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12 Man Marathon 3.0.1

I'm done.

Discussion about the original classic Genesis/Mega Drive game. Posts about the GBA remake belong in the forum below.

Re: Shining Force 1; 12 Man Marathon 2.5 Final

Postby Runesamurai » Sun Jun 03 2018 12:02am

The way you made Oddeye is just so perfect. All he needs is a small tweak to his attack animation and the proper coloration for his portrait and battle sprite. :) And a sword that looks like this one:
http://sfmods.com/attachments/arm-gif.897/

So we can see his proper animation:
http://sfmods.com/attachments/2a-gif.1139/
http://sfmods.com/attachments/4a-gif.1141/

Oh and his laser attack:
http://sfmods.com/attachments/6-gif.1038/
http://sfmods.com/attachments/6a-gif.1143/
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Re: 12 Man Marathon 3.0.1

Postby Jonesy_Pants » Fri Jul 13 2018 1:38am

I've been loving all of the sf2 mods - roulette 12MM etc. but just getting bored of the same battles.

Will give this a spin and hope that the random level ups will make things even more interesting. Is it like the other mods where you dont have to do the walking between battles?
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Re: 12 Man Marathon 3.0.1

Postby Runesamurai » Sat Jul 14 2018 10:10pm

Jonesy_Pants wrote:I've been loving all of the sf2 mods - roulette 12MM etc. but just getting bored of the same battles.

Will give this a spin and hope that the random level ups will make things even more interesting. Is it like the other mods where you dont have to do the walking between battles?

It's not. But that way we get to have the full game experience.
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Re: 12 Man Marathon 3.0.1

Postby Jonesy_Pants » Mon Jul 16 2018 8:30am

thanks for the quick reply, having played through that many times i actually prefer the no walking mode.
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