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Shining Force III: 16-bit

For revealing previews and info regarding my 2D SF3 project.

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Re: Shining Force III: 16-bit

Postby Tor_Heyerdal » Thu May 01 2014 3:35am

No, that won't help at all. Those overhead maps don't provide any detail (how would I know where to put the doors and the things inside the houses based on these maps? The houses aren't even shown at all). Additionally, that source only provides such maps for battles. There are many maps which are to be found outside of battles. Thanks for the suggestion though. :)

EDIT, ON SEPTEMBER 25, 2014:
Unfortunately, it won't let me make a fresh post, so I'll just put this here for anyone who's still checking here. Just wanted to show you all that the AI is up and running.
WARNING: SPOILER!


EDIT, ON SEPTEMBER 26, 2014:
I have officially released a Pre-Alpha Demo! Here's the link, and I'll put another one in the opening post.
viewtopic.php?f=14&t=26011
Creator of Shining Force III: 16-bit (WIP).
Tjelladallak våriiikeõdõtsyk jeissõ'eilamnikinõhõn. Ii'tuntoimjähädälläjät, niin miietsy iimpa'tyõhõnja.
Creator of Shining Force III: 16-bit (WIP).
Tjelladallak våriiikeõdõtsyk jeissõ'eilamnikinõhõn. Ii'tuntoimjähädälläjät, niin miietsy iimpa'tyõhõnja.
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Re: Shining Force III: 16-bit

Postby Earl » Sat Sep 27 2014 9:04pm

Love the 16-bit conversion of the monk.

Didn't know you were still working on this, or at least working publicly. Hat's off to the progress you've made.
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Re: Shining Force III: 16-bit

Postby Tor_Heyerdal » Sat Sep 27 2014 11:43pm

Thanks a lot, Earl!

I took a really, really long break from it, but I've been back to work for the past couple of months now, yeah.
Creator of Shining Force III: 16-bit (WIP).
Tjelladallak våriiikeõdõtsyk jeissõ'eilamnikinõhõn. Ii'tuntoimjähädälläjät, niin miietsy iimpa'tyõhõnja.
Creator of Shining Force III: 16-bit (WIP).
Tjelladallak våriiikeõdõtsyk jeissõ'eilamnikinõhõn. Ii'tuntoimjähädälläjät, niin miietsy iimpa'tyõhõnja.
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Re: Shining Force III: 16-bit

Postby ShininGeek » Wed Oct 01 2014 2:04pm

I can't wait for this to come out! Good luck with it, Tor!
Perfection is not an option, it is a requirement.
Perfection is not an option, it is a requirement.
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Re: Shining Force III: 16-bit

Postby Lord Oddeye sama » Wed Oct 01 2014 2:24pm

ShininGeek wrote:I can't wait for this to come out! Good luck with it, Tor!

viewtopic.php?f=14&t=26011
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/ Because Life is Odd. \
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Wargasm @ Fri Apr 20, 2007 6:26 am wrote:Vous êtes tous douches. J'aime le monde des poissons bleus.

Do you like Shining Force 1? Do you like orchestral remixes? Then this is for you: viewtopic.php?f=3&t=24551#p668069
I despise berzerk attitude.
¿ ? The OddBlood ¿ ?
/ Because Life is Odd. \
Secretary of Odds and Ends, Rainblood Secessionists
Jinx unto ye!

Wargasm @ Fri Apr 20, 2007 6:26 am wrote:Vous êtes tous douches. J'aime le monde des poissons bleus.

Do you like Shining Force 1? Do you like orchestral remixes? Then this is for you: viewtopic.php?f=3&t=24551#p668069
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Re: Shining Force III: 16-bit

Postby Pappets » Sat Nov 26 2016 2:18am

Is this project still going?
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The vandals took over Sega but someday the innovators will come again and reclaim the throne!
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Re: Shining Force III: 16-bit

Postby Chaoswizard98 » Sat Nov 26 2016 7:48pm

Yes this project is still going. Tor is getting close to releasing the next demo.
Creator of the GameMaker Shining Engine and "The Legend of Syro" Fan Game. (WIP)
viewtopic.php?f=14&t=26022
Creator of the GameMaker Shining Engine and "The Legend of Syro" Fan Game. (WIP)
viewtopic.php?f=14&t=26022
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