Woo - treasure hunting complete!
After getting the save and starting from my place in level 4, thought I'd hop through the level to see how strong the force was doing.
IMMEDIATELY encounter a Blackbone. Sure thing, I'll test the force with this guy. Should be a breeze.
Princess Jessica hits for 3 HP (what, didn't return the dumb blonde to the king?), Pyra hits for... 6 HP (wtf), Milo misses (god dammit), Hiro hits for 128 HP (that's better). Blackbone does two MASSIVE hits on Hiro, reduced to 100 HP.
Things don't look too good atm...
Next round, we finally finish the Blackbone off (thanks to critical strike from Milo).
Time to check wtf is up with the force.
Hiro - No Shield. WHY IS THERE NO SHIELD? *cries*
Milo - Elven Hood. WHERE'S THE MITHRIL HELMET? *cries*
Pyra - No Hex Whip equipped, and has Mithril Hood. WHY ISN'T SHE EQUIPPED WITH HER MAIN WEAPON, AND WHY DOESN'T SHE HAVE THE ELVEN HOOD? *cries*
Equip Pyra with the Hex Whip, and Egress. Leave Jessica at the Castle, and almost get a Magic Ring, but hands are full (motherfu....). To town!
Sell Thorn Whip and Iron Whip. Also sell the two healer fruits (don't need them really), and go back to the castle and get my Magic Ring. Magic Ring given to Milo. Don't bother getting a shield for Hiro - should be enough to survive until level 3.
Rest up in town, and then it's back to the dungeon.
Firstly, to the Cave of Strength to retrieve the Forbidden Box. First encounter in the dungeon? Slimey Ooze. Oh Mr. Jelly. I really do feel sorry for you.
Pyra obliterates Oozey, but still manages to get tangled in the whip. Pretty much setting the bar for the upcoming battles.
Pyra is one strong bitch, killing anything and everything in the groups' path. Only time Milo and Hiro have to step in is when Pyra somehow misses, or there's more than one group of monsters.
Get through the CoS far too easily. Forbidden Box recovered. Head back out and to the Cave of Courage. CoC is also a piece of chocolate cake, getting the Demon Staff easily.
Time for the Cave of Truth. Slightly more is needed from Milo and Hiro in this cave, though very few monsters survive a crack of Pyra's whipping skills. She very rarely survives a round of NOT getting tangled in the bloody whip. But the second Magic Ring is fetched by the force, and granted to Pyra.
Had yet to heal a single member of the force. Things looking rather boring challenge wise. Maybe level 2 will be a bit tougher?
Get to Level 2 - several groups of monsters now, but all seem to want to run away! Stay and fight you damn cowards! There's 8 of you - 8! Bleugh.
Out of storage space. Quick egress to town to sell the Box, Staff and Dwarf's Key. Don't bother resting up, and head straight back to dungeon again.
Back on level 2. Monsters still running away if there's too many groups to survive a Pyra-attack. Time for more of a challenge.
Sentinels. Sentinels must put up a fight surely?
No. No they don't. All of them go down with barely a scratch on the force. Suffice to say, the force is strong with our heroes!
Have already picked up the barrier ring and given it to Pyra. Have a lovely scenic ride on the outside of the dungeon before getting to the second half of the level. Monsters fall left, right and centre. If they actually bled, this dungeon would be a little blood bath.
None of the sentinels are safe either. Defeat all four of them in the middle in a row. The several attacks that have gotten through to Hiro have built up damage now. A heal 3 sorts it all out. Force more or less at full capacity to tackle level 3 to get Hiro's shield.
Level 3 - now we have some monsters hitting harder than before! Still, Pyra and her Hex Whip cause more than enough damage during the first round to kill, or severely wound them. Milo and Hiro can do nothing but kill a monster in one strike, even here on Level 3. Groups of monsters now rarely less than 3, so Hiro starts getting hit a bit more. Also have some that have breath attacks, which hit all three members for around 20-40 HP. Having to heal a bit more, and have Pyra using her magic spells so she can survive the first round.
Thankfully, the Light Shield isn't too far into Level 3. Recover it, and have Hiro equip it. Now his defence is over 200.
This is the last of the treasure to find, but I still have quite a bit of magic power left. Decide to go through the rest of the level and see how much of it I end up using.
Get to the end of Level 3, and still got half of Milo and Pyra's MP left. Time for some more EXP gaining on Level 4!
Level 4 really starts getting tougher, with them Golems being a bit of a pain to defeat, with Pyra not doing too much to them with the Whip. Blaze 4 seems to work quite well mind
Get to the end of level 4, and Milo has 2 MP left, and Pyra has 13 MP left. Time to end it here, just before the gold fountain
Hiro - 39
Milo - 37
Pyra - 38
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