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Torch Eye...FAIL

Here's the place to discuss the "Resurrection of the Dark Dragon" game for GBA. Note that the original Shining Force has a seperate forum.

Torch Eye...FAIL

Postby Wulf » Thu May 12 2011 1:39am

The remake ruined the Torch Eye's former glory...minus 1? Is that a joke? I thought it was a fixed amount...

STUPID.
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Re: Torch Eye...FAIL

Postby Balbazak » Fri May 13 2011 2:59am

Do you mean the attack damage?
In the remake, a Torch eye's long range attack deals 19-21 damage, the close range deals equal to their actual attack stat vs. player defense.
I forget how much they used to deal, was it always 20 damage regardless of defense?
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Re: Torch Eye...FAIL

Postby Omega Entity » Fri May 13 2011 3:19am

I believe the original game also had a physical attack, it was just rarely used...

Either way, the physical attack in the original was NOT a fixed amount of damage. So, if you had, say, a high-level Khris, then yes, in the original, the physical attack would still only do 1 point of damage.
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Re: Torch Eye...FAIL

Postby Noma » Fri May 13 2011 3:27am

I don't recall the original torch eyes ever hitting with a normal attack. The claws, yes, as their beam attack seemed to be just an optional ranged attack, though it was often much better because of the fixed damage. I've played the original many times, but obviously not often enough if I've never encountered a physical hit.

In this game I've encountered a physical hit, though it was still very rare, it did happen a few times. I admittedly I only have 2 stars in this game, though, so I haven't played through nearly as many times.
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Re: Torch Eye...FAIL

Postby Omega Entity » Fri May 13 2011 3:33am

Hm... I could be mixing the two, then... the brain is very tired right now. I do know that the Torch Eye's laser still does fixed damage in the remake, however.
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Re: Torch Eye...FAIL

Postby Noma » Fri May 13 2011 3:50am

Omega Entity wrote:Hm... I could be mixing the two, then... the brain is very tired right now. I do know that the Torch Eye's laser still does fixed damage in the remake, however.


I'm not saying you're wrong, just that I've never experienced it. That said, I avoid the torch eyes like the plague unless I'm fairly sure I can get in the first hits for a kill, as I'm sure most people do, but most of the time they don't have the opportunity to move in for a melee hit.
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Re: Torch Eye...FAIL

Postby Balbazak » Fri May 13 2011 4:53am

Noma wrote:
Omega Entity wrote:Hm... I could be mixing the two, then... the brain is very tired right now. I do know that the Torch Eye's laser still does fixed damage in the remake, however.


I'm not saying you're wrong, just that I've never experienced it. That said, I avoid the torch eyes like the plague unless I'm fairly sure I can get in the first hits for a kill, as I'm sure most people do, but most of the time they don't have the opportunity to move in for a melee hit.

I've never seem the original Torch eye's use a close range attack either, but It's possible I just never had it happen.
I do remember them having fixed damage, which sucked for the higher leveled guys, but was great for the healers and mages. 20 is way better than instantly dead, but 20 damage is worse than 1 damage.
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Re: Torch Eye...FAIL

Postby ehow22 » Fri May 13 2011 6:09am

A buddy told me it does happen, like Dani said....just rarely. I haven't seen it myself, but they tend to die too fast to get the chance.
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Re: Torch Eye...FAIL

Postby Rick » Fri May 13 2011 5:20pm

Are you sure you aren't confused with Steel Claws in LoGI?

They do both a weak physical attack and a beam attack
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Re: Torch Eye...FAIL

Postby Stordarth » Fri May 13 2011 5:34pm

To this day I have never seen the Torch Eyes use a physical attack. They always laser for 20 or so damage in LOGI. I haven't seen a physical hit in this either, but admittedly, I haven't given it the same amount of attention as the original.

If the Torch Eye can actually do a physical attack... what is the point if they didn't fix the attack values? They rebalanced a lot of other stuff, why not that as well?

