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GameShark / ActionReplay Codes for Scenario 1

Incorporating Scenarios 1, 2, 3 and the Premium Disc, all in one handy board!

GameShark / ActionReplay Codes for Scenario 1

Postby knight0fdragon » Fri Nov 05 2004 8:13pm

I have discovered several helpful gameshark codes. When i finish my documentation I will post it all up. Things to look foward to...
1)Naming all the characters in every scenerio in english.
2)Playing all characters in each scenerio (Note the GFX of the players arent saved, just there info, so the game makes do with whatever models it can find) e.g. Medion as a character in scenerio 1
3)Starting in any area, including deleted and debugish areas
4)Whatever else i can find in there, so if anyone has ideas please post
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby Eric » Fri Nov 05 2004 8:22pm

Ok I don't plan on doing this alone. Pro Action Replay = GameShark if I'm not mistaken. I forget where I got the Produn/Edmund and Jade/Garosh codes from, but I might post those soon if no one pipes up with it. But I will help out item stash for Scenario 3:. I can't gaurantee it working for any other scenario.

1st of all, item quantities are stored with hexidecimal. For those of you who dont know what that is it is Base 16 numbering versus our normal Base 10 numbers. 08=08; 09=09; 10=0A; 14 = E;15 = F; 16=10; 17=11; 99=63;

Master Code:
F6000924 C305
B6000B00 0000

item quantities in headquarters:
you can have 99 of these max instead of 9 for weapons. If you want 99 of everything put 6363 for all the *'s. Remember that by altering one item you must also set a quantity for the adjacent item, so if you want to keep the other item quantity form changing I suggest taking all of that item out of your stash or remembering how much you had before entering the code.
16031236 **** // Medical Herbxx/Healing Dropyy (xxyy)
16031238 **** // Potion/HealingRain (xxyy)
1603123A **** // Goddess Tear/Light of Hope (xxyy)
1603123C ****// Antidote Herb/Fairy Powder
1603123E ****// Angel Wing/Power Wine
16031240 ****// Protect Milk/Quick Chicken
16031242 ****// Nimble Onion/Lucky Cookie
16031244 ****// Health Bread/Brain Food
16031246 ****// Brave Apple/Large Mithril
16031248 ****// Small Mithril/Dark Matter
1603124A 00**// 00/Orialcon


If you find an error in any of my codes let me know. Later on I will handle weapons and rings etc.. But still need help with most of the rest.
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby knight0fdragon » Fri Nov 05 2004 8:25pm

i have a ballpark figure of where the item stash is, but i will also document that too then
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby Special T » Sat Nov 06 2004 5:44pm

Im not sure if this helps but we had a similar topic about action replay codes earlier - posted by SM3

This is taken from Dix22 post awhile back full credit to him

Garosh and Jade

16030632 2200
or
16030632 2220
16030632 2222

The code for Edmund and Produn in sc3 is:
16030FB4 0333
16030FB6 3333
16030FB8 3333
Use it after one of them joins.

These codes are quite interesting as Edmund/Produn and Jade/Garosh can get friendship supports with each other.

Just for the heck of it here are some other codes on my computer:

Activate all of Synbios's force in sc3 without sc1 save:
16030FA0 1111
16030FA2 1131
16030FA4 1111
16030FA6 1111
16030FA8 1111

Activate all of Medion's force in sc3 without sc2 save:
16030FAA 2222
16030FAC 2222
16030FAE 2232
16030FB0 2322
16030FB2 2222

This code activates and deactivates characters in Julians's force. You activate by turning 0's into 3's on the right hand side of the codes and deactivate by turning 3's into 0's on the right:

16030FB4 0330
16030FB6 3333
16030FB8 3333
16030FBA 0300
16030FBC 0000

Rogan Code
16030FB4 3333

Yes it is true about the Rogan code, and their only one place I know of which list that information. Aspartate confirmed it along time ago.

