting a rom from another place.
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby Noma » Fri Apr 20 2012 11:14am

I have the same version of Gens+, so it's really not that outdated. Actually I think it is the current version.

I don't see it being an emulator problem.
All-Stars Mod: WIP, Revived! Check it out!
All-Stars Mod: WIP, Revived! Check it out!
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby Lobo » Fri Apr 20 2012 2:01pm

Strange.
It's working pretty fine on my Gens+ 00961. :eyebrow:

gens+.jpg
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby acsound » Fri Apr 20 2012 4:41pm

Cullsoft wrote:I'm probably doing something dumb with getting the patch to work, but after patching the IPS file and loading the ROM in Gens, nothing happens. The ROM works perfectly fine when unpatched.

I'm patching the ROM file with WinIPS 0.64, and playing it on Gens Plus v.0.0.9.61 (I wouldn't be surprised if these were sorely outdated versions of what's currently available).


As far as ROM patching, I use IPS XP; it looks cartoonish, but works like a dream.

I make a copy of my vanilla SF1 ROM, rename the copy to match the IPS patch name, open the IPS patch, pick the renamed ROM copy, and apply the patch.

My emulator of choice is KEGA Fusion version 3.64.

(aside: I sincerely hope I didn't miss out on the Shield Ring....)
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby ehow22 » Fri Apr 20 2012 5:14pm

Works fine for me Culley(there fixed :P).

I just started and found something kind of funny(not sure if i'm the only one who's had this)

WARNING: SPOILER!
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby acsound » Sat Apr 21 2012 2:07am

To the Pao Bridge/Laser Eye battle: It was extremely tough for me. I could deal with the Peg. Knights, but the Dark Elves would try to pick off anyone trying to camp in the only safe ledge on the bridge (from the Laser Eye). About half of my team died--and that was my second attempt. My first left me with only Max, Lowe, and Amon; Max died and nearly bankrupted the Force.

Diane killed the SPOILER Knight and ended this battle.

Image
shining_LAZOReye by acsoundwave, on Flickr

Anyhoo, at least I twice destroyed the Laser Eye (better than my efforts on the Bridge in the Darkwolf Mod (rotten MALEVOLENCE :damnit: )).

Onward to Pao, and welcome to Pelle!
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby Cullsoft » Sat Apr 21 2012 8:50am

Problem sorted - turns out I've been using a lousy ROM dump for the last 12 years.

Am currently at the Cave Of Darkness. I like the way that many of the enemies in the battles so far have been rearranged, making them feel more akin to later Force games. Giving the Rune Knights spears certainly made for some interesting changes of tactics on both their and my sides.

Oh, and it's Culley, by the way.
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- Warrior Pride, Dynamite & other items for sale
- Various figures for trading
- Seeking Grace, Alef and May figurines, also Power Waters, Lucky Cookies and rare goods
Click here for trading rates & more information
----- Culley's Shop RPG Trading Post & Figurine Emporium -----
- Warrior Pride, Dynamite & other items for sale
- Various figures for trading
- Seeking Grace, Alef and May figurines, also Power Waters, Lucky Cookies and rare goods
Click here for trading rates & more information
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby katgirlfeli » Sat Apr 21 2012 9:02am

Good to see that its all working for you. I suppose I should give someone else's mod a try now that mine's been released. Would be a bit relaxing to play someone else's mod than work on my own.
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