Over the years, I've had many requests from people looking to start new hacks, and one of the most common ones is expanding certain character's available colour palettes. Given that the version of the editor that has this functionality is only available in unreleased source code, and requires installations of various python modules to even get it to run, releasing it is problematic. Plus, it's not my work, and I don't feel it's my place to make it widely available. So instead, I've always made it known to ask me to do it for them. But lately, I've not been around nearly as much and I'm consistently busier than I used to be.
So I decided to release a patch so people can do it at their leisure.
It expands the number of palettes for every hero sprite to 4. Simple. This should be more than enough to get most kickstarted with their custom roms with regards to hero sprites. If there are any people that need more than that, I'm still available to do those - or maybe make the patch larger.
As every request I can remember has been to add hero palettes, this one focuses on just heroes. If people think it would be helpful, I could make another patch for just monsters, and maybe a combined patch if desired.
As usual, you'll need an IPS patching program.
DISCLAIMER: I have only tested this by opening the rom in the caravan to check if the palettes are blank and not garbled. It shouldn't cause any issues, but I don't have the time to extensively test it. Back up your originals.
Additionally, this is intended to be applied to a clean, 4MB expanded rom. Applying it to roms that have already had palette data altered, or use more advanced ASM hacks that relocate data and shift pointers are not likely to work as intended.
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