Updated 3/3/17 (v2.11.7)
Lobo wrote:Well, it's not an issue, but I think the characters editor doesn't have every option it could.
Or, at least, I don't know how to use all of them.
For example, I can't find where to edit character 'voices'.
My extended characters have different tones of voice, some of them doesn't fit quite well.
Also, I didn't actually figured out how to edit map sprites and battle sprites for promoted characters.
The editor shows me two options for portraits, but only one for those.
Lobo wrote:It would be pretty useful if the characters editor had every option for both unpromoted and promoted.
Also, would be great if we could choose the promoted class. Like making a swordsman promoting to samurai, or a warrior promoting to wizard and so on.
Lobo wrote:Found another possible bug.
For some reason the shop isn't handling well expanded characters.WARNING: SPOILER!
I didn't even know they would draw the information from a different place then the usual equip menu...but it seems so.
rubixcuber wrote:Oh, yeah. The battle ending stuff could probably get lumped in with your list of improvements a bit [...]
Lobo wrote:Promoted Nova!
Lobo wrote:Also, finished chapter 3.
So far, so good!
Lobo wrote:Projectego, got any news from the artist about Kane's battle sprites?
rubixcuber wrote:Glad to hear it. Did the refill / equip fixes work for you, or have you tried that update yet?
rubixcuber wrote:Oh, and projectego - let me know on the position 'remembering' fix on the scripting [...]
Just in case it was missed in an older post of mine, do you know why one of Promoted Amon's colours are incorrect in-Editor? Here was the original post with screenshots. And do you think it can be fixed?
Feature request: Show Force Member ID # on Characters screen. This would just make it easier to tell which character ID to use when using the Add Force Member script action.
Bug(?): Characters with 90+ (could be lower) Move can walk over enemy-occupied spaces in battle:
Bug(?): Characters with 90+ Attack seem to receive a +1 on top of value? Example: I gave 'Elliot' an Attack of 90 (in order to speed through the game to playtest), but in game he has 91 Attack:
Bug(?): I actually can't reproduce this now, so can't get video proof, but earlier today during Battle 2 when I pressed 'B' (Genesis controller) to browse around the battlefield...
Bug(?): It seems that changing the value of 'Set Gold' to anything over approx. 120 will result in a negative value when reloading the ROM, and awarding the player tens of thousands of gold in-game. I had originally used a value of 999 in order to be able to buy weapons quickly, but in-game the gold counter read something along the lines of 95,312 (or thereabouts).
Bug(?): If you set a Force Member's HP and MP to start out 99/99 respectively...
Users viewing this topic: No registered users and 1 guest