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SHINING FORCE - BROTHERS MOD *v2.2 just released!*

Now with some Jogurt action! Come out and play!

Discussion about the original classic Genesis/Mega Drive game. Posts about the GBA remake belong in the forum below.

SHINING FORCE - BROTHERS MOD *v2.2 just released!*

Postby Lobo » Tue Apr 17 2012 7:41am

It's been quite a long time and today - April 17th - I can finally launch my Brothers Mod! :excited:

I feel like I've been working on this one forever. Since I first got my hands on rubix's editor.

Then, Doomblade's Challenge Mod came out and became quite an inspiration, as I could not avoid using some of his ideas for names and pictures, specially on weapons and enemies.

Later on, as rubix kept developing the editor, I kept making changes to the mod. Battle editor, text editor, graphics/palettes editor...I made good use of them all.

But always tried to keep the main focus on this mod: It's not a new game at all. It's just the good and old Shining Force game, only with some minor adjustments.

If you're gonna play this one, you will have the same 30 characters going through the same 30 battles. The bosses are the same too.

And what has changed?

Well, the differences are everywhere. Items, spells, enemies, stats, chests contents... Only, I tried to make them subtile. Tao still casts Blaze and Ken still starts out with a spear. Guntz's still a tank and Torasu is likely to learn Aura 4 if you level him enough. But who knows which of them will learn a brand new spell? And who will get an unusual stat growth curve? ;)

Then, I must say the major changes were kept to the battles.
Though most of them still get the same kinds of enemies, their numbers and AIs will be much different. And this will make the game a lot harder than the standard one (which is not a surprise indeed).

I did playtest it at least four times. And twice since I made last major changes to battles.
Last time, I managed to get to chapter 8 without replaying any battle, so I know it's possible. But I must admit I abused savestates sometimes, as I did not have the time nor the will to get Max killed by a double hit at the end of a battle. :blush:

Well, I think that's it!
Here's the link to the IPS patch: https://docs.google.com/open?id=0B8Jrtq ... HpVbHVqNTA
Here's the link to v1.1 IPS patch: https://docs.google.com/file/d/0By8C3ij ... sp=sharing
Link to v1.2 IPS patch: https://docs.google.com/file/d/0By8C3ij ... sp=sharing
Link to Shining Force Brothers Mod v2.0 ips file: https://drive.google.com/file/d/0By8C3i ... sp=sharing
Link to the BR version (translated to portuguese) of the ips file: https://drive.google.com/file/d/0By8C3i ... sp=sharing


Hope you will all enjoy Brothers Mod.
Feel free to ask questions and post comments in this topic.


Thank you everybody, and special thanks to rubixcuber and Doomblade! :thumbsup:


############################################################


BROTHERS MOD v2.0 release!

It's December 29th of 2015, more than 3 and 1/2 years since the original launching of this mod.

I remember back then I was having a hard time fixing little issues prior to the launching, besides other life demanding tasks, like having a son.
Meanwhile, Rubix got really productive on the editor, releasing updates at a pace I couldn't keep up.
I always wanted to test some of those features on this mod, but couldn't find the time or will to make it for a long time.

Well, I did it lately.
Brothers Mod v2.0 has some nice features that could have been there since the begining. But I'm glad it was not, for now I have such nice add-ons to present:


Jogurt Levels! :excited:
That's right!
I've used that awesome feature from rubixcuber's editor to make Jogurt into a fully playable character.
He gains levels. He has growth curves. He has attack animation. (Thanks to rbahamut!)
Give him a spot in your party and watch how far he gets!


Fixed Land Effect :thumbsup:
Ever noticed the Land Effect didn't work right? Neither did I.
Thanks to rubixcuber's and katgirlfeli's researches, we all got to know that.
And thanks to them again, we can now have it fixed and working properly.


Automatic Item Passing :)
Ever got tired of passing items around in those rooms filled with chests?
Now the game does it automaticaly, just like in Shining Force II and III.
(Note: this feature doesn't work in battle maps.)


