Starting Stats
So these were all done in the order they are presented, on the same day (just turned the 20th December), within about 20-30 minutes of each other. We can quickly see that variation is generally not high enough on most stats to really have much use for an average value in each case - Instead, I am going to highlight the roll for each class that I think is the best roll, and then give the highest values for each stat after the raw data. While the use for this might seem limited (potentially even just to knowing Luck values), using it properly could save you a fair bit of cash in most cases. Besides the Archer, most classes seem to alternate between two Luck values - so even if you roll the "highest" Luck value for say, a Swordsman (a 4), a quick comparison to the chart might show you that you're actually losing out on potentially 2 or 3 points in both Attack and Defence, and since you have a high chance of hitting a 4 again, it might be worth re-rolling. In the case of the Archer however, if you hit a 6 it is probably worth sticking with it. I feel a need to put a disclaimer in here, but you're all big enough and ugly enough to not cry to me if you end up getting addicted to rolling the "perfect" start and end up lashing 2k down the drain. I am also aware that doing only 5 rolls per class is a bit of a short sample size (and so my saying that 4 is the highest Luck for a Swordsman may be incorrect). To be honest though, the grouping is quite tight on the values, and this is only really meant to be a quick reference (mainly for Luck).
Another note: I have included in italicised brackets the total value of the points (HP + ATT + DEF + LUCK), and MP where appropriate. One thing to note is that the total values are always pretty simillar - and Luck does not seem to be weighted anymore than a point of HP. I will also include the highest point total for each character (that I rolled, not that could be obtained by taking the highest stat values). This value, when coupled with the Luck values, should be a pretty good indication of how good a roll you have made. Except with Yog. His stats were all over the place. ((Magic users have two values, one with and one without MP total included)). **(See EDIT)**
So without further ado...
Archer
Spoiler
2. HP: 7 ATT: 8 DEF: 5 LUCK: 5 (25)
3. HP: 8 ATT: 7 DEF: 5 LUCK: 6 (26)
4. HP: 8 ATT: 7 DEF: 6 LUCK: 4 (25)
5. HP: 7 ATT: 7 DEF: 6 LUCK: 5 (25)
6. HP: 6 ATT: 7 DEF: 7 LUCK: 6 (26)
7. HP: 7 ATT: 8 DEF: 5 LUCK: 6 (26)
Highest: HP: 8 ATT: 8 DEF: 7 LUCK: 6
High Total: 26 High Luck: 6
Knowing that I can get 6 Luck, I would probably always re-roll for it. However a high roll in normal stats with a 5 Luck probably wouldn't be too hard to take.
Spoiler
2. HP: 12 ATT: 7 DEF: 8 LUCK: 2 (29)
3. HP: 12 ATT: 8 DEF: 7 LUCK: 3 (30)
4. HP: 10 ATT: 7 DEF: 9 LUCK: 2 (28)
5. HP: 10 ATT: 6 DEF: 7 LUCK: 3 (26)
6. HP: 9 ATT: 7 DEF: 6 LUCK: 2 (24)
7. HP: 12 ATT: 8 DEF: 6 LUCK: 2 (28)
8. HP: 9 ATT: 8 DEF: 9 LUCK: 2 (28)
9. HP: 12 ATT: 6 DEF: 7 LUCK: 3 (28)
10. HP: 9 ATT: 6 DEF: 9 LUCK: 3 (27)
11. HP: 12 ATT: 9 DEF: 8 LUCK: 3 (32)
12. HP: 12 ATT: 6 DEF: 9 LUCK: 3 (30)
13. HP: 11 ATT: 7 DEF: 9 LUCK: 3 (30)
14. HP: 12 ATT: 8 DEF: 5 LUCK: 3 (28)
15. HP: 12 ATT: 6 DEF: 5 LUCK: 2 (25)
16. HP: 12 ATT: 8 DEF: 9 LUCK: 2 (31)
Highest: HP: 12 ATT: 9 DEF: 9 LUCK: 3
High Total: 30 High Luck: 3
The Knight really has shocking Luck values. The cost of starting with 2 Luck is going to cost you so much more in the long run, so I would never settle for it. The Knight's defence stat also seems quite variable, so probably best to check that too.
