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GameShark / ActionReplay Codes for Scenario 1

Incorporating Scenarios 1, 2, 3 and the Premium Disc, all in one handy board!

Re: GameShark / ActionReplay Codes for Scenario 1

Postby wcameron2005 » Sat Apr 14 2007 3:21pm

I forget the exacrt amount you need to add, but it's different depending on the scenario and where you are in the roster... I think. Because Julian and Donhort stay in the scenario 1 and 2 roster respectively. Still, that helped me find the spell mod codes for the other two teams in scen 3. Maybe I'll post them here.

edit: I got it. For scenario 3, you need to add 11 X 16, or increase the second digit from last by 11.
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby 3sgjeffery » Sun Mar 02 2008 3:49pm

wcameron2005 @ Mon Feb 12, 2007 11:45 am) wrote: OK, I found the codes :D
Here's what the digits in the second part of the code alter (ie. Whose team they'll be on), in that order:

16030FA0 XXXX = Dantares, Synbios, Grace, Masquirin
16030FA2 XXXX = Obright, Hayward, Julian, Irene
16030FA4 XXXX = Eldar, Cybel, Noon, Kahn
16030FA6 XXXX = Horst, Justin, Ratchet, Penn
16030FA8 XXXX = Hagane, Frank, Fynnding, Murasame
16030FAA XXXX = Campbell, Medion, Uryudo, Syntesis
16030FAC XXXX = Rock, Walz, Zero, Bernard
16030FAE XXXX = David, Hazuki, Julian, Hedova
16030FB0 XXXX = Hera, Donhort, Arthur, Robbie
16030FB2 XXXX = Jade, Garosh, Pappetts, Penko
16030FB4 XXXX = Rogan, Kate, Isabella, Edmund
16030FB6 XXXX = Cyclops, Bridget, Thousand, Rolly
16030FB8 XXXX = Honnesty, Leon, Harold, Produn
16030FBA XXXX = Spiriel, Pendolf, Primula, Jubei
16030FBC XXXX = Turk, Marky, ????, Unoma

The ???? character is Jane
Playable in Premium disc

Activate this code before you complete the game sc3.

I found out a code to get everyone in sc1. To have a complete Synbios's team, JP.
I spent a whole night testing.

Anyone wants it???

Did anyone know how to modify the magic hit point??
I want to increase the amount of magic hit point for Blaze or others. Anyone crack it already??
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby wcameron2005 » Thu Mar 13 2008 3:14pm

Rune @ Sun Apr 01, 2007 1:28 am) wrote: That's like saying decimal only goes up to 10.

Lol, well said.

It's not called hexadecimal because it goes up to 16, in the same way that decimal does not go up to 10. Look, what is the last number? There isn't one, hence
"infinity". Hexadecimal uses 16 different digits; decimal uses 10. Hexa means 6 and decimal means 10; 6+10 = 16. Get it?

Of course there aren't 16 digits se we use the first six letters of the alphabet to represent the decimal numbers 10-15.

A=10
B=11
C=12
D=13
E=14
F=15

So adding C to a number means you add 12... it facilitates programming and stuff because of the nature of bytes and that, in that they use powers of 2...

Swalch, to help, if you want to add 20 to that dark resistance you add 14 in hex to the last part of the code- say the lat part of the code was 0005, you'd change it to 0019, which is 5+14. Simple, really

It would help if you posted the code that affects dark magic power here
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby 3sgjeffery » Fri Mar 14 2008 8:13am

Hmmmm... did anyone know the code to increase the magic attack????

I believe there must someone out there who actually know how to.
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby wcameron2005 » Fri Mar 14 2008 5:45pm

that's basically what I just asked.
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby alex_man » Fri May 30 2008 4:35pm

I need the master code of scenario 3 which is it?
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby wcameron2005 » Fri May 30 2008 4:52pm

I just went to www.codebreaker.com to get that code and it appears my registration has expired. Too bad because I can't be bothered to figure out how to re-register

try looking around older topics. Like the one entitled "gameshark codes" for instance
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby Novangel X » Fri May 30 2008 5:35pm

Master Code:
F6000924 FFFF
B6002800 0000
Same 4 all 3 Sce. ;)
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby alex_man » Fri May 30 2008 7:08pm

Great i'm just testing with girigiri with the gameshark codes you can play with al the character like produn and edmund together also with jade and garosh and see if it works ;)
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby Novangel X » Sat May 31 2008 3:07pm

I have tons of codes for the game so if you need anything else (that you dont already have of course) let me know and ill see if I have em. 2 cheaters are better than one, right? :)
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby alex_man » Sat May 31 2008 3:16pm

Thanks Novangel X i will pm you if i need something else but for now my idea is play with all the characters ;)
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby Ripanos » Sat May 31 2008 11:56pm

I opened a new topic with my codes because it was so many codes that i thought it was the best thing to do. Sorry about that.
You've change the name of this topic to game shark / action codes for scenario 1 but there are many codes for the other scenarios as well.