S3M 


also here are some more codes posted by Kefka

Master Code F6000924 FFFF

Synbios Codes

Max HP 16032040 0257
Max MP 36032042 0063
Level Modifier 36032043 00??
Max Atk 36032044 0063
360320B5 0063
Max Def 36032045 0063
360320B6 0063
Max Agl 36032046 0063
360320B7 0063
Max Spd 36032047 0063
360320B8 0063
Max Lck 36032048 0063
360320B9 0063
Magic-1st Position Modifier 36032054 00??
Magic Level-1st Position Modifier 36032055 00??
Magic-2nd Position Modifier 36032056 00??
Magic Level-2nd Position Modifier 36032057 00??
Magic-3rd Position Modifier 36032058 00??
Magic Level-3rd Position Modifier 36032059 00??
Magic-4th Position Modifier 3603205A 00??
Magic Level-4th Position Modifier 3603205B 00??
Weapon Equipped Modifier 3603205D 00??
Armor Equipped Modifier 3603205F 00??
Item 1 Modifier 36032061 00??
Item 2 Modifier 36032063 00??
Item 3 Modifier 36032065 00??
Item 4 Modifier 36032067 00??
Class Modifier 360320A8 00??
Losses Number Modifier 360320A9 00??
Wins Number Modifier 360320AB 00??
Infinite HP 160320B2 0257
Infinite MP 360320B4 0063
Experience Modifier 360320C5 00??
Visible Status 360320C8 00??
Fire 360320BE 007F
Ice 360320BF 007F
Lightning 360320C0 007F
Wind 360320C1 007F
Light 360320C2 007F
Evil 360320C3 007F

