ZethaPonderer wrote:4. Oh and I agree with you there completely DomingoRules! when any of your character dies lose friendship level nonsense. They should've omitted this feature and go with just killing as many enemies to finally earn those friendship levels for good.
MCRT wrote:It is a step back for late-joiners, but not as much as the potential lower stats due starting already promoted. If Fynnding/Horst would have better stats than a around lvl 15-20 promoted Eldar/Obright, I would have no issue with replacing the first with the latter. Especially as due to the available options like AOE-spellcasting items, it is much easier to build up friendship late game.
MCRT wrote:But without the dying feature it would be completely win-win only... no, I want a reward for making sure that nobody gets killed
Lastly, in regards to you mentioning how the game makes you feel driven to save, and reset when a character dies, it almost feels as if the developers were fully aware that some players would want to go that far, as demonstrated by the fact that it's the very first Shining Force game where saving mid-battle doesn't automatically boot you from the game. Making mid-battle saving more of a dependable tactic against misfortune, and RNG than it had been in the past.
ZethaPonderer wrote:My point is that compared to the previous SF entries, SF3 brings a lot of interesting mechanics that are just not explained very well when playing the game and requires new players to develop a learning curve that was not present in the previous entries.
ZethaPonderer wrote: I just love the +15 DEF and the extra Magic Defense my Warriors and Healers give out What can I say? I just love Defense and Magic Defense in my SF games than any other stats. And the Luck stat is a welcome addition for being one of my favorite stats to raise in SF3.
ZethaPonderer wrote:As for the whole friendship level losing, this is honestly very counter-intuitive IMO because it removes the essential component of what made the previous entries of Shining Force stand out in comparison to Fire Emblem. The fact that if I screw up in my strategy and any of my characters die, there's simply no consequence to their deaths and I can just simply bring them back to life provided that I have money of course.
ZethaPonderer wrote:To me it just feels like they could've done so much more with this e.g. you get to know more about your partner as to who he/she is and what do they stand for like the Support System in the Gameboy Advance Fire Emblem games although I'm pretty sure that would require more memory on the actual game and it would be asking for too much for these games that were released before the Gameboy Advance FE games. XD
MCRT wrote:Are you sure that SF3 is the first one which boots you for saving mid battle? I am pretty sure that this was only the case in SF 1... (as I always disliked the idea to save in a church I always preferred to use the in-battle save feature)
DomingoRules! wrote:MCRT wrote:Are you sure that SF3 is the first one which boots you for saving mid battle? I am pretty sure that this was only the case in SF 1... (as I always disliked the idea to save in a church I always preferred to use the in-battle save feature)
I'm so sure that SF3 is the first one that doesn't boot you for saving mid battle, I'll wager my account here on it if you want to go check right now.
Pappets wrote:Yes, losing friendship level is frustating. I guess it's a feeling shared by all SF players. After achiving something that takes time and then losing it so quickly it's annoying.
MCRT wrote:Also great to see another known face back
DomingoRules! wrote:As great a mechanic as friendship is, there are two gripes I have with it that I find myself constantly thinking about while playing. I'm by no means complaining about the mechanic, as it's probably one of the game's best features for adding tactical depth to combat. I just wanted to let out my couple small peeves.
#1: The fact that it drops when killed. Now, I have kind of mixed feelings about this. Sure, it makes sense, and it's cool that they added a bigger penalty to death than simply paying money for revival, but it can also make losses feel more frustrating than they ought to be (especially if it's a cheap death). Additionally, it feels kind of hostile to players in the sense that if you are frequently losing characters in battle, that means your inability to play efficaciously all the more needs the bonuses to get by, which you're in turn deprived of. Creating a reward system that excessively helps pros get by, while punishing those who are probably in greater need of the aid.
#2: I feel like it somewhat disqualifies the usefulness of late joiners. Every time I get a new party member, I find myself worrying less about their stats, spells, and other attributes they bring to the table, and more about just asking myself, "Do I really want to go through the hassle of starting fresh with a new character, or just maintain the companion bonds I've already built up?"
drunkensailor wrote:1: totally disagree on this. the game should be punishable on deaths. and it only lowers one friendship ranking and in case of 'trusted' it makes it all the more tense not to die.
2: the first level of friendship 'partner' can be obtained rather quickly. I've played through scenario 1 and 2 multiple times and 3 only once and I've never even obtained 'soulmate' status and even trusted is something I've rarely got so it's not too big of a deal to me.
also I can't believe other people here are complaining about this. frustration?! no it rewards you to be careful and keep your force a life. you want this game to become a total walk in the park?
MCRT wrote:Maybe there is the difference, I always cared to make sure that my members are not killed, especially since SF2 introduced the death's count
I am also not sure if this is the one defining feature that differentiates SF & FE... but I cannot really compare as FE was not that well known here back then
(was "Seisen no Keifu" not the one with a comparable mechanic and the first FE that enabled resurrection of characters?)
Users viewing this topic: No registered users and 1 guest