Alright so I just added the ability to have normal attacks at different AOE sizes (normal, blaze, bolt)
My question is this. If a character lands a critical hit, should it crit every enemy, or should the crit be per individual target? On one hand, I see a critical as 'the attacker performed an excellent move' and on the other I see it as 'the enemy didn't counter properly.'
Right now I have it set to crit every target (since that's how I initially set up single target 'attack') however I can easily switch it to test for crit on an individual basis.
What's your thoughts on this?