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vigor balls in the (PAL) SEGA CLASSIC COLLECTION

how many vigor balls?

Discussion about this classic Genesis/Mega Drive game.

vigor balls in the (PAL) SEGA CLASSIC COLLECTION

Postby rid1ey » Sat Mar 18 2017 5:04pm

i have the PAL/UK SEGA MEGADRIVE CLASSIC COLLECTION for xbox 360, does anybody now how many vigor balls are in this version?
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Re: vigor balls in the (PAL) SEGA CLASSIC COLLECTION

Postby MXC » Sun Mar 19 2017 3:10am

It should be the standard game since I believe everything is just direct ports. I can't verify though.
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Re: vigor balls in the (PAL) SEGA CLASSIC COLLECTION

Postby rid1ey » Sun Mar 19 2017 7:03am

i only have 1 vigor ball and the chest in fairy town (semihidden/top left) is empty and the tree by the pond (monestry) has also been searched!
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Re: vigor balls in the (PAL) SEGA CLASSIC COLLECTION

Postby SirHedge » Sun Mar 19 2017 2:01pm

The Japanese version has only one Vigor Ball, which is the 2nd in the U.S. version located where you recruit Sheela (in the forest there). The U.S. version, however, has two, adding an additional vigor ball to the hidden forest. I'm not sure which method PAL/UK uses, but you can check by trying to gain access to the Special Stage. If you can get there by walking around the entire map, then it's like the U.S. and there should be two vigor balls. If instead the only way to access the Special Stage is on the bottom path by traversing some bushes hidden behind trees (it's not a straight path) and then walking up some invisible "stairs" above the tree line over the entrance and then back down again, then it's the Japanese version and there's only one Vigor Ball. Hopefully that made sense.
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Re: vigor balls in the (PAL) SEGA CLASSIC COLLECTION

Postby rid1ey » Sun Mar 19 2017 6:36pm

yes perfect sense! i have both vigor balls now.

actually completed it today. zeon goes down pretty quick once you clear his minions.
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Re: vigor balls in the (PAL) SEGA CLASSIC COLLECTION

Postby SirHedge » Mon Mar 20 2017 6:28am

Glad to hear you found it! And ya, I wish Zeon was a bit more durable given that you can so easily surround him. He also has no resistances to magic (which is odd given that most of the Greater Devils do) making him even squishier.
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Re: vigor balls in the (PAL) SEGA CLASSIC COLLECTION

Postby DomingoRules! » Fri Mar 24 2017 8:29am

I feel like they tried to make the fight with Zeon difficult, and totally failed to realize that maybe players would consider taking out the Zeon Guards first. Either that, or hoped people wouldn't realize that you can Egress after defeating Galam to revive because of how SF1 treated doing that.
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Re: vigor balls in the (PAL) SEGA CLASSIC COLLECTION

Postby greyskies » Fri Mar 24 2017 11:12am

I don't know, I mean the Demon Breath II he uses is quite the devasting spell, and the fact that there's only one square for close-combat ground attackers to get in hits on him doesn't make it any easier to get his health down, even if one can surround him.
If he feels too easy you probably got access to Aura 4, but since almost every party ever runs Karna this is quite likely. #banAura4
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