rubixcuber wrote:Heal EXP Percent - Yep, the normal healing EXP is the couple EXP you get normally plus 20% of health healed with a minimum of 10 EXP. Since you're almost rarely healing more than 50HP you're pretty much always getting about 10 EXP, so I figured upping this percent would probably make sense. (And I wonder if they meant for it to be higher? It doesn't really do much as is...)

In fact, the EXP gained for healing is 10 if you heal less than half the max HP of the target (and at least 1).

If you heal more htan half, the EXP gained goes above 10, probably until 19. Never seen a 20 or more.

The formula should be someting like: 20 * HP healed / Max HP, with a minimum of 10.

I guess if you change the % in the editor from 20 to X, you will gain X * HP healed / Max HP then.