Anyone heard from Bone Idol on the likelihood he could start up work on a SF-CD Editor program yet ? I am eagerly awaiting the chance to turn this fun game into a much better (overall) challenge by (mainly) fixing the pathetic enemy stats (relative to your Shining Force's end-game stats), and making the bosses much, much, more imposing.
My initial ideas (in no particular order) for "fixin" would be:
- Bazoo (1st battle with him) - Bolt-1 ??!! laughable - Bolt-2 and he's much more interesting - possibly make Blaze-3 and leave it at that.
- Bazoo (final battle with him) - Bolt-2 becomes Bolt-3 (Bolt-2 is pathetic in terms of damaging potential on your team at that point in the game)
- Fat King Edmond - much better stats and HP Totals for that point in the game. Basically, his "Default" stats on non-Ouch difficulty are:
HP-99, MP-30, ATT-55, DEF-43, AGI-22, MOV-5 (spells - boost 2 and heal-1 ???)
My Modified Edmond would be something like:
HP-150, MP-60, ATT-70, DEF-45, AGI-35, MOV-5 (spells: Aura-3 or Blaze-4 or both)
You have too many characters like the ludicrous Apis (Knight/Paladin) who become unstoppable due to 2-shotting most enemies and barely taking any damage from their normal physical attacks. This seems to always be a problem in SF-games (SF-2 was, for the most part, able to get around this on Super Difficulty, but only for the weaponless monsters due to the way the 25% boost is calculated) ... and something I worked on (primarily) in trying to balance things for my Shining Force 1 Challenge Mod earlier this year.
- Enemy Spell selection much better, particularly end game:
Demon Masters with (only) Freeze-3 by the end of the game ? Why not Freeze-4 and make them "extra deadly" to your team ? Certainly give SOME enemies some Level-4 magical attacks, no ? Your team can get them (in later Books if you level normally) - so why not for the villains too ?
Enemy HP (particularly on Book-1) DRAMATICALLY raised. Book-1 enemies (for some bizarre reason) all have noticeably lower HP totals (but in some cases slightly higher DEF) than their Book-2 counterparts. It makes Magical attacks on Book-1 guys far more powerful and effective (since they all ignore basic DEF stats) than the same spells on level-2 enemies !
My favorite example is the Book-1 and Book-2 Ghouls:
Ghoul (Book-1)- HP-28, ATT-34, DEF-31
Ghoul (Book-2)- HP-66, ATT-42, DEF-25
There is no rhyme or reason to why the Book-2 guys are so massively (better) - overall - in terms of HP and ATT, over their Book-1 counterparts.
It made Book-1 (even on Ouch) a joke, when I played through it a few years back.
My changes would (ideally) bring the Book-1 enemies up to Book-2 levels, at least in terms of HP and ATT - enhancing the overall challenge considerably.
The enemy AI in SF-CD is the most impressive (IMHO) in any Shining Game I'd played (like SF-2's, but even better, I found - as they would "Use" rings, etc they had in hand, which normal SF-2 enemies would not).
Giving them a more level playing field, where stats are concerned, would be a huge boon to the game and really enhance its replayability for me and, I'm sure, many other players.
I'll send a message to Bone Idol so he knows to look back here when he gets a chance !