Did you guys knew of this codes?
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby Ripanos » Sun Jun 01 2008 2:30pm

Synbios:

Name:
16032020 XXXX
16032022 XXXX
16032024 XXXX
16032026 XXXX
16032028 XXXX
1603202A XXXX
Note: The codes for the letters are at the end of this post.

Maximum HP (minimum of 265):
36032030 00XX

Maximum HP:
36032031 00XX

Maximum MP:
36032032 00XX

Change Level number:
36032033 00XX
Note: This code will not level up Synbios. All it does is change the number.

Choose magic spell and level:
1st Position 36032044 00XX ; Level 36032045 000X
2nd Position 36032046 00XX ; Level 36032047 000X
3rd Position 36032048 00XX ; Level 36032049 000X
4th Position 3603204A 00XX ; Level 3603204B 000X
Note: The codes for the spells are at the end of this post.

Choose weapon:
3603204D 00XX
Note: The codes for the weapons are somewhere in this topic.

Choose acessorie:
3603204F 00XX
Note: The codes for the acessories are somewhere in this topic.

Choose items:
1st Position 36032051 00XX
2nd Position 36032053 00XX
3rd Position 36032055 00XX
4th Position 36032057 00XX
Note: The codes for the items are somewhere in this topic.

Choose sound of footsteps:
36032071 00XX
Note: The codes for the footsteps are at the end of this post.

Choose class:
36032098 00XX
Note: The codes for the classes are at the end of this post.

Number of loses:
36032099 00XX

Number of wins (minimum 256):
3603209A 00XX

Number os wins:
3603209B 00XX

Edit inicial position (try this code and see for your self how it works):
3603209C 00XX
3603209E 00XX

Choose to where Synbios is looking at at the begining of the battle:
360320A0 00XX

Edit Status:
HP (minimum 265): 360320A2 00XX
HP: 360320A3 00XX
MP: 360320A4 00XX
Attack: 360320A5 00XX
Defense: 360320A6 00XX
Agility: 360320A7 00XX
Speed: 360320A8 00XX
Luck: 360320A9 00XX

Edit Magic Resistence:
1st: 360320AE 00XX
2nd: 360320AF 00XX
3rd: 360320B0 00XX
4th: 360320B1 00XX
5th: 360320B2 00XX
6th: 360320B3 00XX

Choose experience points:
360320B5 00XX

Synbios controled by the CPU:
360320B6 0001

Synbios as your enemy:
360320B7 0001

Exclud Synbios from the battle:
360320B8 0001

Choose Status condition:
Sleep: 360320BE 0001
Confusion: 360320BF 0001
Illusions: 360320C0 0001
Dispel: 360320C1 0001
Paralized: 360320C2 0001
Poisoned: 360320C3 0001
Charmed: 360320C4 0001
Don't play: 360320C5 0001
Cursed: 360320C6 0001
Berserk: 360320C7 0001
Fronzen: 360320C8 0001
Note: The status won't come off with antidote herbs, fairy powders, antidote magic or "cure" at the church. You must use the same code and at the end of it put 0000. This will deactivate the status condition.

Always Critical in each attack:
360320CA 0001

Always Counter Attack:
360320CB 0001


Dantares:

Name:
160320D0 XXXX
160320D2 XXXX
160320D4 XXXX
160320D6 XXXX
160320D8 XXXX
160320DA XXXX
Note: The codes for the letters are at the end of this post.

Maximum HP (minimum of 269):
360320E0 00XX

Maximum HP:
360320E1 00XX

Maximum MP:
360320E2 00XX

Change Level number:
360320E3 00XX
Note: This code will not level up Dantares. All it does is change the number.

Choose magic spell and level:
1st Position 360320F4 00XX ; Level 360320F5 00XX
2nd Position 360320F6 00XX ; Level 360320F7 00XX
3rd Position 360320F8 00XX ; Level 360320F9 00XX
4th Position 360320FA 00XX ; Level 360320FB 00XX
Note: The codes for the spells are at the end of this post.

Choose weapon:
360320FD 00XX
Note: The codes for the weapons are somewhere in this topic.

Choose acessorie:
360320FF 00XX
Note: The codes for the acessories are somewhere in this topic.

