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SF1 Editor

Updated 7/8/17 (v2.12.5)

Discussion about the original classic Genesis/Mega Drive game. Posts about the GBA remake belong in the forum below.

Re: SF1 Editor

Postby monkbarron » Tue Sep 12 2017 3:27am

That's great!
:sleep: Z Will Always Dominate Any SF TAS :sleep:
:sleep: Z Will Always Dominate Any SF TAS :sleep:
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Re: SF1 Editor

Postby projectego » Fri Sep 29 2017 10:27am

Hey all! Long time no see! RC just uploaded a video on YouTube: https://www.youtube.com/watch?v=ZglOf5rsjsA

Just wanted to let you guys know that he is indeed alive and well. Hope you are all still enjoying modding Shining Force!
Oh, hi! I'm Steve. Catch me on Steam.
Oh, hi! I'm Steve. Catch me on Steam.
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Re: SF1 Editor

Postby Bilb Ono » Sun Oct 08 2017 4:24pm

Does anyone know of a resource that explains how the map data is stored in the ROM? In other words, how does the editor read and display the map data? I have each of the 8x8 tiles defined, but I've been looking at the section of the ROM where the maps are stored and it's not obvious how to read them.

Edit: It looks like it would be easiest to open and save the ROM first to move the map data to the expanded area of the ROM, does that sound correct?
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Re: SF1 Editor

Postby ShininGeek » Wed Oct 11 2017 7:37pm

I believe I asked a similar question to Rubix a while ago. He said that map data is stored in different locations, making it difficult to copy and paste the map data directly in the ROM. Additionally, the base game handles maps with 3X3 tiles constructed via the 8X8 tiles you have copied, making the raw map values useless if you are using a different tiling method. The easiest way to recreate the maps, unfortunately, will probably be an individual reconstruction by hand, which will make several areas a pain *coughpaocough*
Perfection is not an option, it is a requirement.
Perfection is not an option, it is a requirement.
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Re: SF1 Editor

Postby Bilb Ono » Sat Oct 14 2017 12:10am

I forgot to mention, I actually have those 3x3 tiles defined as well.

I guess I'll just tweak a map in the editor and save it and see what changed in the ROM.
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