Item Digits

00 ? Nothing
01 ? Bronze Knife
02 ? Steel Knife
03 ? Hunter Knife
04 ? Steel Sword
05 ? Broad Sword
06 ? Bastard Sword
07 ? Great Sword
08 ? Epee
09 ? Foil
0A ? Rapier
0B ? Iron Blade
0C ? Battle Blade
0D ? Steel Blade
0E ? Booty Blade (works fine)
0F ? Iron Ninjato (works fine)
10 ? Steel Ninjato
11 ? Bronze Lance
12 ? Iron Lance
13 ? Heavy Lance
14 ? Steel Lance
15 ? Spear
16 ? Power Spear
17 ? Battle Spear
18 ? Halberd
19 ? Heavy Halberd
1A ? Poleaxe
1B ? Small Axe
1C ? Power Axe
1D ? Battle Axe
1E ? Great Axe
1F ? Hand Axe
20 ? Iron Hand Axe
21 ? Steel Hand Axe
22 ? Mace
23 ? Flail
24 ? Maul
25 ? Bronze Claw
26 ? Iron Claw
27 ? Steel Claw
28 ? Battle Claw
29 ? Cloth Glove
2A ? Iron Glove
2B ? Steel Glove
2C ? Cestus
2D ? Iron Cestus
2E ? Steel Cestus
2F ? Wooden Rod
30 ? Bronze Rod
31 ? Talisman Rod
32 ? Small Wand
33 ? Magic Wand
34 ? Angel Wand
35 ? Power Ankh
36 ? Saint Ankh
37 ? Misty Ankh
38 ? Small Bow
39 ? Short Bow
3A ? Faerie Bow
3B ? King's Bow
3C ? Light X-Bow
3D ? Heavy X-Bow
3E ? Arbalest
3F ? Long Bow
40 ? Heavy Long Bow
41 ? Elven Bow
42 ? Scimitar (sword)
43 ? Gladius (sword)
44 ? Power Ring
45 ? Protect Ring
46 ? Magic Ring
47 ? Gale Ring
48 ? Attack Ring
49 ? Master Ring
4A ? Silver Ring
4B ? Life Ring
4C ? Nimble Ring
4D ? White Ring
4E ? Black Ring
4F ? Ibiru Ring
50 ? Artemis Pin
51 ? Apollo Pin
52 ? Iron Bracer
53 ? Steel Bracer
54 ? Medical Herb
55 ? Healing Drop
56 ? Potion
57 ? Healing Rain
58 ? Goddess Tear
59 ? Hope Light
5A ? Antidote Herb
5B ? Fairy Powder
5C ? Angel's Wing
5D ? Power Wine
5E ? Armor Milk
5F ? Quick Chicken
60 ? Nimble Onion
61 ? Happy Cookie
62 ? Health Bread
63 ? Brain Food
64 ? Brave Apple
65 ? Large Mithril
66 ? Small Mithril
67 ? Dark Matter
68 ? Iron Circlet
69 ? Steel Tiara
6A ? Swift Boots
6B ? Shadow Bowl
6C ? Dark Bowl
6D ? Loincloth
6E ? Power Undies
6F ? Mithril Dirk
70 ? Butterfly Knife
71 ? Killer Knife
72 ? Sneaky Knife (unobtainable weapon, from StHA)
73 ? Joker Knife (unobtainable weapon)
74 ? Countersword
75 ? Shiva Sword
76 ? Leviathan
77 ? Dark Sword
78 ? Phoenix Sword
79 ? Justice Sword
7A ? Magic Rapier
7B ? Mist Rapier
7C ? Shiny Rapier
7D ? Dark Rapier (turns into Final Rapier if taken to Sc2 or Sc3)
7E ? Luster Blade
7F ? Rune Blade
80 ? Photon Blade
81 ? Venom Blade
82 ? Force Blade (glitched, works in Sc3)
83 ? Nelson Lance
84 ? Holy Lance
85 ? Dragon Lance
86 ? Ultra Lance
87 ? Silver Spear
88 ? Counter Spear
89 ? Rune Spear
8A ? Beast Spear (unobtainable weapon)
8B ? Comet Spear (unobtainable weapon)
8C ? Holy Halberd
8D ? Star Halberd
8E ? Ark Halberd
8F ? Dark Halberd
90 ? Heat Axe
91 ? Gigantic Axe
92 ? Sharp Axe
93 ? Gaia Axe
94 ? Sorrow Axe
95 ? Accurate Axe
96 ? Super Axe
97 ? Arrow Axe
98 ? Ultra Axe (unobtainable weaponm glitched)
99 ? Saint's Mace
9A ? Revenge Mace
9B ? Power Hammer
9C ? Macho Maul
9D ? Mithril Claw
9E ? Tiger Claw
9F ? Berserk Claw
A0 ? Pokey Claw
A1 ? Spiked Glove
A2 ? Muscle Glove
A3 ? Spark Glove
A4 ? Magna Glove
A5 ? Pretty Glove
A6 ? Giant Cestus
A7 ? Mist Cestus
A8 ? Wire Cestus
A9 ? Holy Cestus
AA ? Torture Rod
AB ? Sleepy Rod
AC ? Soul Rod
AD ? Tiamat Rod
AE ? Demon Rod
AF ? Jester Wand
B0 ? Jewel Wand
B1 ? Witch Wand
B2 ? Spark Wand (unobtainable weapon, glitched)
B3 ? Wendigo Wand
B4 ? Tornado Ankh
B5 ? Silence Ankh
B6 ? Blessed Ankh
B7 ? Holy Ankh
B8 ? Moon Bow
B9 ? Dragon Bow
BA ? Breaker Bow
BB ? Kantar's Bow
BC ? Caylon's Bow (unobtainable weapon)
BD ? Hunter X-Bow
BE ? Flame X-Bow
BF ? Sonic X-Bow
C0 ? Needle X-Bow (unobtainable weapon)
C1 ? Magnum Bow
C2 ? Storm Bow
C3 ? Meteor Bow
C4 ? Pulsar Bow (unobtainable weapon)
C5 ? Wind Cutter
C6 ? Bone Eater
C7 ? Rumbling Sea
C8 ? Kusanagi (glitched, works fine in Sc3)
C9 ? Muramasa
CA ? Cross Star (works fine)
CB ? Fox Shuriken (works fine)
CC ? Shaken
CD ? Deadly Star
CE ? Octagon Star
CF ? Wind Star
D0 ? Metal Wing
D1 ? Silver Wing
D2 ? Battle Wing
D3 ? Silk Wing
D4 ? Sonic Wing
D5 ? Cosmic Wing
D6 ? Zero Wing
D7 ? Stealth Wing (unobtainable weapon)
D8 ? Light Anchor (works fine)
D9 ? Heavy Anchor (works fine)
DA ? Power Anchor
DB ? Spin Anchor
DC ? Crash Anchor
DD ? Grav Anchor
DE ? Cut Flower
DF ? Chicken Feed
E0 ? Volcano Wand
E1 ? Large Egg
E2 ? Ship's Key
E3 ? Statue Gem
E4 ? Mitra Ankh
E5 ? Elbesem Orb
E6 ? Divine Cane (rod)
E7 ? Negate Cane (rod)
E8 ? Spark Blade (glitched)
E9 ? Hill Ruin Map
EA ? Blue Ruin Map
EB ? Middle Ruin Map
EC ? Desert Ruin Map
ED ? Tower Ruin Map
EE ? Kingdom Ruin Map
EF ? Elbesem Orb
FE ? Pen Beak
FF ? Take Off