Choose items:
1st Position 36032101 00XX
2nd Position 36032103 00XX
3rd Position 36032105 00XX
4th Position 36032107 00XX
Note: The codes for the items are somewhere in this topic.

Choose sound of footsteps:
36032121 00XXNote: The codes for the footsteps are at the end of this post.

Choose class:
36032148 00XX
Note: The codes for the classes are at the end of this post.

Number of loses:
36032149 00XX

Number of wins (minimum of ???):
3603214A 00XX

Number os wins:
3603214B 00XX

Edit inicial position (try this code and see for your self how it works):
3603214C 00XX
3603214E 00XX

Choose to where Dantares is looking at at the begining of the battle:
36032150 00XX

Edit Status:
HP (minimum ???): 36032152 00XX
HP: 36032153 00XX
MP: 36032154 00XX
Attack: 36032155 00XX
Defense: 36032156 00XX
Agility: 36032157 00XX
Speed: 36032158 00XX
Luck: 36032159 00XX

Edit Magic Resistence:
1st: 3603215E 00XX
2nd: 3603215F 00XX
3rd: 36032160 00XX
4th: 36032161 00XX
5th: 36032162 00XX
6th: 36032163 00XX

Choose experience points:
36032165 00XX

Dantares controled by the CPU:
36032166 0001

Dantares as your enemy:
36032167 0001

Exclud Dantares from the battle:
36032168 0001

Choose Status condition:
Sleep: 3603216E 0001
Confusion: 3603216F 0001
Illusions: 36032170 0001
Dispel: 36032171 0001
Paralized: 36032172 0001
Poisoned: 36032173 0001
Charmed: 36032174 0001
Don't play: 36032175 0001
Cursed: 36032176 0001
Berserk: 36032178 0001
Fronzen: 36032179 0001
Note: The status won't come off with antidote herbs, fairy powders, antidote magic or "cure" at the church. You must use the same code and at the end of it put 0000. This will deactivate the status condition.

Always Critical in each attack:
3603217A 0001

Always Counter Attack:
3603217B 0001


Masqurin:

Name:
16032180 XXXX
16032182 XXXX
16032184 XXXX
16032186 XXXX
16032188 XXXX
1603218A XXXX
Note: The codes for the letters are at the end of this post.

Maximum HP (minimum of ???):
36032190 00XX

Maximum HP:
36032191 00XX

Maximum MP:
36032192 00XX

Change Level number:
36032193 00XX
Note: This code will not level up Masqurin. All it does is change the number.

Choose magic spell and level:
1st Position 360321A4 00XX ; Level 360321A5 00XX
2nd Position 360321A6 00XX ; Level 360321A7 00XX
3rd Position 360321A8 00XX ; Level 360321A9 00XX
4th Position 360321AA 00XX ; Level 360321AB 00XX
Note: The codes for the spells are at the end of this post.

Choose weapon:
360321AD 00XX
Note: The codes for the weapons are somewhere in this topic.

Choose acessorie:
360321AF 00XX
Note: The codes for the acessories are somewhere in this topic.

Choose items:
1st Position 360321B1 00XX
2nd Position 360321B3 00XX
3rd Position 360321B5 00XX
4th Position 360321B7 00XX
Note: The codes for the items are somewhere in this topic.

Choose sound of footsteps:
360321D1 00XX
Note: The codes for the footsteps are at the end of this post.

Choose class:
360321F8 00XX
Note: The codes for the classes are at the end of this post.

Number of loses:
360321F9 00XX

Number of wins (minimum ???):
360321FA 00XX

Number os wins:
360321FB 00XX

Edit inicial position (try this code and see for your self how it works):
360321FC 00XX
360321FE 00XX

Choose to where Masqurin is looking at at the begining of the battle:
36032200 00XX

Edit Status:
HP (minimum ???): 36032202 00XX
HP: 36032203 00XX
MP: 36032204 00XX
Attack: 36032205 00XX
Defense: 36032206 00XX
Agility: 36032207 00XX
Speed: 36032208 00XX
Luck: 36032209 00XX

Edit Magic Resistence:
1st: 3603220E 00XX
2nd: 3603220F 00XX
3rd: 36032210 00XX
4th: 36032211 00XX
5th: 36032212 00XX
6th: 36032213 00XX

Choose experience points:
36032215 00XX

Masqurin controled by the CPU:
36032216 0001

Masqurin as your enemy:
36032217 0001

Exclud Masqurin from the battle:
36032218 0001

Choose Status condition:
Sleep: 3603221E 0001
Confusion: 3603221F 0001
Illusions: 36032220 0001
Dispel: 36032221 0001
Paralized: 36032222 0001
Poisoned: 36032223 0001
Charmed: 36032224 0001
Don't play: 36032225 0001
Cursed: 36032226 0001
Berserk: 36032228 0001
Fronzen: 36032229 0001
Note: The status won't come off with antidote herbs, fairy powders, antidote magic or "cure" at the church. You must use the same code and at the end of it put 0000. This will deactivate the status.

