DomingoRules! wrote:I did really like the battle system in Vandal Hearts 2, and whenever I explain it to anybody I start by telling them that it's unlike anything they've ever played before. A claim that's always true, and I love the confused expressions when I tell them that it's a turn-based game where both you and the enemy move simultaneously. It's really a game where you need to think ahead, and learn to read your foes.
Asfar as I remember it still is unique to this game only. But unfotunately, this also puts of many people, because it is so different.
But also the whole "stuff lying on the ground, but you need an ability to find it" mechanic is rather rare
DomingoRules! wrote:By comparison, the first game is ultra simplistic. Probably on the same level as Shining Force in terms of gameplay simplicity, but the thing that puts it over Shining Force for me is the special missions. Sure, there are some battles that are just, "Kill all Enemies," but there are also several with special objectives. Such as rescuing somebody within a certain number of turns, or avoid killing zombified villagers, or race across a train while its cars are being detached. The game also has promotions with slightly branching paths (by which I mean you can only branch during the first of two promotions), allowing for a bit of decision by the player in a game that's character progression is otherwise just gaining levels.
Yeah, I already heard about the branching paths, but I actually like such stuff, as long as it is balanced. But it always bugged me that SF2 was the only one were the whole promotion item thing was used.
If you like such special stuff in your battles, I guess you will greatly enjoy Sc 3
DomingoRules! wrote:I do prefer longer games as well in general. I just prefer shorter when it comes to replay value, since if I'm replaying a game I've already beaten, it's usually on a whim that'll pass in two or three days. That's why Vandal Hearts works, because it's an RPG I can blow through almost completely during a weekend.
Makes sense, even if I never have a whole weekend free at once. I always try to mix in some new games (as I have a quite long "to play"-list), but when I just have a few hours one a weekend, I rather play one of faves, but often with the focus on experimenting around with the game to possibly find out new stuff.