Magic Digits

00 ? Nothing
01 ? Blaze
02 ? Freeze
03 ? Spark
04 ? Tornado
05 ? Soul Steal
06 ? Inferno
07 ? Support
08 ? Slow
09 ? Pacify (useless)
0A ? Resist
0B ? Attack
0C ? Dispel
0D ? Confuse
0E ? Sleep
0F ? Charm (useless in Sc1, works fine if taken to Sc3)
10 ? Tsunami (useless)
11 ? Heal
12 ? Aura
13 ? Chant (useless)
14 ? Antidote
15 ? Return

Note: add 165 (in hex) to the adress line to go to the next char code, i.e. 40 is max HP for Synbios F0 is max HP for Dantares and so on.
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby Hrith » Sat Nov 06 2004 6:52pm

Don't bother Eric, I have detailed codes for all Scenarios.

Scenario 2:

Master Code (credits to CMGSCCC.com):

F6000924 FFFF
B6002800 0000

Infinite Money:

160302DC 0098
160302DE 967F

Bronze Knife to Iron Ninjato:

16030820 0003
16030822 0303
16030824 0303
16030826 0303
16030828 0303
1603082A 0303
1603082C 0303
1603082E 0303

Steel Ninjato to Hand Axe:

16030830 0303
16030832 0303
16030834 0303
16030836 0303
16030838 0303
1603083A 0303
1603083C 0303
1603083E 0303

Iron Hand Axe to Wooden Rod

16030840 0303
16030842 0303
16030844 0303
16030846 0303
16030848 0303
1603084A 0303
1603084C 0303
1603084E 0303

Bronze Rod to Long Bow:

16030850 0303
16030852 0303
16030854 0303
16030856 0303
16030858 0303
1603085A 0303
1603085C 0303
1603085E 0303

Heavy Long Bow, Elven Bow, Scimitar (AR only); Chaos Ring, Power Ring, Protect Ring, Magic Ring, Gale Ring, Attack Ring, Master Ring, Silver Ring, Life Ring, Nimble Ring, White Ring, Black Ring, Ibiru Ring:

16030860 0303
16030862 0303
16030864 0303
16030866 0303
16030868 0303
1603086A 0303
1603086C 0303
1603086E 0303

Artemis Pierce, Appolo Pin; Iron Bracer, Steel Bracer; Medical Herb, Healing Drop, Potion, Healing Rain, Goddess Tear, Hope Light, Antidote Herb, Fairy Powder, Angel’s Wing, Power Wine, Armor Milk, Quick Chicken:

16030870 0303
16030872 0303
16030874 0303
16030876 0303
16030878 0303
1603087A 0303
1603087C 0303
1603087E 0303

Nimble Onion, Happy Cookie, Health Bread, Brain Food, Brave Apple, Large Mithril, Small Mithril, Dark Matter; Iron Circlet, Steel Tiara, Swift Boots, Shadow Bowl, Dark Bowl, Loincloth, Power Undies:

16030880 0303
16030882 0303
16030884 0303
16030886 0303
16030888 0303
1603088A 0303
1603088C 0303
1603088E 0303

Mithril Knife, Butterfly Knife, Killer Knife, Sneaky Knife (AR only), Joker Knife (AR only); Counter Sword, Shiva Sword, Leviathan, Dark Sword, Phoenix Sword (AR only), Justice Sword; Magic Rapier, Mist Rapier, Shiny Rapier, Final Rapier; Luster Blade, Rune Blade:

16030890 0303
16030892 0303
16030894 0303
16030896 0303
16030898 0303
1603089A 0303
1603089C 0303
1603089E 0303

Photon Blade, Venom Blade, Force Blade (AR only, glitched until Sc3); Nelson Lance, Holy Lance, Dragon Lance, Ultra Lance; Silver Spear, Counter Spear, Rune Spear, Beast Spear (AR only), Comet Spear (AR only); Holy Halberd, Star Harberd, Ark Halberd, Dark Halberd:

160308A0 0303
160308A2 0303
160308A4 0303
160308A6 0303
160308A8 0303
160308AA 0303
160308AC 0303
160308AE 0303

Heat Axe, Gigantic Axe, Sharp Axe, Gaia Axe, Sorrow Axe; Accurate Axe, Killer Axe, Arrow Axe, Ultra Axe (AR only); Saint’s Mace, Revenge Mace, Power Hammer, Macho Maul; Mithril Claw, Tiger Claw, Berserk Claw:

160308B0 0303
160308B2 0303
160308B4 0303
160308B6 0303
160308B8 0303
160308BA 0303
160308BC 0303
160308BE 0303

Pokey Claw; Spiked Glove, Muscle Glove, Spark Glove, Magna Glove, Pretty Glove; Giant Cestus, Mist Cestus, Wire Cestus, Holy Cestus; Torture Rod, Sleepy Rod, Soul Rod, Tiamat Rod, Demon Rod; Jester Wand:

160308C0 0303
160308C2 0303
160308C4 0303
160308C6 0303
160308C8 0303
160308CA 0303
160308CC 0303
160308CE 0303

Jewel Wand, Witch Wand, Spark Wand, Wendigo Wand; Tornado Ankh, Silence Ankh, Blessed Ankh, Seraphic Ankh; Moon Bow, Dragon Bow, Breaker Bow, Kantar’s Bow, Caylon’s Bow (AR only); Hunter Crossbow, Flame Crossbow, Sonic Crossbow:

160308D0 0303
160308D2 0303
160308D4 0303
160308D6 0303
160308D8 0303
160308DA 0303
160308DC 0303
160308DE 0303

Needle Crossbow (AR only); Magnum Bow, Storm Bow, Meteor Bow; Wind Cutter, Bone Eater, Rumbling Sea, Kusanagi (AR only, glitched until Sc3), Muramasa; Cross Star, Fox Shuriken, Shaken, Deadly Star, Octagon Star, Wind Star:

160308E0 0303
160308E2 0303
160308E4 0003
160308E6 0303
160308E8 0303
160308EA 0303
160308EC 0303
160308EE 0303

Metal Wing, Silver Wing, Battle Wing, Silk Wing, Sonic Wing, Cosmic Wing, Zero Wing, Stealth Wing (AR only); Light Anchor, Heavy Anchor, Power Anchor, Spin Anchor, Crash Anchor, Gravity Anchor:

160308F0 0303
160308F2 0303
160308F4 0303
160308F6 0303
160308F8 0303
160308FA 0303
160308FC 0303

Volcano Wand:

16030900 0300

Mitra Ankh:

16030904 0301

Penko Beak:

16030908 0301

Elbesem Orb:

1603090E 0103

Freeze Ball:

