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Assist Feature Idea for Fan Games

Substitution of Friendship System

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Assist Feature Idea for Fan Games

Postby DiegoMM » Wed Jan 30 2019 3:12pm

For us all that are making Fan games im been thinking in a Assist Feature for more tactical placement and that is suitable for simpler games like SF1 and SF2. Its similar to friendship system but is not specific character related like that.

There is 4 types of Assist:
WARNING: SPOILER!


These assist cant be developed or upgraded like friendship, its chance to occur is fixed (like double attack, critical hit), its keep it simple and avoid exploiting or overpowering. The idea is not be the most important element to consider at positioning, only one more tactical element.

So when choosing where to stand your character, selecting your formation can be more tactical, making attack fronts, trying to protect a healer, good positioning of a archer. A five square cross formation is still bad because you can take a blaze level 2, but now has more advantages with assist. A good trade of.

Enemies follow the same rules.
You guys think it work well with the classic shining system?
Speaking...tires me.
Fighting...tires me
I'm tired.
Speaking...tires me.
Fighting...tires me
I'm tired.
DiegoMM

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