Spoiler
2. HP: 8 MP: 8 ATT: 6 DEF: 6 LUCK: 6 (34)(26)
3. HP: 8 MP: 6 ATT: 4 DEF: 5 LUCK: 6 (29)(23)
4. HP: 8 MP: 9 ATT: 6 DEF: 4 LUCK: 5 (32)(23)
5. HP: 7 MP: 7 ATT: 4 DEF: 4 LUCK: 5 (27)(20) ...
6. HP: 8 MP: 5 ATT: 5 DEF: 4 LUCK: 5 (27)(22)
7. HP: 7 MP: 5 ATT: 4 DEF: 6 LUCK: 6 (28)(23)
8. HP: 7 MP: 6 ATT: 6 DEF: 5 LUCK: 6 (30)(24)
9. HP: 7 MP: 6 ATT: 6 DEF: 4 LUCK: 6 (29)(23)
10. HP: 6 MP: 6 ATT: 4 DEF: 4 LUCK: 5 (25)(20)
11. HP: 7 MP: 8 ATT: 4 DEF: 6 LUCK: 6 (31)(23)
12. HP: 8 MP: 9 ATT: 6 DEF: 5 LUCK: 5 (33)(24)
13. HP: 6 MP: 7 ATT: 6 DEF: 5 LUCK: 5 (29)(22)
14. HP: 6 MP: 5 ATT: 6 DEF: 6 LUCK: 5 (28)(23)
15. HP: 7 MP: 5 ATT: 6 DEF: 5 LUCK: 5 (28)(23)
16. HP: 8 MP: 8 ATT: 5 DEF: 6 LUCK: 5 (32)(24)
17. HP: 8 MP: 8 ATT: 4 DEF: 4 LUCK: 5 (29)(21)
18. HP: 8 MP: 5 ATT: 4 DEF: 5 LUCK: 6 (28)(23)
19. HP: 6 MP: 7 ATT: 5 DEF: 5 LUCK: 5 (28)(21)
20. HP: 8 MP: 8 ATT: 5 DEF: 6 LUCK: 5 (32)(24)
21. HP: 8 MP: 6 ATT: 5 DEF: 5 LUCK: 5 (29)(23)
22. HP: 8 MP: 9 ATT: 5 DEF: 5 LUCK: 6 (33)(24)
Highest: HP: 8 MP: 9 ATT: 6 DEF: 6 LUCK: 6
Lowest: HP: 6 MP: 5 ATT: 4 DEF: 4 LUCK: 5
High Total: 34 (26) High Luck: 6
So the Mage got probably the worst roll I saw for any class except Yog with number 5 (new worst roll with number 10). If you notice though, his best roll was only 1MP away from being a "perfect" roll, given the stats that I observed.
Spoiler
2. HP: 6 MP: 7 ATT: 5 DEF: 5 LUCK: 6 (29)(22)
3. HP: 7 MP: 9 ATT: 6 DEF: 5 LUCK: 5 (32)(23)
4. HP: 7 MP: 7 ATT: 4 DEF: 6 LUCK: 5 (29)(22)
5. HP: 7 MP: 8 ATT: 4 DEF: 5 LUCK: 6 (30)(22)
6. HP: 6 MP: 8 ATT: 6 DEF: 5 LUCK: 6 (31)(23)
7. HP: 7 MP: 8 ATT: 5 DEF: 4 LUCK: 6 (30)(22)
8. HP: 6 MP: 6 ATT: 6 DEF: 5 LUCK: 6 (29)(23)
9. HP: 7 MP: 8 ATT: 5 DEF: 6 LUCK: 6 (32)(24)
Highest: HP: 7 MP: 9 ATT: 6 DEF: 6 LUCK: 6
High Total: 34 (25) High Luck: 6
...And with the Priest she did get a "perfect" roll. Priests stats seemed a lot more stable in general, so
is probably not a character of massive concern when it comes to re-rolling. Just aim for that 6 Luck.
Spoiler
2. HP: 7 MP: 1 ATT: 5 DEF: 8 LUCK: 3 (24)(23)
3. HP: 7 MP: 1 ATT: 7 DEF: 5 LUCK: 4 (24)(23)
4. HP: 9 MP: 0 ATT: 6 DEF: 5 LUCK: 4 (24)(24)
5. HP: 8 MP: 2 ATT: 5 DEF: 5 LUCK: 4 (24)(22)
6. HP: 10 MP: 0 ATT: 6 DEF: 7 LUCK: 4 (27)(27)
7. HP: 8 MP: 0 ATT: 6 DEF: 6 LUCK: 4 (24)(24)
Highest: HP: 10 MP: 2 ATT: 7 DEF: 8 LUCK: 4
High Total: 27 (24) High Luck: 4
With the Swordsman, the total values of the stats were very simillar, and yet things like Defense were up and down, and sometimes Magic as well.