16030912 0103

God Rapier, Earth Wand, Dragon Rod, Golem Rod; Chain Whip, Queen Whip, Love Whip, ‘Blue’ Whip; Silver Beak, Gold Beak, Penn Beak (AR only):

16030914 0303
16030916 0303
16030918 0303
1603091A 0303
1603091C 0303
1603091E 0300

------------------------------

Scenario 3:

Master Code (credits to CMGSCCC.com):

F6000924 FFFF
B6002800 0000

Infinite Money:

16030C5C 0098
16030C5E 967F

Physical Damage (credits to CMGSCCC.com):

160C8004 03E8 (with this code as it is, you will deal 1000 damage with Physical Attacks – including Specials – but so will your opponents!)

Bronze Knife to Hand Axe:

160311A0 0333
160311A2 3333
160311A4 3333
160311A6 3333
160311A8 3333
160311AA 3333
160311AC 3333
160311AE 3333

Iron Hand Axe to Long Bow:

160311B0 3333
160311B2 3333
160311B4 3333
160311B6 3333
160311B8 3333
160311BA 3333
160311BC 3333
160311BE 3333

Heavy Long Bow, Elven Bow; Scimitar (AR only); All Accessories:

160311C0 3333
160311C2 3333
160311C4 3333
160311C6 3333
160311C8 3333
160311CA 3333
160311CC 3333
160311CE 3333

Mithril Knife, Butterfly Knife, Killer Knife, Sneaky Knife (AR only), Joker Knife (AR only); Counter Sword, Shiva Sword, Leviathan, Dark Sword, Elemental Sword, Justice Sword; Magic Rapier, Mist Rapier, Shiny Rapier, Final Rapier; Luster Blade, Rune Blade:

160311D0 3333
160311D2 3333
160311D4 3333
160311D6 3333
160311D8 3333
160311DA 3333
160311DC 3333
160311DE 3333

Photon Blade, Venom Blade, Force Blade; Nelson Lance, Holy Lance, Dragon Lance, Ultra Lance; Silver Spear, Counter Spear, Rune Spear, Beast Spear (AR only), Comet Spear (AR only); Holy Halberd, Star Halberd, Ark Halberd, Dark Halberd; Heat Axe, Gigantic Axe, Sharp Axe, Gaia Axe, Sorrow Axe; Accurate Axe, Killer Axe, Arrow Axe, Ultra Axe (AR only); Saint’s Mace, Revenge Mace, Power Hammer, Macho Maul; Mithril Claw, Tiger Claw, Berserk Claw:

160311E0 3333
160311E2 3333
160311E4 3333
160311E6 3333
160311E8 3333
160311EA 3333
160311EC 3333
160311EE 3333

Pokey Claw; Spiked Glove, Muscle Glove, Spark Glove, Magna Glove, Pretty Glove; Giant Cestus, Mist Cestus, Holy Cestus, Wire Cestus, Holy Cestus; Torture Rod, Sleepy Rod, Soul Rod, Tiamat Rod, Demon Rod; Jester Wand, Jewel Wand, Witch Wand, Spark Wand, Wendigo Wand; Tornado Ankh, Silence Ankh, Blessed Ankh, Seraphic Ankh; Moon Bow, Dragon Bow, Breaker Bow, Kantar’s Bow, Caylon’s Bow (AR only); Hunter Crossbow, Flame Crossbow, Sonic Crossbow:

160311F0 3333
160311F2 3333
160311F4 3333
160311F6 3333
160311F8 3333
160311FA 3333
160311FC 3333
160311FE 3333

Needle Crossbow (AR only); Magnum Bow, Storm Bow, Meteor Bow; Wind Cutter, Bone Eater, Rumbling Sea, Kusanagi, Muramasa; Cross Star, Fox Shuriken, Shaken, Deadly Star, Octagon Star, Wind Star; Metal Wing, Silver Wing, Battle Wing, Silk Wing, Sonic Wing, Cosmic Wing, Zero Wing, Stealth Wing (AR only); Light Anchor, Heavy Anchor, Power Anchor, Spin Anchor, Crash Anchor, Gravity Anchor:

16031200 3333
16031202 3333
16031204 3333
16031206 3333
16031208 3333
1603120A 3333
1603120C 3333
1603120E 3300

Volcano Wand, Mitra Ankh: Penko Beak; Elbesem Orb:

16031210 3000
16031212 3000
16031214 1000
16031216 0003

Dragon Rod, Golem Rod, God Rapier, Earth Wand; Chain Whip, Queen Whip, Love Whip, ‘Blue’ Whip; Silver Beak, Gold Beak, Penn Beak:

1603121A 3333
1603121C 3333
1603121E 3330

Ripper Knife, Sword of Blood, Nebula Rapier, Varion Blade, Masamune, Full Metal Wing, Bozone Lance, Mercury Spear, Buster Halberd, Apollon Axe, Flame Hand Axe, Geo Hammer, Plasma Anchor, Gehenna Claw, Kokutos Glove:

16031222 0333
16031224 3333
16031226 3333
16031228 3333

Aura Knuckle, Rod of Will, Eternal Wand, Golgoda Ankh, Sagittarius Bow, Doppler Quarrel, Hot Road Shell, Dark Hand, Shining Sword, Rainbow Beak, Silk Whip, Ark Rapier, Chaos Blade, Dragonman Claw, Raphael Ankh, Murasame, Abyss Wand:

1603122A 3333
1603122C 3333
1603122E 3333
16031230 3333
16031232 3300

Medical Herb & Healing Drop:

16031236 5050

Potion & Healing Rain:

16031238 5050

Goddess Tear & Hope Light:

1603123A 5050

Antidote Herb & Fairy Powder:

1603123C 5050

Angel’s Wing & Power Wine:

1603123E 5050

Armor Milk & Quick Chiken:

16031240 5050

Nimble Onion & Happy Cookie:

16031242 1E1E

Health Bread & Brain Food:

16031244 5050

Brave Apple & Large Mithril:

16031246 5032

Small Mithril & Dark Matter:

16031248 3232

Freeze Ball & Orihalcon:

1603124A 3232

Full Synbios Force (credits to CMGSCCC.com):

16030FA0 1111
16030FA2 1131
16030FA4 1111
16030FA6 1111
16030FA8 1111

Full Medion Force (credits to CMGSCCC.com):

16030FAA 2222
16030FAC 2222
16030FAE 2232
16030FB0 2322
16030FB2 2222

Full Julian Force (credits to CMGSCCC.com):

16030FB4 0333
16030FB6 3333
16030FB8 3333
16030FBA 3333
16030FBC 3303
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby knight0fdragon » Sun Nov 07 2004 6:59am

OK lol these kinda help I guess since most I have, but there are others Ive found like having Scenerio 2 members in Scenerio 1.( Hopefully Garosh's models work for his character) and i was gonna throw then in a nice excel file or something that shows what each byte of ram may or may not do(keep in mind most of the ram is used for garbage like flashing and the angles at which ur camera is), basically something that is nice and readable
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby Eric » Sun Nov 07 2004 9:42am

So is there a way to change character names?
How about Soulmate status?
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby knight0fdragon » Sun Nov 07 2004 10:06am

yes there is a way to do both, if by status u mean friendship level. I have found where the names can be changed, and i found where weapon level up is stored kinda, more research is needed on that. I havent found the friendship level area yet because what i have to do is compare 2 RAM dumps, and it's hard to compare when u dont have numbers to start off with.(sure u can say that at the beginning everyones friendship is 0 but theres no solid proof of that for me to go with that logic)

the code is for the US version only, I found it myself actually when messing with the saturns ram, then noticed the gamefaqs gamesave hack for this game, and got all the proper numbers, 3602f0b2 is the address I think and the value is 00XX where XX is the place you want to warp to, the thing is though is I need to create a joker command for this code unless theres a way to turn on and off codes while running a game, otherwise you will be in these places with just a level 1 synbios. So for now, the code is 3602F0B2-00XX



