Flygon @ Tue Nov 30, 2010 8:21 am) wrote: This is because Mega Drive games are not actually designed to be larger than 4 megabytes. To be able to go larger than 4 megabytes, bank switching functionality would need to be implemented... which is probably not going to happen. It's too difficult to program, especially without a disassembly.
It would only really be useful for streaming PCM background music anyway (Which would probably sound better if it used the Sega CD hardware... which... of course, won't be happening ).
Well, as I remember, 4 MB would be the limit for original Master System games. Like Phantasy Star.
Some original Mega Drive games had 16 MB and even more, I think.
The original Shining Force itself probably had between 8-12 MB.