Last updated: 26/07/2010
Tarrus wrote:wow! In Zambia! Welcome friend!
Rhexis wrote:Wow. I just downloaded this and may I say, it is so freaking wonderful. The entire UI is so friendly and everything is so easy to use.
Bo.Did. wrote:Rhexis wrote:Wow. I just downloaded this and may I say, it is so freaking wonderful. The entire UI is so friendly and everything is so easy to use.
Wonderful doesn't even begin to describe it. I was hesitant to try this for the reasons you stated, but in order to balance certain characters I gave it a try and it's opened up many new possibilities for playing the game...like giving AI Donhort a movement of 2!
I haven't read the entire topic, and I was wondering if anyone could recall any mention of the possibility of adding an option to edit a weapon's special property(s). (assuming it's at all feasible)
For example, many weapons like rapiers and arrows had added strengths against enemies in the later scenarios that weren't present in scenario 1; I think that would be a change worth making. Or tweak properties at will, i.e. make the Leviathan sword strong against beasts like the Dragon lance, or remove the demon property of rapiers so they aren't so overpowered. This would be a great way to add challenge as well, by removing all weapon-based bonuses - for allies, enemies, or both.
I don't know if BoneIdol still visits here but I sent him a PM as well; it's the only thing I thought of adjusting that wasn't accounted for.
RikaPSO wrote:That requires modifying the game itself. I'm pretty sure that information isn't in the save file.
Also the advantage on certain enemy types with a weapon type would have to be modified and not the weapon itself I think.
I hope Bone Idol is doing well. o-o
BoneIdol wrote:The engineers responsible for the Saturn's internal/external memory structure either must have either been f***ing morons or had to deal with some REALLY crappy hardware (I'm choosing the latter for the sake of my sanity). Just about everything to do with the Saturn's long term memory is retarded.
For starters, every odd byte of the Saturn's memory is used as padding. I'd imagine this is a hassle free way to ensure the Saturn's memory hasn't been corrupted (since you could just check if every odd byte is the correct value), but the downside is that it HALVES THE AVAILABLE STORAGE SPACE.
siesoahoratellamo wrote:I tryed to open a scenario 1 savefile from statesave/saturn , but always appear the msg this doesn't appear to be a compatible savefile.
Any ideas ?
Wesker187 wrote:getting same issue
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