Shining Force II Hacking: Publishing Hacks on Steam
4 mb?
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Diego_DidakusShining Hero
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Publishing Hacks on Steam
I dont know if its a stupid question, but a hack made for a expanded rom with the caravan can be published in genesis collection on steam?
Check out my projects: https://quasarcorpsgame.com.br/
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SirHedgeShining Hero
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Re: Publishing Hacks on Steam
No. The expanded rom is still based on the core programming of SF2 and is therefore property of Sega. You can't sell it. Unless I'm misunderstanding your question.
Fully Accurate Damage Calculations: Forum Thread | Google Spreadsheet
Hacking Resources: Information | Patches | Monster AI Research
Tools: SF2 Hex Utility | SF2Edit Stats Importer from CSV
YouTube: Introduction to Hex Editing | SFedit Save State Tutorial | How to Play Shining Chaos Prelude
Hacking Resources: Information | Patches | Monster AI Research
Tools: SF2 Hex Utility | SF2Edit Stats Importer from CSV
YouTube: Introduction to Hex Editing | SFedit Save State Tutorial | How to Play Shining Chaos Prelude
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MXC1090
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Re: Publishing Hacks on Steam
He's referring to this: http://www.sega.co.uk/news/sega-mega-drive-classics-hub" onclick="window.open(this.href);return false;
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Diego_DidakusShining Hero
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Re: Publishing Hacks on Steam
Yes, you misundestood, im dont want to sell it, but now we can publish rom hacks on steam.
Anyone know if we can? if not its possible to revert a hack to work with a 2mb rom?
Anyone know if we can? if not its possible to revert a hack to work with a 2mb rom?
Check out my projects: https://quasarcorpsgame.com.br/
Speaking...tires me.
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I'm tired.
Speaking...tires me.
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I'm tired.
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SirHedgeShining Hero
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Re: Publishing Hacks on Steam
Wow. That's actually really cool. So Sega is now actively encouraging hacking?
So at least I can be a little bit helpful by saying that some 4mb hacks can be converted back to 2mb, but most cannot. The rom size was enlarged so that more information could be stored. If the hack required that additional information then it would be impossible to convert it back. It's worth adding that I don't actually know how one would convert back to 2mb, but in theory it would be possible for certain hacks, and impossible for others.
So at least I can be a little bit helpful by saying that some 4mb hacks can be converted back to 2mb, but most cannot. The rom size was enlarged so that more information could be stored. If the hack required that additional information then it would be impossible to convert it back. It's worth adding that I don't actually know how one would convert back to 2mb, but in theory it would be possible for certain hacks, and impossible for others.
Fully Accurate Damage Calculations: Forum Thread | Google Spreadsheet
Hacking Resources: Information | Patches | Monster AI Research
Tools: SF2 Hex Utility | SF2Edit Stats Importer from CSV
YouTube: Introduction to Hex Editing | SFedit Save State Tutorial | How to Play Shining Chaos Prelude
Hacking Resources: Information | Patches | Monster AI Research
Tools: SF2 Hex Utility | SF2Edit Stats Importer from CSV
YouTube: Introduction to Hex Editing | SFedit Save State Tutorial | How to Play Shining Chaos Prelude
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bum_199Shining Member
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Re: Publishing Hacks on Steam
i dont know if the rom has to be a certain size. this guide below tells how to upload them though. couldn't hurt to try.
http://steamcommunity.com/sharedfiles/f ... =675208296
http://steamcommunity.com/sharedfiles/f ... =675208296
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FlygonPowered by Jets
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Re: Publishing Hacks on Steam
Is there any update on this? The ROM expansion requires doing some odd stuff to the save mapper, and SEGA's emulators, well, I don't quite trust them.
Last edited by Flygon on Sun Sep 04 2016 6:14am, edited 1 time in total.
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ShininGeekShining Member
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Re: Publishing Hacks on Steam
I've been able to upload 4MB roms of SFI to the workshop and have had no issues reported (yet)
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