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Mismatched Mugshots

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Mismatched Mugshots

Postby DomingoRules! » Tue Mar 14 2017 8:18pm

Has anybody else noticed that the mug shots in this game seem inconsistent? Not with their matching sprites, but with one another. I mainly noticed it with Tybalt's during the opening dialogue in Sc1, but later noticed it a bit more subtly with some other characters as well; especially while digging through the HQ bookshelf in Sc2. I feel like they don't all have consistent art styles, like some of them were originally designed for a completely different game, then shoved into SF3 as an afterthought when they weren't used for their original project.

Has anybody else noticed that? Or am I just crazy?
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Re: Mismatched Mugshots

Postby MXC » Tue Mar 14 2017 8:37pm

That has always bothered me too and doesn't help my annoyance with the game as a whole. I'm pretty sure Scn 3 was rushed so there are some issues from that but I'm not sure on the earlier scenarios.
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Re: Mismatched Mugshots

Postby DomingoRules! » Tue Mar 14 2017 9:06pm

And the fact that I've been a user of RPG Maker for most my life doesn't help. Especially since one of the earliest lessons I remember reading online regarding making a good game is to make sure all your resources are consistent with each other, rather than just grabbing random tunes, sprites, etcetera from all sorts of games that look and sound nothing alike.

I haven't played Scenario 3 yet, but I have heard of it being a bit rushed because of the Dreamcast.
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Re: Mismatched Mugshots

Postby Pappets » Wed Mar 15 2017 12:29am

By mugshots you mean the characters' portraits, correct?
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Re: Mismatched Mugshots

Postby DomingoRules! » Wed Mar 15 2017 1:06am

Yes.
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Re: Mismatched Mugshots

Postby Pappets » Wed Mar 15 2017 11:08am

True! There are some mugshots in scenario 3 of the last promotion of some characters which are quite distinguishable. The ones i remember now are of Dantares, Murasame, Irene, Campbell, Produn and Edmund. On second thought, i think there a lot of others like Synbios and Medion also but the ones i mentioned are the most distinguishable. It's clear that they were drawn by another artist. The problem is not the artist being another, it's because he/she has a very different way of drawing manga characters.
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Re: Mismatched Mugshots

Postby MCRT » Fri Mar 17 2017 6:48pm

I also always wondered why they look so different but never investigated it that much to find out that they were drawn by different artists. Some of them look actually really annoying.

MXC wrote:That has always bothered me too and doesn't help my annoyance with the game as a whole. I'm pretty sure Scn 3 was rushed so there are some issues from that but I'm not sure on the earlier scenarios.


Yeah, at some points it is noticeable, like the appearance of enemies known out of previous parts of the series and the sprite-less Rogan that slumbers in the games code instead of joining in all his nautical glory.

Nevertheless, this are mostly minor flaws and playing all 3 games is still a great experience.
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Re: Mismatched Mugshots

Postby Pappets » Fri Mar 17 2017 7:15pm

MCRT wrote:I also always wondered why they look so different but never investigated it that much to find out that they were drawn by different artists.


I don't know if those portraits were drawn by different artists but that seems to be the case. The name of the artists might be in the credits. Someday i'll check it.
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Re: Mismatched Mugshots

Postby DomingoRules! » Thu Mar 23 2017 11:40pm

Instead of starting a new topic, I'll just add to this one.

Ahem.

WTF is with the three weird-faced people in Maya!? :confused:
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Re: Mismatched Mugshots

Postby Pappets » Thu Mar 23 2017 11:44pm

DomingoRules! wrote:Instead of starting a new topic, I'll just add to this one.

Ahem.

WTF is with the three weird-faced people in Maya!? :confused:


I believe they are the portraits of some of the SF3 develop team.
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