SFC Forum RPG Discussion: Character Starting Stats

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Kev
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Character Starting Stats

Post by Kev »

I wasn't sure that this deserved it's own topic or not, so I will just post it in here. I've saved a copy for my own use to my computer anyway, so if it gets lost and anyone ever needs it, just give me a shout.

Starting Stats

So these were all done in the order they are presented, on the same day (just turned the 20th December), within about 20-30 minutes of each other. We can quickly see that variation is generally not high enough on most stats to really have much use for an average value in each case - Instead, I am going to highlight the roll for each class that I think is the best roll, and then give the highest values for each stat after the raw data. While the use for this might seem limited (potentially even just to knowing Luck values), using it properly could save you a fair bit of cash in most cases. Besides the Archer, most classes seem to alternate between two Luck values - so even if you roll the "highest" Luck value for say, a Swordsman (a 4), a quick comparison to the chart might show you that you're actually losing out on potentially 2 or 3 points in both Attack and Defence, and since you have a high chance of hitting a 4 again, it might be worth re-rolling. In the case of the Archer however, if you hit a 6 it is probably worth sticking with it. I feel a need to put a disclaimer in here, but you're all big enough and ugly enough to not cry to me if you end up getting addicted to rolling the "perfect" start and end up lashing 2k down the drain. I am also aware that doing only 5 rolls per class is a bit of a short sample size (and so my saying that 4 is the highest Luck for a Swordsman may be incorrect). To be honest though, the grouping is quite tight on the values, and this is only really meant to be a quick reference (mainly for Luck).

Another note: I have included in italicised brackets the total value of the points (HP + ATT + DEF + LUCK), and MP where appropriate. One thing to note is that the total values are always pretty simillar - and Luck does not seem to be weighted anymore than a point of HP. I will also include the highest point total for each character (that I rolled, not that could be obtained by taking the highest stat values). This value, when coupled with the Luck values, should be a pretty good indication of how good a roll you have made. Except with Yog. His stats were all over the place. ((Magic users have two values, one with and one without MP total included)). **(See EDIT)**

So without further ado...

Archer
Spoiler
1. HP: 7 ATT: 8 DEF: 6 LUCK: 4 (25)
2. HP: 7 ATT: 8 DEF: 5 LUCK: 5 (25)
3. HP: 8 ATT: 7 DEF: 5 LUCK: 6 (26)
4. HP: 8 ATT: 7 DEF: 6 LUCK: 4 (25)
5. HP: 7 ATT: 7 DEF: 6 LUCK: 5 (25)
6. HP: 6 ATT: 7 DEF: 7 LUCK: 6 (26)
7. HP: 7 ATT: 8 DEF: 5 LUCK: 6 (26)

Highest: HP: 8 ATT: 8 DEF: 7 LUCK: 6
High Total: 26 High Luck: 6

Knowing that I can get 6 Luck, I would probably always re-roll for it. However a high roll in normal stats with a 5 Luck probably wouldn't be too hard to take.
Knight
Spoiler
1. HP: 10 ATT: 8 DEF: 8 LUCK: 2 (28)
2. HP: 12 ATT: 7 DEF: 8 LUCK: 2 (29)
3. HP: 12 ATT: 8 DEF: 7 LUCK: 3 (30)
4. HP: 10 ATT: 7 DEF: 9 LUCK: 2 (28)
5. HP: 10 ATT: 6 DEF: 7 LUCK: 3 (26)
6. HP: 9 ATT: 7 DEF: 6 LUCK: 2 (24)
7. HP: 12 ATT: 8 DEF: 6 LUCK: 2 (28)
8. HP: 9 ATT: 8 DEF: 9 LUCK: 2 (28)
9. HP: 12 ATT: 6 DEF: 7 LUCK: 3 (28)
10. HP: 9 ATT: 6 DEF: 9 LUCK: 3 (27)
11. HP: 12 ATT: 9 DEF: 8 LUCK: 3 (32)
12. HP: 12 ATT: 6 DEF: 9 LUCK: 3 (30)
13. HP: 11 ATT: 7 DEF: 9 LUCK: 3 (30)
14. HP: 12 ATT: 8 DEF: 5 LUCK: 3 (28)
15. HP: 12 ATT: 6 DEF: 5 LUCK: 2 (25)
16. HP: 12 ATT: 8 DEF: 9 LUCK: 2 (31)

