DomingoRules! wrote:And bats do seem to like "appearing" mid-battle. Maybe one lurking in a tree suddenly attacked from behind while Justin's crosshairs were targeting a knight in the opposite direction. Justin reacted to the noise of rustling branches, but the creature struck too quickly, so the would-be evasion instead jumpily redirected the bat's incoming fangs from his back, to his tail.
DomingoRules! wrote:There was a moment where I thought it was maybe just a weird graphical quirk for centaurs in the game, but I quickly debunked that by paying special attention to make sure that Dantares' wasn't also missing, because until I noticed its absence from Justin, its presence on Dantares didn't consciously cross my mind at all.
MCRT wrote:Maybe he is a different kind of Centaur? no human/horse but maybe a human/something alpaca like, I mean it should have a reason why he can move only 5 squares instead of 7.
DomingoRules! wrote:MCRT wrote:Maybe he is a different kind of Centaur? no human/horse but maybe a human/something alpaca like, I mean it should have a reason why he can move only 5 squares instead of 7.
Which bugs the hell out of me. The thing with centaurs is that they have incredible movement, but require flat ground to get anywhere, making them shitty outside, and making it difficult for them to utilize land effect bonuses. That's been their trope since the very first game. Justin however is still forced to deal with those flaws, while also having low natural movement. I guess an archer doesn't need high movement, but that still irked me.
DomingoRules! wrote:I always took everything into account except AGL (because agility is dumb in the older games). That's why I always preferred SNIP over BRGN in Shining Force 2. They may not be as tough, but personally I like how their greater speed elements make them better at getting in where they need to be, and doing an archer's job of moving around the field taking potshots at enemies.
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