EXP overflow :shifty:
Once a character gains a level, experience is not reseted to 0 anymore.
Instead, it's subtracted by 100, just like in Shining Force II and III.


Fixed maps ;)
Some minor glitches in maps have been fixed.
The bottom-left spot in the room above Cave of Darkness is an example.
The walkable wall at Bustoke is another one.


Re-rebalanced economy :blush:
After lots of complaining about force bankrupting, the economy system has been revised.
Enemies give away more money.
Weapons and items are more expensive.
Reviving and curing cost the same, so they are proportionally cheaper.
Also, there's more gold inside chests, so, hopefuly one should be able to revive the whole force after a tough battle.


Minor stats changes :confused:
Some enemies got a bit stronger. (Specially bosses.)
Hans got stronger.
Minor changes in guys like Ken, Luke, Gort, Vankar, Domingo and some others.
Characters Critical stat revised.


Minor text changes


Well, I hope this is enough to make it worthy to replay and to inspire those who never gave it a try to finaly go for it.
And, most of all, hope all the players can enjoy it and have a good time around!


Link to Shining Force Brothers Mod v2.2 ips file:
https://drive.google.com/open?id=0By8C3 ... TFxa1BKS00


Link to the BR version (translated to portuguese) of the ips file:
https://drive.google.com/file/d/0By8C3i ... sp=sharing


############################################################

v1.2 updates:

- Fixed an issue where itens that were not suposed to be used had been causing game crash when used. As intended from the begining, Power Ring, Shield Ring, Speed Ring and Halberd are now not usable, while the Mobility Ring finaly get to work it's Egress effect.


v1.1 updates:

- Fixed an issue in battle 1 where a goblin had been deployed weaponless;
- Fixed an issue with Hero's MP, which was insuficient to cast Egress if promoted at 10;
- Heat Axe and Atlas Axe are now breakable itens through use.



SHINING FORCE - BROTHERS MOD FEATURES:


- New and rebalanced weapons/itens
Added 1 entirely new item;
Imported 4 new itens from Doomblade's Challenge-Mod;
Renamed some already existing itens;
Different ranges/AoEs and effects for some existing itens;
Different AoE of attack for 1 existing weapon;


- New and rebalanced spells
Added 3 entirely new spells;
Imported 3 new spells (w/ different values) from Doomblade's Challenge-Mod;
Added new levels for some already existing spells;
Different costs, ranges/AoEs, and effects for some spells;
Entirely new range/AoE for 1 level of one spell;


- Rebalanced characters
Different values and curves for stats*;
Higher levels for most unpromoted characters by the time they join;
Much higher stats for late unpromoted characters (Lyle, Bleu, Alef, Torasu and Adam) by the time they join;
Different set of spells for some charactes;
Different set of weapons available for some characters;
Different resistances for some characters;
Renamed 1 character;


- New and rebalanced enemies
Added 3 entirely new enemies;
Imported 11 new enemies (w/ different stats) from Doomblade's Challenge-Mod;
Different stats for already existing enemies;
Different resistances for some enemies;
Rebalanced levels for enemies, making character evolution smoother trough the game;


- New sprites and palettes
New map and battle sprites/palettes for most new enemies;
New map sprite palettes for some characters (paladins & promoted Luke);
New battle sprite palettes for some characters (paladins);


- Rebalanced battles
New set and # of enemies on each battle;
New set of weapons and spells for enemies;
Redefined areas of AI for most battle maps;
New (and improved!) AI's for enemies;


- Modified chests content
Different treasures inside chests;
1 entirely new map chest;
2 entirely new hidden battle chests (both in Dragonia);


- Rebalanced financial system
Less gold found in chests;
Much less gold earned for killing enemies;
Cheaper weapons and itens;
Same cost for reviving/curing characters;


- Modified set of weapons/itens available in shops;


- Different damage dealt by poison;


* Though most characters (maybe all) had some stats revised, the focus was on not to make them very different from what they were originaly. Thus, about 85% of the curves were left unchanged and about 90% of final stats are within +-5 from the original.