Rusty's roll (number 6) is now the best and highest observed roll.
Spoiler
2. HP: 7 ATT: 5 DEF: 7 LUCK: 5 (24)
3. HP: 5 ATT: 6 DEF: 6 LUCK: 4 (21)
4. HP: 7 ATT: 6 DEF: 6 LUCK: 4 (23)
5. HP: 6 ATT: 6 DEF: 6 LUCK: 5 (23)
6. HP: 7 ATT: 7 DEF: 8 LUCK: 5 (27)
7. HP: 7 ATT: 5 DEF: 6 LUCK: 6 (24)
8. HP: 5 ATT: 5 DEF: 7 LUCK: 6 (23)
9. HP: 10 ATT: 9 DEF: 7 LUCK: 5 (31)
Highest: HP: 7 ATT: 7 DEF: 8: LUCK: 6
High Total: 27 High Luck: 6
The Thief is pretty consistent. Consistently poor. Roll 3 is actually the worst roll besides Yog, since he doesn't even have any magic to make up for it. I hate this class.
Trent's experience would also suggest that a 7 is sometimes possible. I would suggest if you hit 6 or 7 Luck, take it. If you hit 5 with decent other stats, it's probably worth considering.
Spoiler
2. HP: 9 ATT: 5 DEF: 8 LUCK: 4 (26)
3. HP: 8 ATT: 7 DEF: 7 LUCK: 4 (26)
4. HP: 7 ATT: 7 DEF: 7 LUCK: 4 (25)
5. HP: 8 ATT: 7 DEF: 6 LUCK: 4 (25)
6. HP: 9 ATT: 6 DEF: 9 LUCK: 4 (28)
7. HP: 7 ATT: 5 DEF: 10 LUCK: 5 (27)
8. HP: 9 ATT: 6 DEF: 6 LUCK: 5 (26)
9. HP: 8 ATT: 7 DEF: 8 LUCK: 5 (28)
10. HP: 8 ATT: 4 DEF: 8 LUCK: 5 (25)
Highest: HP: 9 ATT: 7 DEF: 10 LUCK: 5
High Total: 28 High Luck: 5
Spoiler
2. HP: 2 ATT: 1 DEF: 4 LUCK: 2 (9)
3. HP: 10 ATT: 1 DEF: 9 LUCK: 2 (22)
4. HP: 6 ATT: 1 DEF: 7 LUCK: 2 (16)
5. HP: 8 ATT: 1 DEF: 1 LUCK: 3 (13)
6. HP: 6 ATT: 1 DEF: 4 LUCK: 2 (13)
7. HP: 3 ATT: 1 DEF: 3 LUCK: 3 (10)
8. HP: 3 ATT: 1 DEF: 9 LUCK: 3 (16)
Highest: HP: 10 ATT: 1 DEF: 9 LUCK: 3
High Total: 22 High Luck: 3
So... At least Yog was a little bit interesting... I was surprised when values like 9 would pop up in DEF, or he'd get 10HP and then 2HP. In any case, an average is probably useful here - That is 15, for his total. If you are getting less than that, it's probably worth re-rolling (Unless you get 3 Luck). This was also one case in which I struggled to pick a best roll, so went for 3 and 5. 5 you get the extra Luck, but 3 you have potentially +8HP and +8DEF, which works out about equal in terms of gold value.
As I was formatting this, I also realised that some characters benefit more from Luck than others - this should be obvious, but if you are using any class that has an Insta-Kill ability (Any class that can use Desoul, Doom Blade, Iron Ball, etc.) then getting the highest Luck value is pretty much essential.
And a note on the Knight - his lowest total roll for me was the same as any other classes highest total roll (excluding MP totals). What a beast.
All in all a nice waste of 2 hours and 4k.
Oh, and for people just wanting to look at the highest Luck values I got for each character, here you go:
High Luck Values:
Spoiler
Knight: 3 (5?)
Mage: 6
Priest: 6
Swordsman: 4
Thief: 6 (7)
Warrior: 5
Yogurt: 3
In brackets are Luck values given separate from this sample.