very tiny update
For the past 10 months I've kinda stopped doing this until January.
I made archers able to use a small array of spells, and buffed them a bit, making them gimmick characters. Hopefully I can actually pull off gimmick characters without turning them into spoony bards.
I seperated the knights' abilities. One focuses on raw power, one on tanking physical attacks, one on tanking magic, one on speed, one on critical rate and Arthur.
The cap on promoted units is 50 instead of 99, but I'm pretty sure that'll only affect healers and their Aura spams.
Speaking of which, Gong can use higher levels of Aura. How high he can go, I won't reveal now.
I've been starting to script, removing the Jogurt Joins event since...well...
I'm trying to implement Vern in and replace Jogurt, but...
I can't draw to save my life...
(Using Balbaroy as a template, trying to make a "chipper" and "passionate" look with a wavy hairdo)
"Thanks so much for picking me! With our steel combined Darksol is done!"