Highest: HP: 12 ATT: 9 DEF: 9 LUCK: 3
High Total: 30 High Luck: 3

The Knight really has shocking Luck values. The cost of starting with 2 Luck is going to cost you so much more in the long run, so I would never settle for it. The Knight's defence stat also seems quite variable, so probably best to check that too.
Mage
Spoiler
1. HP: 7 MP: 9 ATT: 6 DEF: 4 LUCK: 6 (32)(23)
2. HP: 8 MP: 8 ATT: 6 DEF: 6 LUCK: 6 (34)(26)
3. HP: 8 MP: 6 ATT: 4 DEF: 5 LUCK: 6 (29)(23)
4. HP: 8 MP: 9 ATT: 6 DEF: 4 LUCK: 5 (32)(23)
5. HP: 7 MP: 7 ATT: 4 DEF: 4 LUCK: 5 (27)(20) ...
6. HP: 8 MP: 5 ATT: 5 DEF: 4 LUCK: 5 (27)(22)
7. HP: 7 MP: 5 ATT: 4 DEF: 6 LUCK: 6 (28)(23)
8. HP: 7 MP: 6 ATT: 6 DEF: 5 LUCK: 6 (30)(24)
9. HP: 7 MP: 6 ATT: 6 DEF: 4 LUCK: 6 (29)(23)
10. HP: 6 MP: 6 ATT: 4 DEF: 4 LUCK: 5 (25)(20)
11. HP: 7 MP: 8 ATT: 4 DEF: 6 LUCK: 6 (31)(23)
12. HP: 8 MP: 9 ATT: 6 DEF: 5 LUCK: 5 (33)(24)
13. HP: 6 MP: 7 ATT: 6 DEF: 5 LUCK: 5 (29)(22)
14. HP: 6 MP: 5 ATT: 6 DEF: 6 LUCK: 5 (28)(23)
15. HP: 7 MP: 5 ATT: 6 DEF: 5 LUCK: 5 (28)(23)
16. HP: 8 MP: 8 ATT: 5 DEF: 6 LUCK: 5 (32)(24)
17. HP: 8 MP: 8 ATT: 4 DEF: 4 LUCK: 5 (29)(21)
18. HP: 8 MP: 5 ATT: 4 DEF: 5 LUCK: 6 (28)(23)
19. HP: 6 MP: 7 ATT: 5 DEF: 5 LUCK: 5 (28)(21)
20. HP: 8 MP: 8 ATT: 5 DEF: 6 LUCK: 5 (32)(24)
21. HP: 8 MP: 6 ATT: 5 DEF: 5 LUCK: 5 (29)(23)
22. HP: 8 MP: 9 ATT: 5 DEF: 5 LUCK: 6 (33)(24)

Highest: HP: 8 MP: 9 ATT: 6 DEF: 6 LUCK: 6
Lowest: HP: 6 MP: 5 ATT: 4 DEF: 4 LUCK: 5
High Total: 34 (26) High Luck: 6

So the Mage got probably the worst roll I saw for any class except Yog with number 5 (new worst roll with number 10). If you notice though, his best roll was only 1MP away from being a "perfect" roll, given the stats that I observed.
Priest
Spoiler
1. HP: 7 MP: 9 ATT: 6 DEF: 6 LUCK: 6 (34)(25)
2. HP: 6 MP: 7 ATT: 5 DEF: 5 LUCK: 6 (29)(22)
3. HP: 7 MP: 9 ATT: 6 DEF: 5 LUCK: 5 (32)(23)
4. HP: 7 MP: 7 ATT: 4 DEF: 6 LUCK: 5 (29)(22)
5. HP: 7 MP: 8 ATT: 4 DEF: 5 LUCK: 6 (30)(22)
6. HP: 6 MP: 8 ATT: 6 DEF: 5 LUCK: 6 (31)(23)
7. HP: 7 MP: 8 ATT: 5 DEF: 4 LUCK: 6 (30)(22)
8. HP: 6 MP: 6 ATT: 6 DEF: 5 LUCK: 6 (29)(23)
9. HP: 7 MP: 8 ATT: 5 DEF: 6 LUCK: 6 (32)(24)

Highest: HP: 7 MP: 9 ATT: 6 DEF: 6 LUCK: 6
High Total: 34 (25) High Luck: 6

...And with the Priest she did get a "perfect" roll. Priests stats seemed a lot more stable in general, so
is probably not a character of massive concern when it comes to re-rolling. Just aim for that 6 Luck.
Swordsman
Spoiler
1. HP: 8 MP: 2 ATT: 7 DEF: 6 LUCK: 3 (26)(24)
2. HP: 7 MP: 1 ATT: 5 DEF: 8 LUCK: 3 (24)(23)
3. HP: 7 MP: 1 ATT: 7 DEF: 5 LUCK: 4 (24)(23)
4. HP: 9 MP: 0 ATT: 6 DEF: 5 LUCK: 4 (24)(24)
5. HP: 8 MP: 2 ATT: 5 DEF: 5 LUCK: 4 (24)(22)
6. HP: 10 MP: 0 ATT: 6 DEF: 7 LUCK: 4 (27)(27)
7. HP: 8 MP: 0 ATT: 6 DEF: 6 LUCK: 4 (24)(24)

Highest: HP: 10 MP: 2 ATT: 7 DEF: 8 LUCK: 4
High Total: 27 (24) High Luck: 4

With the Swordsman, the total values of the stats were very simillar, and yet things like Defense were up and down, and sometimes Magic as well.

