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SF1 Editor

PostPosted: Thu Sep 03 2009 5:49am
by rubixcuber
Editor Download: Download v3.4.4 (7/5/18)

Getting somewhere?

Link to the Music Editor

ROM Map for those who are interested: View Thread

Re: SF1 Editor

PostPosted: Mon Sep 14 2009 3:01pm
by Rusty
woot woot, and woot

Re: SF1 Editor

PostPosted: Wed Sep 16 2009 6:58pm
by sulfuroxp
how i use it??? :confused:

Re: SF1 Editor

PostPosted: Thu Sep 17 2009 12:24am
by Flygon
You most importantly need to download the Shining Force ROM, if you are unable to find it I suggest adding me on AIM or MSN..

If that is not the problem, than I shall be able to help you by means on instant chat.

Re: SF1 Editor

PostPosted: Thu Sep 17 2009 6:09pm
by sulfuroxp
I edited some things yesterday, only The Force, but when I attack or attacked, the game stop and turn in black

and in the Enemy page of the editor, the names of monsters mixed in the firsts lines and i cant see well >__>

and the monsters name in game its a chaos U__U

Re: SF1 Editor

PostPosted: Fri Sep 18 2009 9:02am
by Flygon
You're hacking the wrong ROM.

Add my MSN/AIM and I will send you the correct one.

That, or you are using the VERY VERY early Jan/Feb edition of the force editor, in which case, download the most recent editor.

Re: SF1 Editor

PostPosted: Tue Oct 13 2009 3:39am
by tggrng123
I got a problem with changing the palette; it always crashes when I change it when I fight the Rune Knight at the beginning. Hope it was helpful and thanks

PS: I didn't realize that the thread that I posted in before (the old one) was the old one so sorry :)

Re: SF1 Editor

PostPosted: Tue Oct 13 2009 4:27am
by rubixcuber
Yeah, sorry the thread's been a little dead. I'm guessing, or at least hoping, that what happened is you tried to edit a third/fourth palette. I've got some enemies listed as having more palettes as they actually have in the game, and if you edit those palettes... it's not very happy.

Re: SF1 Editor

PostPosted: Tue Oct 13 2009 5:22am
by Flygon
Guys, I repeat, and I insist, DO NOT EDIT THE PALETTES AT ALL.

I'm sorry rubixcuber, but even if you don't edit the 'extra' palettes, I have found the game crashing on me, the palette editor is just too buggy. :(

Re: SF1 Editor

PostPosted: Tue Oct 13 2009 1:44pm
by tggrng123
Yeah I tried isolating which one it was but any palette I edit does the same thing. Great editor btw! I've been wanting a "Caravan" for SFI. Thank you sir! :)

Re: SF1 Editor

PostPosted: Fri Oct 16 2009 6:02pm
by katgirlfeli
how's the editor going? Its been a while since i've been here :( been sick and dying and stuff :3c

I really should start a project soon on this.

Re: SF1 Editor

PostPosted: Fri Oct 16 2009 8:08pm
by rubixcuber
Well, after the site moved and the thread restarted and kind of died I just ended up taking a break. Haven't really done anything other than what's listed at the beginning of the thread.

Re: SF1 Editor

PostPosted: Fri Oct 16 2009 9:22pm
by katgirlfeli
Ah well that's no good. Maybe i should start a project then. Maybe that'll get things moving. I've been kinda at a slump of what to do lately in my free time. I have at least 10 PS2/PS3/Wii games to start/finish yet don't feel like doing that either xD. Started playing the PSP version of Star Ocean 2 and DJMAX: Black Square but maybe a project will keep me busy :3

Re: SF1 Editor

PostPosted: Sat Oct 17 2009 12:12am
by tggrng123
Yeah I'd love to see this project continue. Cause the editor is already very good and I think with your skills rubix; you could advance it pretty far. :)

Re: SF1 Editor

PostPosted: Sat Oct 17 2009 12:23am
by katgirlfeli
Well, we gotta give rubix a reason to continue. Back in august, i made a lot of suggestions and stuff which rubix was kind enough to look into and expand upon (last thing i was harping on was Area and Range modifications). I guess without any suggestions or things to look into from me, nothing continued xD (or i give myself too much credit :3c)

Well, if i start my own hack, then i'll certainly run into some things that could possibly get suggested xD

Re: SF1 Editor

PostPosted: Sat Oct 17 2009 12:48am
by tggrng123
Yeah I guess so but I was stating that it would be great! If you were to though, I think maybe being able to edit maps, sprites, battle sprites, animations, and the graphic stuff. With rubix's program there was also a problem with palettes. but that's just wishes XD.

Re: SF1 Editor

PostPosted: Sat Oct 17 2009 2:08am
by katgirlfeli
I have a request :D

Now, i remember playing Flygon's hack and his did a nice job of setting the promotion level to 20 than the usual 10. I think forcing the cap to 20 is nice (which i'd like added to the editor), but another issue comes around...

Due to the way shining force works, Promoted Level 1 effective level is level 11. So problem is, once you promote, your characters get 10 easy levels of leveling up and can gain a lot of power in a short bit of time, making difficulty at certain points of the game an issue since your characters can get a huge bump up if they can get over that hurdle. My request then would be to find out where in the rom you can change the effective level of a promoted character from 10 + level to 20 + level so that such a fluctuation doesn't occur.

I think that's all I can think of for now while i figure out what i'm gonna change here lol

Re: SF1 Editor

PostPosted: Sat Oct 17 2009 3:26am
by Doomblade66
Holy cwwap ! Rubix is back ! :thumbsup:

Re: SF1 Editor

PostPosted: Sat Oct 17 2009 4:34am
by katgirlfeli
I'm glad my return doesn't matter :(

Re: SF1 Editor

PostPosted: Sun Oct 18 2009 10:13am
by Flygon
Level cap (Promotion):
000229D1
NOTE: This changes the level of which the level advances to the cap.

000229D7
NOTE: This is the level cap.

00022C45
NOTE: This is the level level-up messages stop appearing.

You want all three addresses to be the same.

For all your level cap needs when promoted kat... and the location of the level requirement to actually promote is 01743E.

I haven't tested this extensively, but it should work.

I actually haven't hacked for a while, I've been busy working for TASVideos. :blush: