Sinful Force wrote:Yeah, well, I guess if that works, a re-upload of your SiTD Editor would be nice (I bumbed the topic with the Editor for this in the SiTD forum area) and very appreciated by me. But if it doesn't work, well, it be very nice of you anyways if you could, and you would have my many thanks in return.
Regardless, I hope it works & wish you luck, because I'm pretty sure it worked for me?
Sinful Force wrote:So yeah, it's whatever you do 2 turns ahead that changes the results for present turn, and bnthing to do with timing. So yeah, have fun playing with that, lol (in short, I'm not sure if a good enough TAS can be done. I'll let you figure that out now that I've clarified this). Plus sorry for leading you on the wrong track there, I should have tested this in a more controlled enviromnet type thing before telling you about it (it's just that I knew something worked).... and thanks again for fixing those links to your Editor.
DarkKobold wrote:Shining Force II uses a sequential RNG as well, but the nice thing about it is that the RNG steps once per frame (the genesis outputs 60 frames per second) while a menu or text box is open. This means that the action can be manipulated by how long the menu is kept open.
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