Topic continued, Yes there is a code available that does that for scenario 2 3 and PD, it is a matter of finding it
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby Profound » Sat Dec 25 2004 12:05pm

knight0fdragon @ Sun Nov 07, 2004 10:06 am) wrote: Topic continued, Yes there is a code available that does that for scenario 2 3 and PD, it is a matter of finding it

Did you find it ?
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby knight0fdragon » Sun Dec 26 2004 6:19am

As of right now I am not looking for it, I am spending my time trying to translate the game, so RAM hacking is out for now
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby Boken The Forgotten Hero » Thu Dec 30 2004 5:44am

Are you alowed to get both Edmund and Produn and have Rogan. The reason I ask is that there is only one open space left if you get everyone.
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby knight0fdragon » Thu Dec 30 2004 7:41am

IM guessing this is scenario 3, I do not have a save at the end of this game to test this theory out
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby StoneTheRock » Thu Dec 30 2004 11:43pm

You are allowed to get Edmund And Produn and then use the code for Rogan. The problem is that you must leave one of the optional characters out as the game will crash if you don't. Everybody advises not getting Unoma and I also second that opinion.
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby knight0fdragon » Fri Dec 31 2004 12:03am

in theory, a way around this would be to use a joker command from the gameshark, this way you can switch between characters that you want, I have not played too much of the other scenarios yet, but i do know in 1 you can pretty much get the entire line up of the 3 scenarios in your party (-models and images) providing others are removed
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby Bripster » Mon Jan 24 2005 5:32pm

Hey all! I'm probably gonna sound stupid, but in all my years of gaming i've never used a action replay cartridge so i dont really understand the way in which people have written them. Would someone be kind enough to explain how id go about using them please?
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby knight0fdragon » Tue Jan 25 2005 12:49am

1) pop in cartridge
2) load up system
3) wait for game shark menu
4) go to code screen
5) look for preprogrammed codes of your game
If not there go new
5a) enter game name
5b) enter master code
5c) now enter code name
5d) enter code
5e) decide whether you want the default on or off
5f)) go back to main screen
6) select game
7) select codes
8) say finished
9) say play game with codes

BAM game started with codes
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby Kazgaroth » Tue Jan 25 2005 9:23am

Cool.
Wait a sec.
Did i read earlier that you could get Jade and Garosh, Edmund and Produn, and Garosh in the first part, and also Rogan?
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby Bripster » Tue Jan 25 2005 3:19pm

Thanks for offering the help, but i think i didn't explain myself that well. What i meant was i don't follow the way people have written them on this page. I've tried putting them on my cartridge but when i start the game they either don't work, or stop the game loading. One or two do work, but they are just the simply written ones. does that make any sense whatsoever?!
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby knight0fdragon » Tue Jan 25 2005 11:48pm

did you put in the master code? also macke sure that the code is correct
if it begins with a 3, then the last 4 digits should be 00xx
if its a 1, then it should be XXXX
so check those things
and yes there are other numbers
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Re: GameShark / ActionReplay Codes for Scenario 1

Postby StoneTheRock » Wed Jan 26 2005 1:15am

Kazgaroth @ Tue Jan 25, 2005 8:23 am) wrote: Cool.
Wait a sec.
Did i read earlier that you could get Jade and Garosh, Edmund and Produn, and Garosh in the first part, and also Rogan?

That's right.

If you save Garosh in scenario 1 you can use AR replay codes to get Jade to join in scenario 2. My guess is that the opposite is also possible as you can get Jade in saraband and use him in the battle against himself(I don't recommend this as both Garosh and Jade start in the same spot!!!).

As for Edmund/Produn you're only supposed to activate the code after the one you normally don't get dies. I don't know what the consequences of activating the code earlier are but I will try it out soon. :p

Yes, you can get Rogan as a playable character(he was removed during the making of the game). However to avoid crashing the game you must leave one character out if you're getting both Produn and Edmund. Unoma is a good choice as he joins way too late.
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