Updated 4/11/17 (v2.11.11)
projectego wrote:What's everyone working on so far? Any awesome mods in development?
ShininGeek wrote:The 8X8 subtiles in SFI should be easy to use, as you can extract them directly from the graphics editor as a .BMP file. Getting the 3X3 tiles, however, might be a bit difficult, as there are a LOT to go through. You can build them from scratch, but it will probably be easier to just use the 8X8 subtiles. A good majority of the time, you should be just filling an area with the same subtiles anyway (large stretches of plains, forest, or hills). The hardest thing to do, most likely, will be the mountain ranges, as each one is uniquely crafted. If you are against building the maps that way, you can open them in the editor and screenshot the sections to build them from much larger pieces, but that greatly limits your amount of creative liberty. Even so, it is entirely up to you how you choose to go about doing it.
projectego wrote:Do please keep us posted!
Mythrandir wrote:Those battle sprites are excellent! Projectego, can you tell Dan to make like 100 more enemies and heroes? We at least need a hero (outward facing) Kane battle sprite.
So, while progress is ongoing, it's only as fast as I can afford to keep it that way. I'd absolutely encourage anyone here to give him a shout if you would like some custom Shining Force artwork done and he'll give you a price.
projectego wrote:Edit: Encountered my first major, game-breaking glitch: In Rindo, after completing the circus battle, acquiring the ship, losing the ship, speaking to the Mayor and having the path to Shade Abbey unlocked, I am no longer able to enter towns (or Shade Abbey) at all. Max just walks right over them as if they were standard tiles. Here's a recent savestate: (Download)
The savestate was made using Fusion v3.64 - sorry! It is saved right after the Circus battle, approx. 2 mins before encountering the game-breaking bug.
If it helps, the ROM was a clean and verified working before enabling the features listed above. No other changes have been applied. I was using v2.11.4 for that ROM, but will perform the update to it by saving the ROM once more using v2.11.6 and see if it fixes anything.
Edit: Here's a screenshot of Max standing on top of Shade Abbey, unable to enter:
The same goes for Rindo - can't re-enter that again either. Max is effectively stuck on the world map. Not sure if it's super relevant but he cannot go out of bounds or walk over the mountains, he still maintains the correct pathing. Just can't enter any towns.
Edit 2: Confirmed bug still present even after saving the ROM on the Characters screen using v2.11.6.
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