############################################################

Link to Shining Force Brothers Mod v2.2 ips file:
https://drive.google.com/open?id=0By8C3 ... TFxa1BKS00

Link to the BR version (translated to portuguese) of the ips file:
https://drive.google.com/file/d/0By8C3i ... sp=sharing
Last edited by Lobo on Thu Nov 17 2016 9:34pm, edited 16 times in total.
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby acsound » Tue Apr 17 2012 8:07pm

I liked the opening, with the minor change to Simone's chatter.

Minor glitch: Max can walk through walls at the Force HQ.

Major glitch: Max and Ken cannot move or fight.

Observe:


Do you think it might be an issue with Land Effect, which is unusually high for Max and Ken?

I'll start over from my save state at Guardiana (GSX) and keep you posted.

UPDATE: It looks like the others (Tao, Luke, Lowe, and Hans) are moving about normally on battle 1, with normal Land Effect changes (15% on grass tile, 30% on rocks, 0% on the standard floor in the Gate). All Max can do is Egress out; Ken can't do anything at all. Max and Ken are stuck on their starting positions in the grass (79%/Max, 46%/Ken).

I haven't done anything out of the ordinary when I patched the ROM, or saving it.

I do notice that you have a sixth Goblin at the battle. Could he have thrown off something?

The way this is working now, I have two options:

    Arrange the team on the grass and have the Force stand their ground there, waiting for the enemies to come to them.

    Leave Max and Ken on the grass and focus on leveling the charas that can move.

The first option's problem is that it leaves Max open to dying. The second option will leave Max and Ken underleveled. Neither of these options will fix the underlying issue, and I'm concerned that it may follow throughout the game.

Please advise.
Last edited by acsound on Tue Apr 17 2012 8:38pm, edited 1 time in total.
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby Lobo » Tue Apr 17 2012 8:20pm

:shock:

Well, think I already know what it is.

I worked the game with my portuguese text all the time, as I was doing both projects at once, and then yesterday I reinserted the english text just before releasing.

It just happens that when text inserted for enemies' names exceeds some limit, it just cracks Max's movement.
It will be an easy fix and tonight I'll upload the fixed version.

Thanks, acsound! :thumbsup:



EDIT:

It should be fixed now. :thumbsup:
I already updated the link in the initial post of the topic.

Shining Force - Brothers Mod v1.0001.gif


Well, just tell me if you find any other issue.
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby acsound » Wed Apr 18 2012 1:11am

OK.

Please disregard my PM response, then; I'll download this patch now.

NEW QUESTION (in spoilers for new players):
WARNING: SPOILER!


I'm in Chapter 2: the ever-hated* Rindo chapter.

* note: By me, anyway. First is the Desert of DELIGHT, then the Cavern of WONDERS, then Mishaela's MUPPET SHOW, and finally, Darksol's CHAPEL OF THE UNDEAD. Add to that the fact that the mayor won't simply give the Force his last ship, that the townsfolk are fickle with poor taste in theater, and the fact that Mishie incinerates your team's hard-earned ship in an awkward cutscene.... I hate Chapter 2.
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby Lobo » Wed Apr 18 2012 6:48pm

WARNING: SPOILER!


I always liked chapter 2.
And if nothing else, I always liked the theater and the chapel of undead. :)


Have you enjoyed chapter 1?

And how are you doing in battles so far?
Too easy? Too hard? Fair challenge?
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby Thoth92 » Wed Apr 18 2012 7:01pm

Have been trying this out, just finished the first chapter. Really liking it so far. I Like the higher levels for new characters joining, I always hated having to work on new characters, making them do all the work etc. Doesnt seem much more difficult yet, although chapter 2 will probably be the gauge of that.
Is level 10 promoting still possible as I always prefer that, or will that make later battles really hard?
"One fine morning, I awoke to discover that, during the night, I had learned to understand the language of birds. I have listened to them ever since. They say: 'Look at me!' or: 'Get out of here!' or: 'Let's f**k!' or: 'Help!' or: 'Hurrah!' or: 'I found a worm!' and that's all they say. And that, when you boil it down, is about all we say. (Which of those things am I saying now?)"

