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SF1 Spell Cooldowns

Discussion about the original classic Genesis/Mega Drive game. Posts about the GBA remake belong in the forum below.

SF1 Spell Cooldowns

Postby Siel » Sat Apr 13 2019 1:05am

Download
SF1 Spell Cooldowns v1.0.1

This patch allows setting cooldowns to spells, determined by character and spell slot (rather than the spell itself). Successful use of a spell starts a timer which prevents reusing the same spell until its timer returns to 0. All timers decrement by 1 per turn.

Image Image

By default, this patch leaves every character's spells' cooldowns at 0. Here's how to edit their settings:
WARNING: SPOILER!


Changelog
WARNING: SPOILER!
Siel

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Re: SF1 Spell Cooldowns

Postby projectego » Fri May 10 2019 10:49am

A very interesting idea, Siel. I can see this being a great approach to balancing obscenely powerful spells.
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