DomingoRules! wrote:Do you mean the groaning voice in the inn when you walk into one of the rooms? I figured that had to do with a secret character either in the current, or a later scenario, but I just couldn't figure out what to do with it. Then again, that may have been because of my last play through a long time ago. I believe when I very first played the game, I did figure it out, so I think I just took for granted that I would figure it out again, and therefore didn't dedicate as much time as I should have figuring it out. As such, I'm currently at the very beginning of Chapter 2 with still only four characters.
Exactly that, the solution is actually quite 2D-RPG like, but you can find it out the next time.
Pappets wrote:Before you enter Balsamo you gain a fairy powder somewhere. I think it's from an enemy commander when you finish him. How come you didn't figure how to save Waltz? Are you playing scenario 2 in japanese?
Are you still playing scenario 2? No matter where you are, i advise you to restart the game because in the penultimate battle you won't have enough characters in the reserves to make a 2nd battalion to win that battle. The 1st time i played sce2 was with the original japanese dialogs and so i didn't get Waltz and Rock. I also missed Bernard and, if i'm not mistaken, Hedoba also. I think i only had 2 characters in the reserves, being one of them David, and i couldn't win that penultimate battle. I had to replay the game.
You get a fairy powder in the treasure in the very first battle, but if I remember correctly an antidote works too.
Thanks to "your" special ability that becomes better the less characters are in the force, I also never had issues to get through this battle with only "you" and david (and a lot of pets)
DomingoRules! wrote:Funnily enough, much later on there's an HQ quote by Arthur where he mentions Waltz, and I was just like, "Waltz isn't here."
The troubles you mentioned with the penultimate battle though is definitely one reason as to exactly why the game shouldn't have so many missable characters. Even with only having a total of 14 characters, I still had missable characters to spare (those that immediately come to mind are Penko, Arthur, and Garosh).
Meaning it's very possible to not even have enough to fill a single party by the end, let alone two. Great as the game is, that to me seems like a seriously flawed design oversight.
Although in regards to Garosh, I'm not sure if Jade joins automatically if you don't have him, or if he himself is also a secret character.
Ok, such an oversight is quite rare, even in the last chapter all comments that are influenced by the absence of certain characters are accurate. What exactly was the comment?
I would not call it troubles or a flaw, I guess it is intended as the game itself helps you in this case and unlocks a unique feature of the penultimate battle: the enemies remove some their troops from one fight to another to fight the sc 3 force which always has at least 10 members. But as most "secret" characters of sc 3 are rescued in battles you intentionally have to miss them to have only 10 people in your force (and you can still recruit the 11 member in the last city).
I guess it does not spoil you when I confirm that Jade is no secret character, no matter if as enemy or as team member, the game forces you to always meet him, you just have to find out how
After testing him in my last playthroughs I also can say that I prefer Jade over Garosh (especially on insane and when you have Bernard too).