I personally dont think any of the birdmen rock as hard as Claude from CD though... he was like one of my best characters EVAR!!
erm... as for the rest of em?
I found in SF1, they were a good reliable class, with you generally being able to get good use out of them depending on your play style. Granted some just Blew... saying no names... but lets face it... Vankar was shite! but the rest of them you could count on, I mean Mae, Earnest, Guntz and Arthur all become solid knight variants.
In SF2, I felt kinda cheated by the centaurs. Lets face it, unless you miss the pegasus wing, Eric is pretty much the only Paladin worth using, and even he will suffer cause of the land effect on the final battles. The others (except Rick) you may as well just leave behind.
SFCD produced some high quality knight classes, but again, not all of them were great, the only one that really stood out for me was Dawn...
SF3 restored my faith in the centaur community. Dantares is a great character to start with, and pretty much remains solid the whole game, with Cybel only very slightly behind. Plus with the Ark Halberd, they suddenly had immense use...
A good solid class IMO. I've never really been disappointed with any healer in any of the SF series.
SF1 was a good start for the healing characters. They showed you that just because they were magic users, they didn't have to be sat JUST healing... especially with Khris as an example. she got a great few whacks in and is one of my fave SF1 characters.
SF2... meh, I didnt really bond with any characters here... I felt the promotion to MMNK was just... horrid, they should have had a couple of dedicated monk characters instead.
SFCD was a good reminder that I needent dislike healers after SF2... the split of Monks and healers once more gave you more variety and they all ruled. Sig and Cray were solid attackers whilst Mayfair still got good hits in. I wasn't AS impressed with Sarah, cause she came prepromoted, but she was definately useful in the museum battle.
SF3 set a good bar for them too. All reliable healers, with even the MMNK's standing out as fighters for once. The only thing is, they all seemed really similar with just different skins. I found Uryudo ended up pretty much the same as Grace. Gracia was the only one who was different.
SF1 provided some good bases for the Mage characters. They were all specialist in certain areas, with none of them sucking that bad really... even the introduction of the Mage Knight char
SF2 disappointed me somewhat, after the good, solidness of the mages came Kazin, Tyrin and Chaz. I've never liked the summon spells in this game, and dont like the summoner class. I find out of the 3, Kazin was good if you don't take Tyrin, but his spell selection sucked. Blaze was underpowered in this game, and even though he is the only desoul character, it doesn't redeem the fact he sucks. the others don't really have that good a spellset either I don't think.
I personally think SFCD produced some of the finest Spellcasters in the series. Certain people like Natasha, Wendy and Yeesha provided some good status effecting spells, and then there was the sheer power of Domingo once again reared its head.
SF3 has the best mages undoubtedly... but again, they were all sort of repetitions, apart from the summoners. I never removed Noon and Masqurin from my team, they both rocked too much. Plus the selection of Wands/Ankhs and Rods just gave uber variety... made them nasty!
The 2 in SF1 impressed me for the early pat of the game, but they were always just kinda there, not really standing out, but not really sucking either...
SF2 once again, didnt do anything for me with these guys, you had to make them a baron to get any real joy from them... The only Plus point was the Ground Axe/Rune axe combo
SFCD suprised me, with the previous games providing such mediocre characters, how was this gonna promise me anything different? then they go throw Jaha at me and I'm like... fook me they're awesome!!!
But then SF3 threw me right back at SF1... Obright, Rock, Horst... they were all... there. I used them to take on centaurs? and that was about it?
SF1 set quite a low mark for the archers really? they never really became great, but never really sucked either. They were useful as they were the only ranged people not limited by their attack though. The power spears and Magic from other classes soon run out of use
SF2, again, rather a low base for archers. May and Elric were the only ones worth using, and the Tank just made them suck bad?
SFCD made me respect the Archers. Chester and Shade, teamed up with Dawn were like my uber fighting team. I couldn?t believe how unstoppable these guys were, their other stats were as good as their attack!
SF3 had many great archers, and they were all kinda different. They stood out so much cause of their ability to just hit hard and run back if needed, providing solid ?softening up? of harsh enemies.
Then again, they had some bad ones too? like Justin?