Diego: Yeah I am going to take a look at the enemy minions and see what I can figure out. I think its going to be harder to do those, so it will take a long time to get through them.
Alpha: Thanks I am glad you like them. Oddeye was fun to work on and I tried to stay true to his character. In his battle sprite his cape was red on the inside and looked gray on the outside. It is hard though because his SF2 map sprite looked like it had blue hair while his portrait had purple. There are so many times that with the limited color palette they would make a major change like that.
Okay Diego here is the first enemy sprites just for you
I thought this was going to be an easy one since I had a similar template but this one took me a long time to create.
I had already had this one mostly done. It was a fairly straight forward one.
Running out of room again to post images so I added a Hunter Goblin to the first post. He took a while to do I was editing his clothing and gloves for a while and then realized I was covering them up with a bow afterwards anyways
It was nice to have the goblin done already so I could use it as template to build around.
First post updated with the Artillery. This is a tough one due to the fact you are trying to fit the machine and the man all in the sprite. I tried to use coloring from the battle sprite to stay true to the design. If you have any input on that one let me know and I'll try to make the changes. The enemies are getting harder to do already.
First post updated with an Orc sprite. Again I loved how it turned out from the front, side views I'm not as thrilled about. Hard to capture how overweight he is with so little pixels, especially with such big heads on these sprites
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