http://jrobsonphotography.com/
"One fine morning, I awoke to discover that, during the night, I had learned to understand the language of birds. I have listened to them ever since. They say: 'Look at me!' or: 'Get out of here!' or: 'Let's f**k!' or: 'Help!' or: 'Hurrah!' or: 'I found a worm!' and that's all they say. And that, when you boil it down, is about all we say. (Which of those things am I saying now?)"

http://jrobsonphotography.com/
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby Lobo » Wed Apr 18 2012 7:16pm

Thoth92 wrote:Have been trying this out, just finished the first chapter. Really liking it so far. I Like the higher levels for new characters joining, I always hated having to work on new characters, making them do all the work etc.


Me too.
Lv2 Khris and Lv3 Anri never made any sense to me.


Thoth92 wrote:Is level 10 promoting still possible as I always prefer that, or will that make later battles really hard?


Yes, it's possible and yes, it will make later battles really hard, but beatable, I hope.
I think you can play it the way like.
And if I'm wrong, you'll always be able to get help from late characters like Musashi, Hanzou, Adam, Alef and Torasu. :)
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby acsound » Wed Apr 18 2012 10:58pm

Lobo wrote:
WARNING: SPOILER!


Okay regarding the *SPOILER ITEM*.

I always liked chapter 2.
And if nothing else, I always liked the theater and the chapel of undead. :)

Have you enjoyed chapter 1?



And how are you doing in battles so far?
Too easy? Too hard? Fair challenge?


Really, it started with the Freeze 3-spamming Marionette. Chapter 2 is designed to crush you. :)

Chapter 1 was fine.

Hans is starting to fall behind (he only just reached Lv. 6); everyone else is at or approaching Lv. 7. The challenge is good so far.

UPDATE: Hans is caught up with most of the team, @ Lv. 8. Khris is a bit behind.

SPOILER NOTES:
WARNING: SPOILER!
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby Thoth92 » Thu Apr 19 2012 10:28am

I've run into a problem at the Cavern of Darkness. At the start of the battle the cursor goes over to the Skeleton but then it cuts out, the screen goes black and the music stops. Its probably because I've been playing it on my PSP? I figured if playing it on the PSP was going to be a problem there would have been problems earlier but everything seemed fine. I've tried saving in the church, and putting the srm file onto my computer but the problem is still there on Gens+. Guess I'll have to start over on my pc instead :(
"One fine morning, I awoke to discover that, during the night, I had learned to understand the language of birds. I have listened to them ever since. They say: 'Look at me!' or: 'Get out of here!' or: 'Let's f**k!' or: 'Help!' or: 'Hurrah!' or: 'I found a worm!' and that's all they say. And that, when you boil it down, is about all we say. (Which of those things am I saying now?)"

http://jrobsonphotography.com/
"One fine morning, I awoke to discover that, during the night, I had learned to understand the language of birds. I have listened to them ever since. They say: 'Look at me!' or: 'Get out of here!' or: 'Let's f**k!' or: 'Help!' or: 'Hurrah!' or: 'I found a worm!' and that's all they say. And that, when you boil it down, is about all we say. (Which of those things am I saying now?)"

http://jrobsonphotography.com/
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby Lobo » Thu Apr 19 2012 11:12am

acsound wrote:
WARNING: SPOILER!


WARNING: SPOILER!



thoth92 wrote:I've run into a problem at the Cavern of Darkness. At the start of the battle the cursor goes over to the Skeleton but then it cuts out, the screen goes black and the music stops. Its probably because I've been playing it on my PSP? I figured if playing it on the PSP was going to be a problem there would have been problems earlier but everything seemed fine. I've tried saving in the church, and putting the srm file onto my computer but the problem is still there on Gens+. Guess I'll have to start over on my pc instead


Sorry to read that.
Haven't tried it on PSP, but it worked fine for me on Gens, Fusion and even on MD.emu for Android.
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby acsound » Thu Apr 19 2012 3:06pm

As far as that SPOILER ITEM: No, I haven't found it yet. If it was in Chapter 2, I missed it before learning about "Zylo's" madness. (*using official US name to hide the SPOILER name change*)
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby Cullsoft » Thu Apr 19 2012 8:47pm

I'm probably doing something dumb with getting the patch to work, but after patching the IPS file and loading the ROM in Gens, nothing happens. The ROM works perfectly fine when unpatched.