Always Critical in each attack:
3603222A 0001

Always Counter Attack:
3603222B 0001


Grace:

Name:
16032230 XXXX
16032232 XXXX
16032234 XXXX
16032236 XXXX
16032238 XXXX
1603223A XXXX

.....


Hayward:

Name:
160322E0 XXXX
160322E2 XXXX
160322E4 XXXX
160322E6 XXXX
160322E8 XXXX
160322EA XXXX

.....


Obright:

Name:
16032390 XXXX
16032392 XXXX
16032394 XXXX
16032396 XXXX
16032398 XXXX
1603239A XXXX

.....


Irene:

Name:
16032440 XXXX
16032442 XXXX
16032444 XXXX
16032446 XXXX
16032448 XXXX
1603244A XXXX

.....


Julian:

Name:
160324F0 XXXX
160324F2 XXXX
160324F4 XXXX
160324F6 XXXX
160324F8 XXXX
160324FA XXXX

.....


Cybel:

Name:
160325A0 XXXX
160325A2 XXXX
160325A4 XXXX
160325A6 XXXX
160325A8 XXXX
160325AA XXXX

.....


Elder:

Name:
16032650 XXXX
16032652 XXXX
16032654 XXXX
16032656 XXXX
16032658 XXXX
1603265A XXXX

.....


Kahn:

Name:
16032700 XXXX
16032702 XXXX
16032704 XXXX
16032706 XXXX
16032708 XXXX
1603270A XXXX

.....


Noon:

Name:
160327B0 XXXX
160327B2 XXXX
160327B4 XXXX
160327B6 XXXX
160327B8 XXXX
160327BA XXXX

.....


Justin:

Name:
16032860 XXXX
16032862 XXXX
16032864 XXXX
16032866 XXXX
16032868 XXXX
1603286A XXXX

.....


Horst:

Name:
16032910 XXXX
16032912 XXXX
16032914 XXXX
16032916 XXXX
16032918 XXXX
1603291A XXXX

.....


Penn:

Name:
160329C0 XXXX
160329C2 XXXX
160329C4 XXXX
160329C6 XXXX
160329C8 XXXX
160329CA XXXX

.....


Ratchet:

Name:
16032A70 XXXX
16032A72 XXXX
16032A74 XXXX
16032A76 XXXX
16032A78 XXXX
16032A7A XXXX

.....


Frank:

Name:
16032B20 XXXX
16032B22 XXXX
16032B24 XXXX
16032B26 XXXX
16032B28 XXXX
16032B2A XXXX

.....


Hagane:

Name:
16032BD0 XXXX
16032BD2 XXXX
16032BD4 XXXX
16032BD6 XXXX
16032BD8 XXXX
16032BDA XXXX

.....


Murasame:

Name:
16032C80 XXXX
16032C82 XXXX
16032C84 XXXX
16032C86 XXXX
16032C88 XXXX
16032C8A XXXX

.....


Fynnding:

Name:
16032D30 XXXX
16032D32 XXXX
16032D34 XXXX
16032D36 XXXX
16032D38 XXXX
16032D3A XXXX

.....



Letter Codes:
A-41 B-42 C-43 D-44 E-45 F-46 G-47 H-48 I-49 J-4A K-4B L-4C M-4D N-4E O-4F P-50 Q-51 R-52 S-53 T-54 U-55 V-56 W-57 X-58 Y-59 Z-5A

a-61 b-62 c-63 d-64 e-65 f-66 g-67 h-68 i-69 j-6A k-6B l-6C m-6D n-6E o-6F p-70 q-71 r-72 s-73 t-74 u-75 v-76 w-77 x-78 y-79 z-7A


