Love those teasers! And thanks for another speedy update, RC!
Just noticed a weird bug during a playthrough of a ROM using v2.11.4 settings, so this might not be present when using a ROM with v2.11.6 settings, but it doesn't seem to have been discussed or mentioned in the changelog. I'm not sure if this occurs with Extended Characters disabled, but on my ROM I have enabled the following features:
- Enabled Extended Characters
- Created 4 unremarkable Extended Characters
- Added scripting events to have those characters join during Lowe's introductory dialogue
- Moved HQ dialogue to lines 2300-2500
- Changed positions of some enemies during first 10(?) battles to bring them closer to Max for easier defeating
- Enabled under Mechanics: Fix Land Effect, Automatic Item Passing + Battle Item Passing, EXP Overflow, Smart AI Heal
So, yeah, the bug: When items are acquired via a chest opening, they pass to another character just fine when the character's inventory is full, but for some reason EVERY instance of item passing has skipped Ken, and when Arthur joined, it would skip Ken and Arthur, and be transferred to Luke. I've collected numerous items since and each time they have always skipped Ken and Arthur entirely. I'm only at the circus so I haven't unlocked that many characters, so I can't say for certain that Pelle, Vankar and Earnest will be skipped, but I feel it's a possibility. Just seems so odd that the game is disregarding Ken and Arthur when items are being passed.
Any thoughts on this? I have changed absolutely nothing about the core characters.
Edit: Encountered my first major, game-breaking glitch: In Rindo, after completing the circus battle, acquiring the ship, losing the ship, speaking to the Mayor and having the path to Shade Abbey unlocked, I am no longer able to enter towns (or Shade Abbey) at all. Max just walks right over them as if they were standard tiles. Here's a recent savestate: (Download
The savestate was made using Fusion v3.64 - sorry! It is saved right after the Circus battle, approx. 2 mins before encountering the game-breaking bug.
If it helps, the ROM was a clean and verified working before enabling the features listed above. No other changes have been applied. I was using v2.11.4 for that ROM, but will perform the update to it by saving the ROM once more using v2.11.6 and see if it fixes anything.
Edit: Here's a screenshot of Max standing on top of Shade Abbey, unable to enter:
The same goes for Rindo - can't re-enter that again either. Max is effectively stuck on the world map. Not sure if it's super relevant but he cannot go out of bounds or walk over the mountains, he still maintains the correct pathing. Just can't enter any towns.
Edit 2: Confirmed bug still present even after saving the ROM on the Characters screen using v2.11.6.