I'm patching the ROM file with WinIPS 0.64, and playing it on Gens Plus v.0.0.9.61 (I wouldn't be surprised if these were sorely outdated versions of what's currently available).
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby katgirlfeli » Fri Apr 20 2012 9:29am

Something that's version 0.anything usually sounds like a beta to me. There's gotta be better emulators than that o.x

I tried patching it myself using LunarIPS v1.02 and playing it on Kega Fusion v3.64 and it works fine for me.

It might be more than likely a bad rom as well. The rom that you use needs to match the rom he used, and a bad dump of a rom will give you poor results. Try getting a rom from another place.
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby Noma » Fri Apr 20 2012 11:14am

I have the same version of Gens+, so it's really not that outdated. Actually I think it is the current version.

I don't see it being an emulator problem.
All-Stars Mod: WIP, Revived! Check it out!
All-Stars Mod: WIP, Revived! Check it out!
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby Lobo » Fri Apr 20 2012 2:01pm

Strange.
It's working pretty fine on my Gens+ 00961. :eyebrow:

gens+.jpg
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby acsound » Fri Apr 20 2012 4:41pm

Cullsoft wrote:I'm probably doing something dumb with getting the patch to work, but after patching the IPS file and loading the ROM in Gens, nothing happens. The ROM works perfectly fine when unpatched.

I'm patching the ROM file with WinIPS 0.64, and playing it on Gens Plus v.0.0.9.61 (I wouldn't be surprised if these were sorely outdated versions of what's currently available).


As far as ROM patching, I use IPS XP; it looks cartoonish, but works like a dream.

I make a copy of my vanilla SF1 ROM, rename the copy to match the IPS patch name, open the IPS patch, pick the renamed ROM copy, and apply the patch.

My emulator of choice is KEGA Fusion version 3.64.

(aside: I sincerely hope I didn't miss out on the Shield Ring....)
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby ehow22 » Fri Apr 20 2012 5:14pm

Works fine for me Culley(there fixed :P).

I just started and found something kind of funny(not sure if i'm the only one who's had this)

WARNING: SPOILER!
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby acsound » Sat Apr 21 2012 2:07am

To the Pao Bridge/Laser Eye battle: It was extremely tough for me. I could deal with the Peg. Knights, but the Dark Elves would try to pick off anyone trying to camp in the only safe ledge on the bridge (from the Laser Eye). About half of my team died--and that was my second attempt. My first left me with only Max, Lowe, and Amon; Max died and nearly bankrupted the Force.

Diane killed the SPOILER Knight and ended this battle.

Image
shining_LAZOReye by acsoundwave, on Flickr

Anyhoo, at least I twice destroyed the Laser Eye (better than my efforts on the Bridge in the Darkwolf Mod (rotten MALEVOLENCE :damnit: )).

Onward to Pao, and welcome to Pelle!
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby Cullsoft » Sat Apr 21 2012 8:50am

Problem sorted - turns out I've been using a lousy ROM dump for the last 12 years.

Am currently at the Cave Of Darkness. I like the way that many of the enemies in the battles so far have been rearranged, making them feel more akin to later Force games. Giving the Rune Knights spears certainly made for some interesting changes of tactics on both their and my sides.

Oh, and it's Culley, by the way.
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Click here for trading rates & more information
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- Warrior Pride, Dynamite & other items for sale
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Re: SHINING FORCE - BROTHERS MOD *Release Thread*

Postby katgirlfeli » Sat Apr 21 2012 9:02am

Good to see that its all working for you. I suppose I should give someone else's mod a try now that mine's been released. Would be a bit relaxing to play someone else's mod than work on my own.
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