Magic Codes
Nothing/Deactivate: 0000
Blaze: 0001
Freeze: 0002
Spark: 0003
Tornado: 0004
Soul Steal: 0005
?????: 0006
Support: 0007
Slow: 0008
?????: 0009
Resist: 000A
Attack: 000B
Dispel: 000C
Confuse: 000D
Sleep: 000E
?????: 000F
?????: 0010
Heal: 0011
Aura: 0012
?????: 0013
Antidote: 0014
Return: 0015
Healing Rain: 0016
Hope Light: 0017
Fairy Powder: 0018
?????: 0019
Raise (permenantly) Attack Defense Agility: 001A
Raise (permenantly) Speed Luck Maximum HP and MP: 001B
Raise (permenantly) Maximum HP and MP: 001C
Raise (permenantly) Level: 001D
Fire Breath / Fire Breath / Hydra Breath: 001E
Ice Breath / Fire Breath / Hydra Breath: 001F
Fire Breath (strong): 0020
Fire Breath (very weak): 0021
Fire Breath (very strong): 0022
Fire Breath (weak): 0023
Hydra Breath: 0024
Hit: 0025
Phoenix: 0026
Wendigo: 0027
Tiamat: 0028
Thanatos: 0029
Berserk: 002A
?????: 002B
Elbessem Orb: 002C
Harpie's scream: 0030
Many other things can be found until 00FF


Classes:
Soldier: 0000
Knight: 0001
Axeman: 0002
Healer: 0003
Magician: 0004
Archer: 0005
Monk: 0006
Birdsoldier: 0007
BowKnight: 0008
Penn's class: 0009
RESERVE: 000A to 001F

Swordsman: 0020
?????: 0021
?????: 0022
?????: 0023
?????: 0024
?????: 0025
?????: 0026
?????: 0027
?????: 0028
Emperor Penn: 0029
?????: 002A
?????: 002B
?????: 002C
RESERVE: 002D to 003F

Other Classes: 0040 to 00FF

Note: I put ????? in the promoted classes because i can't read japanese but it's obviously the classes of our heroes.


Sound of footsteps:
Soldier: 0000
?????: 0001
Horseman: 0002
Healer: 0003
Magician: 0004
Bird: 0005 (the character will fly)
?????: 0006 (the character will float)
?????: 0007
?????: 0008
Horseman: 0009
?????: 000A
?????: 000B
?????: 000C
See for your self: 000D
See for your self: 000E


uff.... my contribution to shining force central is done. Hope you like it!
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby jumesyn » Fri Jun 20 2008 12:44pm

ripanos, the codes you posted are for the american version right?
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby Novangel X » Fri Jun 20 2008 4:47pm

Yes, they are for the eng. ver. of Sce.1.
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby Crimson_Blade » Tue Jul 08 2008 10:18pm

Guys there are gameshark codes for scenarios 1 english and japanese, and 2 and 3 japanese of course on www.cmgsccc.com, you have to register to see the codes, but they get back with you pretty quick and its free of course. And codes for just about any other game you might want codes for, the biggest list of gameshark/action replay codes ive seen on the web.

The saturn codes only work on codebreaker DC, but they still seem to work with the giri giri cheater, which looks an awful lot like the chankast cheater, a DC emulator.

Here are some for symbios, scenario 1 english, for max mag resists. I read the previous posts about that.

Max Magic Resistance Codes
30 Fire 360320BE 007F
31 Ice/Water 360320BF 007F
32 Lightning 360320C0 007F
33 Wind 360320C1 007F
34 Spark 360320C2 007F
35 Evil 360320C3 007F

I even gave both my master monks aura level 4 for that extra open slot =P.
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby darkchaos99 » Mon Jul 14 2008 11:45pm

Does anyone have a gameshark code to get just brave apples for scenario 2.
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby Crimson_Blade » Tue Jul 15 2008 8:28pm

Id like to know that one as well.
The Evil Dead @ Thu Jun 18, 2009 3:27 pm wrote:We should burn gays at the stake. Same with blacks and jews.
The Evil Dead @ Thu Jun 18, 2009 3:27 pm wrote:We should burn gays at the stake. Same with blacks and jews.
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby Novangel X » Wed Jul 16 2008 10:37pm

Medions 1st item slot will have a brave apple.

360340A1-0064
Don't run.
Nobody exists on purpose. Nobody belongs anywhere. Everybody's gonna die.
...Come watch TV?
Don't run.
Nobody exists on purpose. Nobody belongs anywhere. Everybody's gonna die.
...Come watch TV?
Novangel X

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Re: GameShark / ActionReplay Codes for Scenario 1

Postby Crimson_Blade » Thu Jul 17 2008 7:54pm

Novangel X @ Wed Jul 16, 2008 10:37 pm) wrote: Medions 1st item slot will have a brave apple.

360340A1-0064

thanks
The Evil Dead @ Thu Jun 18, 2009 3:27 pm wrote:We should burn gays at the stake. Same with blacks and jews.
The Evil Dead @ Thu Jun 18, 2009 3:27 pm wrote:We should burn gays at the stake. Same with blacks and jews.
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