Rusty's roll (number 6) is now the best and highest observed roll.
Thief
Spoiler
1. HP: 7 ATT: 5 DEF: 7 LUCK: 5 (24)
2. HP: 7 ATT: 5 DEF: 7 LUCK: 5 (24)
3. HP: 5 ATT: 6 DEF: 6 LUCK: 4 (21)
4. HP: 7 ATT: 6 DEF: 6 LUCK: 4 (23)
5. HP: 6 ATT: 6 DEF: 6 LUCK: 5 (23)
6. HP: 7 ATT: 7 DEF: 8 LUCK: 5 (27)
7. HP: 7 ATT: 5 DEF: 6 LUCK: 6 (24)
8. HP: 5 ATT: 5 DEF: 7 LUCK: 6 (23)
9. HP: 10 ATT: 9 DEF: 7 LUCK: 5 (31)

Highest: HP: 7 ATT: 7 DEF: 8: LUCK: 6
High Total: 27 High Luck: 6

The Thief is pretty consistent. Consistently poor. Roll 3 is actually the worst roll besides Yog, since he doesn't even have any magic to make up for it. I hate this class.

Trent's experience would also suggest that a 7 is sometimes possible. I would suggest if you hit 6 or 7 Luck, take it. If you hit 5 with decent other stats, it's probably worth considering.
Warrior
Spoiler
1. HP: 8 ATT: 6 DEF: 6 LUCK: 4 (24)
2. HP: 9 ATT: 5 DEF: 8 LUCK: 4 (26)
3. HP: 8 ATT: 7 DEF: 7 LUCK: 4 (26)
4. HP: 7 ATT: 7 DEF: 7 LUCK: 4 (25)
5. HP: 8 ATT: 7 DEF: 6 LUCK: 4 (25)
6. HP: 9 ATT: 6 DEF: 9 LUCK: 4 (28)
7. HP: 7 ATT: 5 DEF: 10 LUCK: 5 (27)
8. HP: 9 ATT: 6 DEF: 6 LUCK: 5 (26)
9. HP: 8 ATT: 7 DEF: 8 LUCK: 5 (28)
10. HP: 8 ATT: 4 DEF: 8 LUCK: 5 (25)

Highest: HP: 9 ATT: 7 DEF: 10 LUCK: 5
High Total: 28 High Luck: 5
Yogurt
Spoiler
1. HP: 10 ATT: 1 DEF: 2 LUCK: 2 (15)
2. HP: 2 ATT: 1 DEF: 4 LUCK: 2 (9)
3. HP: 10 ATT: 1 DEF: 9 LUCK: 2 (22)
4. HP: 6 ATT: 1 DEF: 7 LUCK: 2 (16)
5. HP: 8 ATT: 1 DEF: 1 LUCK: 3 (13)
6. HP: 6 ATT: 1 DEF: 4 LUCK: 2 (13)
7. HP: 3 ATT: 1 DEF: 3 LUCK: 3 (10)
8. HP: 3 ATT: 1 DEF: 9 LUCK: 3 (16)

Highest: HP: 10 ATT: 1 DEF: 9 LUCK: 3
High Total: 22 High Luck: 3

So... At least Yog was a little bit interesting... I was surprised when values like 9 would pop up in DEF, or he'd get 10HP and then 2HP. In any case, an average is probably useful here - That is 15, for his total. If you are getting less than that, it's probably worth re-rolling (Unless you get 3 Luck). This was also one case in which I struggled to pick a best roll, so went for 3 and 5. 5 you get the extra Luck, but 3 you have potentially +8HP and +8DEF, which works out about equal in terms of gold value.
So yeah. In summary, if you want a quick reference, add up the total of your stats (including Luck), then compare it to the "High Total" of your class. If you're close to it, and have the "High Luck" value too, it's probably not getting much better than that. If you're a couple of points below, though, and especially if you are below on the High Luck, then it's probably best to re-roll.

As I was formatting this, I also realised that some characters benefit more from Luck than others - this should be obvious, but if you are using any class that has an Insta-Kill ability (Any class that can use Desoul, Doom Blade, Iron Ball, etc.) then getting the highest Luck value is pretty much essential.


And a note on the Knight - his lowest total roll for me was the same as any other classes highest total roll (excluding MP totals). What a beast.
All in all a nice waste of 2 hours and 4k.

