I'm working on a couple of ideas, don't really want to give many details as they're still in draft stages.
One's aimed to be a PvP light strategy, along the lines of the Force games though slightly simplified. I want it to be very character driven (i.e. large selection of playable charatcers) with each having abilities and hindrances, though this has ended up with lists of these that really needs simplifying. It's also drifting too far from board gaming to table-top battling for my liking, so is currently on the back burner for rethinking.
The second is a build-as-you-explore dungeon game with a familiar setting. Again, slightly character driven with each having their own abilities but not nearly as complex as my fist game. Players would work together to traverse the dungeon, fighting monsters, collecting equipment and gaining experience with the goal of defeating the boss at the end of the dungeon. Whilst it's aimed as a co-operative game (if you beat the boss at the end you all win, if you don't you all lose), I want to include a bit of competition (e.g. player who defeats most monsters, gains most experience, etc. is crowned "true hero"). Getting close to a point where I can put together a prototype to take round to fellow board gaming friends and my local board games café for playtesting.
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