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Re: Torch Eye...FAIL

Postby Kcid » Fri May 13 2011 11:01pm

The only thing that bugs me about the ones in LoGI is that when they do the special attack...they can still double attack. That's just rude, IMO.
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Re: Torch Eye...FAIL

Postby Balbazak » Fri May 13 2011 11:19pm

Kcid wrote:The only thing that bugs me about the ones in LoGI is that when they do the special attack...they can still double attack. That's just rude, IMO.

Yeah, even magic could do double damage back in the day...
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Re: Torch Eye...FAIL

Postby Stordarth » Sat May 14 2011 12:19am

Kcid wrote:The only thing that bugs me about the ones in LoGI is that when they do the special attack...they can still double attack. That's just rude, IMO.

Aye. It didn't even need to stop for breath.

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Re: Torch Eye...FAIL

Postby Rusty » Sat May 14 2011 12:19pm

Omega Entity wrote:I believe the original game also had a physical attack, it was just rarely used...

Torch Eyes only had the special laser attack in SF1. They always passed through defense, which made them very dangerous. Did roughly 17-20 damage. Steel Claws, however, did have physical attacks which they sometimes would use. Jets ONLY had physical attacks.
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Re: Torch Eye...FAIL

Postby Balbazak » Sat May 14 2011 11:20pm

Rusty wrote:
Omega Entity wrote:I believe the original game also had a physical attack, it was just rarely used...

Torch Eyes only had the special laser attack in SF1. They always passed through defense, which made them very dangerous. Did roughly 17-20 damage. Steel Claws, however, did have physical attacks which they sometimes would use. Jets ONLY had physical attacks.

Well there you go, if anybody knows SF1, it's Rusty. :)
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Re: Torch Eye...FAIL

Postby ehow22 » Sun May 15 2011 3:19am

Rusty wrote:
Omega Entity wrote:I believe the original game also had a physical attack, it was just rarely used...

Torch Eyes only had the special laser attack in SF1. They always passed through defense, which made them very dangerous. Did roughly 17-20 damage. Steel Claws, however, did have physical attacks which they sometimes would use. Jets ONLY had physical attacks.


That's what I thought :D
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Re: Torch Eye...FAIL

Postby Rick » Sun May 15 2011 1:28pm

Rick wrote:Are you sure you aren't confused with Steel Claws in LoGI?

They do both a weak physical attack and a beam attack


I posted it first :(
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Re: Torch Eye...FAIL

Postby Omega Entity » Sun May 15 2011 3:47pm

As I said before, I could have been mistaken. I'll admit when I'm wrong.
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Re: Torch Eye...FAIL

Postby ehow22 » Sun May 15 2011 6:14pm

Rick wrote:
Rick wrote:Are you sure you aren't confused with Steel Claws in LoGI?

They do both a weak physical attack and a beam attack


I posted it first :(


But I mentioned it first, just not on here :shifty:
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Re: Torch Eye...FAIL

Postby SForce » Fri May 27 2011 4:36pm

Rusty wrote:Torch Eyes only had the special laser attack in SF1. They always passed through defense, which made them very dangerous. Did roughly 17-20 damage. Steel Claws, however, did have physical attacks which they sometimes would use. Jets ONLY had physical attacks.


Beat me to it :damnit: though I'll be honest I initially thought we were talking about "Laser Eye" instead of "Torch Eye" to which I was thinking "when did laser eye ever have a physical attack"...but I digress. Torch Eyes did ignore defense yes, I never encountered a physical attack against them, if I have I just don't remember that far back. Steel Claws seemed to always use their physical attack against me than their laser, which was always a positive in my eyes. Though the robot's low hp and relatively low (for late-level) defenses made them easy kills. I guess I never took the chance of standing their waiting for a physical attack as I do not want to be the victim of losing a guy due to a double-hit.
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