Oh, and for people just wanting to look at the highest Luck values I got for each character, here you go:

High Luck Values:
Spoiler
Archer: 6
Knight: 3 (5?)
Mage: 6
Priest: 6
Swordsman: 4
Thief: 6 (7)
Warrior: 5
Yogurt: 3

In brackets are Luck values given separate from this sample.
**EDIT: I should have really expanded on what I said about the total stat values always being simillar - I was basically implying that you will always get around 25/26 as a normal high total, but the distribution of points will be different. This can be useful when rolling, say, a Mage, if you know you're not going to focus on Attack. If you get a low High Point Total, but only because you have very low ATT (and decent HP and DEF) it is probably still worth keeping since you won't ever need those attack points anyway.
Last edited by Kev on Fri Apr 05 2013 6:45pm, edited 20 times in total.
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Re: Character Starting Stats

Post by Sin Jackal »

Kev, two of the three warriors I made had 5 Luck. The other had 4. I can confirm 5 Luck is a possible roll on Warriors.
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Re: Character Starting Stats

Post by Pahn »

Great topic.
Last edited by Pahn on Sun Sep 02 2012 12:34pm, edited 1 time in total.
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Re: Character Starting Stats

Post by Kev »

Cheers Sin, have edited it in. Did think it was odd only getting one value, though I suppose that's where low sample size comes in.

If anyone else gets any other values for Luck for any of the classes, even low ones, it'd be good at add it all together. Since the Archer had 3 possible values that I saw, it's probable that other classes may have different ones, too.
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Re: Character Starting Stats

Post by Sin Jackal »

It's a good topic man. No prob about the sample size. . .at least someone's doing it. Shit costs money, so I appreciate the effort.

Not that this will help much, but the Luck values for the other characters I've made have been:

Swordsman: 4 Luck

Knight: 3, 3, 2, 3, and 3 luck (remade the third one and got a 3 right away)

3 Luck popped up for me on Knight pretty often.

Interesting that the Archer is the only class observed so far with a variable luck range of 3.
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Re: Character Starting Stats

Post by 69 »

Thief can also roll a luck of six. 3 of the 5 Thieves I have rolled now have started with a six.

Also when you promote a Thief to Ninja he has access to the best selection of weapons available. Doom Blade and Gisarme easily being the best.
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Re: Character Starting Stats

Post by MXC »

The only thing we need for a nice size is people to post starting stats each time they make a character (whether they re-roll or not doesn't matter)
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Re: Character Starting Stats

Post by Stordarth »

I think Bolt might have been keeping track of his characters. Would be good to direct him here.
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Re: Character Starting Stats

Post by Pahn »

Trent can probably help with Thief ;)
Last edited by Pahn on Sun Sep 02 2012 12:34pm, edited 1 time in total.
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Re: Character Starting Stats

Post by the tall guy »

I've had a luck 2 Swordsman.
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Re: Character Starting Stats

Post by Salibu »

This is a great topic.
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Re: Character Starting Stats

Post by Trent »

I've actually had a luck 7 thief once.
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Re: Character Starting Stats

Post by Kev »

Thanks for all the input. Have edited it mostly in, except for 2 Luck on a swordsman. If you get 2 Luck on a swordsman, call it a Randy and give it another shot.

EDIT: And also, what MXC said. If people post full stats at creation, I will add them into the sample.
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Re: Character Starting Stats

Post by Rusty »

Swordsman:

HP: 10
Attack: 6
Defense: 7
Luck: 4
27 total. Y'know, originally I was just gonna bump this, but I think I will sticky it.
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Re: Character Starting Stats

Post by Noma »

Warrior:
HP: 9
MP: 0
AT: 6
DF: 9
Luck: 4
28 total.
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Re: Character Starting Stats

Post by Salibu »

Warrior
HP. 7
AT. 5
DF. 10
Luck 5
total. 27
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Re: Character Starting Stats

Post by Pahn »

Salibu wrote:Warrior
HP. 7
AT. 5
DF. 10
Luck 5
total. 27
OMG- 5 luck :)
Last edited by Pahn on Sun Sep 02 2012 12:34pm, edited 1 time in total.
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Re: Character Starting Stats

Post by Kev »

Awesome. All three of these rolls that have been provided have been pretty good, at least compared to the rolls I made. Maybe I just have pretty bad luck :)

Thanks for sharing in any case!
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Re: Character Starting Stats

Post by Alpha »

Just created a Knight with 9 base attack. Still, he has to go as I want that 3 luck!
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Re: Character Starting Stats

Post by Salibu »

Pahn wrote:
Salibu wrote:Warrior
HP. 7
AT. 5
DF. 10
Luck 5
total. 27
OMG- 5 luck :)
yeah and the 10 defense
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